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aiturk-hermes-ide/ui-tui/src/sdk/host.tsx
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TypeScript

import { Box, Text, useStdout } from '@hermes/ink'
import { useStore } from '@nanostores/react'
import { Component, type ReactNode } from 'react'
import { $overlayState, patchOverlayState } from '../app/overlayStore.js'
import { $uiTheme } from '../app/uiStore.js'
import { recordParentLifecycle } from '../lib/parentLog.js'
import { getWidgetApp } from './registry.js'
import type { ActiveWidget, AmbientZone, WidgetApp, WidgetInput } from './types.js'
/**
* The widget-app host. Core integrates through exactly four touchpoints:
* launch (slash commands), dispatch (the input pipeline), the MODAL render
* slot (viewport-level), and the AMBIENT surfaces (dock rows + side rails,
* all reserving real space). Everything else — state shape, keybindings,
* presentation — belongs to the app.
*/
// ── placement ────────────────────────────────────────────────────────
const isAmbient = (app: WidgetApp<never>) => app.mode === 'ambient'
const zoneOf = (active: ActiveWidget): AmbientZone => getWidgetApp(active.appId)?.zone ?? 'dock-bottom'
const withoutApp = (ambient: ActiveWidget[], id: string) => ambient.filter(active => active.appId !== id)
/** Route a launched app to its slot: ambient apps join the dock array
* (replacing any prior instance), modal apps take the single modal slot. */
function place(app: WidgetApp<never>, state: unknown): void {
if (isAmbient(app)) {
patchOverlayState({ ambient: [...withoutApp($overlayState.get().ambient, app.id), { appId: app.id, state }] })
} else {
patchOverlayState({ widget: { appId: app.id, state } })
}
}
// ── launch / close / update ──────────────────────────────────────────
/** Launch by id. Returns null on success, a printable error/usage line on
* refusal — the caller owns the transcript. Relaunching an active ambient
* app (with no new argument) toggles it away — ambient apps capture no
* input, so the command is their only dismissal. */
export function launchWidget(id: string, arg = ''): null | string {
const app = getWidgetApp(id)
if (!app) {
return `unknown widget app: ${id}`
}
if (isAmbient(app)) {
const ambient = $overlayState.get().ambient
if (ambient.some(active => active.appId === id) && !arg.trim()) {
patchOverlayState({ ambient: withoutApp(ambient, id) })
return null
}
}
const state = app.init(arg)
if (state === null) {
return app.usage ?? `usage: /${id}`
}
place(app, state)
return null
}
/** Close the MODAL app. Ambient apps dismiss via their launch toggle, so a
* modal's Esc can't collaterally clear the dock. */
export const closeWidget = () => patchOverlayState({ widget: null })
/** Programmatic, TYPED launch — bypasses string parsing. Apps use this to
* stack each other (the host swaps the active modal app). */
export const openWidget = <S,>(app: WidgetApp<S>, state: S): void => place(app as WidgetApp<never>, state)
/** Async state delivery: patch the app's state ONLY while it is still active
* in its slot — a late fetch resolution can never resurrect a closed app or
* clobber a different one. This is how data-backed apps land results
* outside the input pipeline (see the weather reference app). */
export function updateWidget<S>(app: WidgetApp<S>, fn: (state: S) => S): void {
const overlay = $overlayState.get()
if (isAmbient(app as WidgetApp<never>)) {
if (overlay.ambient.some(active => active.appId === app.id)) {
patchOverlayState({
ambient: overlay.ambient.map(active =>
active.appId === app.id ? { appId: app.id, state: fn(active.state as S) } : active
)
})
}
return
}
if (overlay.widget?.appId === app.id) {
patchOverlayState({ widget: { appId: app.id, state: fn(overlay.widget.state as S) } })
}
}
/** Feed one keypress to the active MODAL app (ambient apps capture no
* input). Returns true when a modal app is active — apps swallow every key
* while open. */
export function dispatchWidgetInput(input: WidgetInput): boolean {
const active = $overlayState.get().widget
if (!active) {
return false
}
const app = getWidgetApp(active.appId)
if (!app) {
closeWidget()
return true
}
const next = app.reduce(active.state as never, input)
if (next === null) {
closeWidget()
} else if (next !== active.state) {
patchOverlayState({ widget: { appId: active.appId, state: next } })
}
return true
}
// ── render ───────────────────────────────────────────────────────────
/** Crash isolation: a widget throwing in render must NEVER take the TUI
* down (user widgets are agent-generated code). The boundary swaps the
* card for a compact error chip and logs; the app stays registered so a
* hot-reloaded fix re-renders on the next state change. */
class WidgetBoundary extends Component<
{ appId: string; children: ReactNode; errorColor: string },
{ message: null | string }
> {
override state: { message: null | string } = { message: null }
static getDerivedStateFromError(error: unknown) {
return { message: error instanceof Error ? error.message : String(error) }
}
override componentDidCatch(error: unknown) {
recordParentLifecycle(
`widget /${this.props.appId} crashed in render: ${error instanceof Error ? error.message : String(error)}`
)
}
override render() {
if (this.state.message !== null) {
return (
<Text color={this.props.errorColor} wrap="truncate-end">
/{this.props.appId}: {this.state.message}
</Text>
)
}
return this.props.children
}
}
interface RenderCtx {
cols: number
rows: number
t: never
}
const useRenderCtx = (): RenderCtx => {
const t = useStore($uiTheme)
const { stdout } = useStdout()
return { cols: stdout?.columns ?? 80, rows: stdout?.rows ?? 24, t: t as never }
}
const renderApp = (active: ActiveWidget, ctx: RenderCtx) => {
const app = getWidgetApp(active.appId)
if (!app) {
return null
}
return (
<WidgetBoundary
appId={active.appId}
errorColor={(ctx.t as { color: { error: string } }).color.error}
key={active.appId}
>
{app.render({ ...ctx, state: active.state as never })}
</WidgetBoundary>
)
}
const CardStack = ({ apps, ctx }: { apps: ActiveWidget[]; ctx: RenderCtx }) => (
<Box flexDirection="column" rowGap={1}>
{apps.map(active => (
<Box key={active.appId}>{renderApp(active, ctx)}</Box>
))}
</Box>
)
/** Render slot for the MODAL app — viewport-level, so it can anchor
* `Overlay` zones and backdrops against the full terminal. */
export function ActiveWidgetSlot(): ReactNode {
const overlay = useStore($overlayState)
const ctx = useRenderCtx()
return overlay.widget ? renderApp(overlay.widget, ctx) : null
}
/** An in-FLOW dock row: reserves real rows in the chrome (never covers
* content), right-aligned cards. `dock-top` renders under the top status
* bar, `dock-bottom` above the bottom one. */
export function AmbientDock({ placement }: { placement: 'dock-bottom' | 'dock-top' }): ReactNode {
const overlay = useStore($overlayState)
const ctx = useRenderCtx()
const docked = overlay.ambient.filter(active => zoneOf(active) === placement)
if (!docked.length) {
return null
}
// paddingRight keeps card borders off the terminal's last column — an
// exact-edge border char trips pending-wrap and reads as a clipped border.
return (
<Box columnGap={1} flexDirection="row" justifyContent="flex-end" paddingRight={2} width="100%">
{docked.map(active => (
<Box key={active.appId}>{renderApp(active, ctx)}</Box>
))}
</Box>
)
}
// ── rails ────────────────────────────────────────────────────────────
const DEFAULT_RAIL_WIDTH = 44
const railSide = (zone: AmbientZone): 'left' | 'right' | null =>
zone.endsWith('-left') ? 'left' : zone.endsWith('-right') ? 'right' : null
const railApps = (ambient: ActiveWidget[], side: 'left' | 'right') =>
ambient.filter(active => railSide(zoneOf(active)) === side)
/** Columns a rail RESERVES (0 when empty) — the transcript's width budget
* subtracts this, so widgets genuinely take up space and text reflows
* beside them instead of being painted over. */
export function ambientRailWidth(side: 'left' | 'right', ambient = $overlayState.get().ambient): number {
const apps = railApps(ambient, side)
return apps.length ? Math.max(...apps.map(active => getWidgetApp(active.appId)?.width ?? DEFAULT_RAIL_WIDTH)) : 0
}
/** Live rail width for layout math (re-renders on dock changes). */
export function useAmbientRailWidth(side: 'left' | 'right'): number {
return ambientRailWidth(side, useStore($overlayState).ambient)
}
/** A side rail: a RESERVED column beside the transcript holding corner
* widgets — `top-*` zones stack from its top, `bottom-*` from its bottom. */
export function AmbientRail({ side }: { side: 'left' | 'right' }): ReactNode {
const overlay = useStore($overlayState)
const ctx = useRenderCtx()
const apps = railApps(overlay.ambient, side)
if (!apps.length) {
return null
}
return (
<Box
flexDirection="column"
flexShrink={0}
justifyContent="space-between"
paddingX={1}
width={ambientRailWidth(side, overlay.ambient)}
>
<CardStack apps={apps.filter(active => zoneOf(active).startsWith('top'))} ctx={ctx} />
<CardStack apps={apps.filter(active => zoneOf(active).startsWith('bottom'))} ctx={ctx} />
</Box>
)
}