Files
aiturk-hermes-ide/apps/desktop/electron/pet-overlay-ipc.ts
T

152 lines
5.5 KiB
TypeScript

// IPC surface for the pop-out pet overlay (mascot window). Extracted from
// main.ts; window handles stay injected because main.ts owns their lifecycle.
import { type BrowserWindow, ipcMain } from 'electron'
export interface PetOverlayIpcDeps {
getMainWindow: () => BrowserWindow | null
getPetOverlayWindow: () => BrowserWindow | null
openPetOverlay: (bounds: unknown) => void
closePetOverlay: () => void
}
export function registerPetOverlayIpc({
getMainWindow,
getPetOverlayWindow,
openPetOverlay,
closePetOverlay
}: PetOverlayIpcDeps) {
// `request` is `{ bounds, screen }`. A fresh pop-out passes viewport-space
// bounds (screen=false): convert to screen space by adding the main window's
// content origin so the pet lands where it sat in-window. A remembered/dragged
// spot passes screen-space bounds (screen=true) and is used as-is. We return the
// resolved screen bounds so the renderer can persist exactly where it opened.
ipcMain.handle('hermes:pet-overlay:open', async (_event, request) => {
const bounds = request && request.bounds ? request.bounds : request
const isScreen = Boolean(request && request.screen)
const mainWindow = getMainWindow()
let screenBounds = bounds
try {
if (bounds && !isScreen && mainWindow && !mainWindow.isDestroyed()) {
const content = mainWindow.getContentBounds()
screenBounds = {
x: content.x + (bounds.x || 0),
y: content.y + (bounds.y || 0),
width: bounds.width,
height: bounds.height
}
}
} catch {
// Fall back to raw bounds if the window geometry is unavailable.
}
openPetOverlay(screenBounds)
return { ok: true, bounds: screenBounds }
})
ipcMain.handle('hermes:pet-overlay:close', async () => {
closePetOverlay()
return { ok: true }
})
// Drag/resize: the overlay reports new absolute screen bounds (it already knows
// the pointer's screen coords). Drag keeps the size constant; the wheel-to-scale
// gesture grows/shrinks it so the sprite is never cropped by the window edge.
// The window is created non-resizable (no stray edge-drag on the transparent
// frameless panel), which on Windows/Linux also blocks programmatic setBounds
// sizing — so briefly flip resizable on whenever the size actually changes.
ipcMain.on('hermes:pet-overlay:set-bounds', (_event, bounds) => {
const petOverlayWindow = getPetOverlayWindow()
if (!petOverlayWindow || petOverlayWindow.isDestroyed() || !bounds) {
return
}
const win = petOverlayWindow
const width = Math.max(80, Math.round(bounds.width))
const height = Math.max(80, Math.round(bounds.height))
const [curW, curH] = win.getSize()
const resizing = width !== curW || height !== curH
if (resizing && !win.isResizable()) {
win.setResizable(true)
}
win.setBounds({ x: Math.round(bounds.x), y: Math.round(bounds.y), width, height })
if (resizing) {
win.setResizable(false)
}
})
// Click-through: the overlay window is a full rectangle but only the pet pixels
// should be interactive. The renderer toggles this as the cursor enters/leaves
// the sprite so transparent margins pass clicks to whatever is behind.
ipcMain.on('hermes:pet-overlay:ignore-mouse', (_event, ignore) => {
const petOverlayWindow = getPetOverlayWindow()
if (petOverlayWindow && !petOverlayWindow.isDestroyed()) {
petOverlayWindow.setIgnoreMouseEvents(Boolean(ignore), { forward: true })
}
})
// The overlay is a non-activating panel (focusable:false) so it never steals
// the app's cmd/alt-tab anchor from the main window. But the pop-up composer
// needs the keyboard, so the renderer asks us to flip it focusable + focus it
// while the composer is open, then back to non-activating when it closes.
ipcMain.on('hermes:pet-overlay:set-focusable', (_event, focusable) => {
const petOverlayWindow = getPetOverlayWindow()
if (!petOverlayWindow || petOverlayWindow.isDestroyed()) {
return
}
petOverlayWindow.setFocusable(Boolean(focusable))
if (focusable) {
petOverlayWindow.focus()
}
})
// Main renderer → overlay: forward the latest pet state for the overlay to render.
ipcMain.on('hermes:pet-overlay:state', (_event, payload) => {
const petOverlayWindow = getPetOverlayWindow()
if (petOverlayWindow && !petOverlayWindow.isDestroyed()) {
petOverlayWindow.webContents.send('hermes:pet-overlay:state', payload)
}
})
// Overlay → main renderer: control messages (pop back in, composer submit).
ipcMain.on('hermes:pet-overlay:control', (_event, payload) => {
const mainWindow = getMainWindow()
if (!mainWindow || mainWindow.isDestroyed()) {
return
}
// Double-click toggles the app window: hide it away if it's up front, bring it
// back if it's minimized/buried. Pure window control — nothing for the
// renderer to do, so don't forward it.
if (payload && payload.type === 'toggle-app') {
if (mainWindow.isMinimized() || !mainWindow.isVisible()) {
mainWindow.show()
mainWindow.focus()
} else {
mainWindow.minimize()
}
return
}
// The mail icon means "take me to the app": raise the main window (it may be
// minimized or buried) before the renderer navigates to the latest thread.
if (payload && payload.type === 'open-app') {
if (mainWindow.isMinimized()) {
mainWindow.restore()
}
mainWindow.show()
mainWindow.focus()
}
mainWindow.webContents.send('hermes:pet-overlay:control', payload)
})
}