287 lines
9.7 KiB
TypeScript
287 lines
9.7 KiB
TypeScript
import { Box, Text, useStdout } from '@hermes/ink'
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import { useStore } from '@nanostores/react'
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import { Component, type ReactNode } from 'react'
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import { $overlayState, patchOverlayState } from '../app/overlayStore.js'
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import { $uiTheme } from '../app/uiStore.js'
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import { recordParentLifecycle } from '../lib/parentLog.js'
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import { getWidgetApp } from './registry.js'
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import type { ActiveWidget, AmbientZone, WidgetApp, WidgetInput } from './types.js'
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/**
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* The widget-app host. Core integrates through exactly four touchpoints:
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* launch (slash commands), dispatch (the input pipeline), the MODAL render
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* slot (viewport-level), and the AMBIENT surfaces (dock rows + side rails,
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* all reserving real space). Everything else — state shape, keybindings,
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* presentation — belongs to the app.
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*/
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// ── placement ────────────────────────────────────────────────────────
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const isAmbient = (app: WidgetApp<never>) => app.mode === 'ambient'
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const zoneOf = (active: ActiveWidget): AmbientZone => getWidgetApp(active.appId)?.zone ?? 'dock-bottom'
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const withoutApp = (ambient: ActiveWidget[], id: string) => ambient.filter(active => active.appId !== id)
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/** Route a launched app to its slot: ambient apps join the dock array
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* (replacing any prior instance), modal apps take the single modal slot. */
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function place(app: WidgetApp<never>, state: unknown): void {
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if (isAmbient(app)) {
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patchOverlayState({ ambient: [...withoutApp($overlayState.get().ambient, app.id), { appId: app.id, state }] })
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} else {
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patchOverlayState({ widget: { appId: app.id, state } })
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}
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}
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// ── launch / close / update ──────────────────────────────────────────
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/** Launch by id. Returns null on success, a printable error/usage line on
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* refusal — the caller owns the transcript. Relaunching an active ambient
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* app (with no new argument) toggles it away — ambient apps capture no
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* input, so the command is their only dismissal. */
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export function launchWidget(id: string, arg = ''): null | string {
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const app = getWidgetApp(id)
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if (!app) {
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return `unknown widget app: ${id}`
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}
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if (isAmbient(app)) {
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const ambient = $overlayState.get().ambient
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if (ambient.some(active => active.appId === id) && !arg.trim()) {
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patchOverlayState({ ambient: withoutApp(ambient, id) })
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return null
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}
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}
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const state = app.init(arg)
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if (state === null) {
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return app.usage ?? `usage: /${id}`
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}
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place(app, state)
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return null
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}
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/** Close the MODAL app. Ambient apps dismiss via their launch toggle, so a
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* modal's Esc can't collaterally clear the dock. */
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export const closeWidget = () => patchOverlayState({ widget: null })
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/** Programmatic, TYPED launch — bypasses string parsing. Apps use this to
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* stack each other (the host swaps the active modal app). */
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export const openWidget = <S,>(app: WidgetApp<S>, state: S): void => place(app as WidgetApp<never>, state)
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/** Async state delivery: patch the app's state ONLY while it is still active
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* in its slot — a late fetch resolution can never resurrect a closed app or
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* clobber a different one. This is how data-backed apps land results
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* outside the input pipeline (see the weather reference app). */
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export function updateWidget<S>(app: WidgetApp<S>, fn: (state: S) => S): void {
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const overlay = $overlayState.get()
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if (isAmbient(app as WidgetApp<never>)) {
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if (overlay.ambient.some(active => active.appId === app.id)) {
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patchOverlayState({
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ambient: overlay.ambient.map(active =>
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active.appId === app.id ? { appId: app.id, state: fn(active.state as S) } : active
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)
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})
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}
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return
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}
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if (overlay.widget?.appId === app.id) {
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patchOverlayState({ widget: { appId: app.id, state: fn(overlay.widget.state as S) } })
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}
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}
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/** Feed one keypress to the active MODAL app (ambient apps capture no
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* input). Returns true when a modal app is active — apps swallow every key
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* while open. */
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export function dispatchWidgetInput(input: WidgetInput): boolean {
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const active = $overlayState.get().widget
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if (!active) {
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return false
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}
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const app = getWidgetApp(active.appId)
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if (!app) {
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closeWidget()
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return true
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}
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const next = app.reduce(active.state as never, input)
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if (next === null) {
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closeWidget()
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} else if (next !== active.state) {
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patchOverlayState({ widget: { appId: active.appId, state: next } })
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}
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return true
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}
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// ── render ───────────────────────────────────────────────────────────
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/** Crash isolation: a widget throwing in render must NEVER take the TUI
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* down (user widgets are agent-generated code). The boundary swaps the
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* card for a compact error chip and logs; the app stays registered so a
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* hot-reloaded fix re-renders on the next state change. */
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class WidgetBoundary extends Component<
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{ appId: string; children: ReactNode; errorColor: string },
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{ message: null | string }
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> {
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override state: { message: null | string } = { message: null }
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static getDerivedStateFromError(error: unknown) {
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return { message: error instanceof Error ? error.message : String(error) }
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}
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override componentDidCatch(error: unknown) {
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recordParentLifecycle(
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`widget /${this.props.appId} crashed in render: ${error instanceof Error ? error.message : String(error)}`
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)
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}
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override render() {
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if (this.state.message !== null) {
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return (
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<Text color={this.props.errorColor} wrap="truncate-end">
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⚠ /{this.props.appId}: {this.state.message}
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</Text>
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)
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}
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return this.props.children
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}
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}
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interface RenderCtx {
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cols: number
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rows: number
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t: never
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}
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const useRenderCtx = (): RenderCtx => {
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const t = useStore($uiTheme)
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const { stdout } = useStdout()
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return { cols: stdout?.columns ?? 80, rows: stdout?.rows ?? 24, t: t as never }
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}
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const renderApp = (active: ActiveWidget, ctx: RenderCtx) => {
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const app = getWidgetApp(active.appId)
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if (!app) {
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return null
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}
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return (
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<WidgetBoundary
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appId={active.appId}
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errorColor={(ctx.t as { color: { error: string } }).color.error}
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key={active.appId}
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>
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{app.render({ ...ctx, state: active.state as never })}
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</WidgetBoundary>
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)
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}
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const CardStack = ({ apps, ctx }: { apps: ActiveWidget[]; ctx: RenderCtx }) => (
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<Box flexDirection="column" rowGap={1}>
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{apps.map(active => (
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<Box key={active.appId}>{renderApp(active, ctx)}</Box>
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))}
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</Box>
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)
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/** Render slot for the MODAL app — viewport-level, so it can anchor
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* `Overlay` zones and backdrops against the full terminal. */
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export function ActiveWidgetSlot(): ReactNode {
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const overlay = useStore($overlayState)
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const ctx = useRenderCtx()
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return overlay.widget ? renderApp(overlay.widget, ctx) : null
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}
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/** An in-FLOW dock row: reserves real rows in the chrome (never covers
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* content), right-aligned cards. `dock-top` renders under the top status
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* bar, `dock-bottom` above the bottom one. */
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export function AmbientDock({ placement }: { placement: 'dock-bottom' | 'dock-top' }): ReactNode {
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const overlay = useStore($overlayState)
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const ctx = useRenderCtx()
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const docked = overlay.ambient.filter(active => zoneOf(active) === placement)
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if (!docked.length) {
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return null
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}
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// paddingRight keeps card borders off the terminal's last column — an
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// exact-edge border char trips pending-wrap and reads as a clipped border.
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return (
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<Box columnGap={1} flexDirection="row" justifyContent="flex-end" paddingRight={2} width="100%">
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{docked.map(active => (
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<Box key={active.appId}>{renderApp(active, ctx)}</Box>
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))}
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</Box>
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)
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}
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// ── rails ────────────────────────────────────────────────────────────
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const DEFAULT_RAIL_WIDTH = 44
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const railSide = (zone: AmbientZone): 'left' | 'right' | null =>
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zone.endsWith('-left') ? 'left' : zone.endsWith('-right') ? 'right' : null
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const railApps = (ambient: ActiveWidget[], side: 'left' | 'right') =>
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ambient.filter(active => railSide(zoneOf(active)) === side)
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/** Columns a rail RESERVES (0 when empty) — the transcript's width budget
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* subtracts this, so widgets genuinely take up space and text reflows
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* beside them instead of being painted over. */
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export function ambientRailWidth(side: 'left' | 'right', ambient = $overlayState.get().ambient): number {
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const apps = railApps(ambient, side)
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return apps.length ? Math.max(...apps.map(active => getWidgetApp(active.appId)?.width ?? DEFAULT_RAIL_WIDTH)) : 0
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}
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/** Live rail width for layout math (re-renders on dock changes). */
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export function useAmbientRailWidth(side: 'left' | 'right'): number {
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return ambientRailWidth(side, useStore($overlayState).ambient)
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}
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/** A side rail: a RESERVED column beside the transcript holding corner
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* widgets — `top-*` zones stack from its top, `bottom-*` from its bottom. */
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export function AmbientRail({ side }: { side: 'left' | 'right' }): ReactNode {
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const overlay = useStore($overlayState)
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const ctx = useRenderCtx()
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const apps = railApps(overlay.ambient, side)
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if (!apps.length) {
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return null
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}
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return (
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<Box
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flexDirection="column"
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flexShrink={0}
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justifyContent="space-between"
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paddingX={1}
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width={ambientRailWidth(side, overlay.ambient)}
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>
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<CardStack apps={apps.filter(active => zoneOf(active).startsWith('top'))} ctx={ctx} />
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<CardStack apps={apps.filter(active => zoneOf(active).startsWith('bottom'))} ctx={ctx} />
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</Box>
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)
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}
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