# TRIZ — Theory of Inventive Problem Solving Genrich Altshuller, 1946–. Soviet engineering invention method derived from analysis of hundreds of thousands of patents. 40 inventive principles + contradiction matrix + Ideal Final Result. Used by Samsung, Intel, Boeing, P&G. ## Core principle Most inventive problems are technical contradictions: improving X degrades Y. The trade-off is usually an artifact of how the system is decomposed, not a fundamental constraint. Solve by identifying the contradiction explicitly, then applying principles that have historically resolved similar contradictions in patent literature. The **Ideal Final Result**: the desired function performed without the system that performs it (the system has, in some sense, eliminated itself). Use as target. ## When to use - Engineering / mechanism / device invention - Measurable parameter conflict (mass/strength, cost/reliability, speed/accuracy) - You suspect the trade-off is fake - Group brainstorming with non-arbitrary structure ## Don't use when - Artistic, social, or expressive problems (TRIZ requires measurable parameters) - Your "contradiction" is preference, not parameter ("modern but classic" is not TRIZ) - A textbook fix exists; TRIZ is for inventive problems ## The 40 inventive principles 1. **Segmentation** — divide into independent parts, increase divisibility 2. **Taking out** — extract the disturbing part; separate only what's needed 3. **Local quality** — make different parts have different properties 4. **Asymmetry** — replace symmetrical with asymmetrical 5. **Merging** — bring identical/similar objects closer; parallelize operations 6. **Universality** — one part performs multiple functions 7. **Nested doll** — place objects one inside another (matryoshka) 8. **Anti-weight** — compensate weight by combining with lift / hydro/aerodynamic forces 9. **Preliminary anti-action** — preload with opposite stress 10. **Preliminary action** — perform required action in advance 11. **Beforehand cushioning** — emergency means in advance 12. **Equipotentiality** — change conditions so object need not be raised/lowered 13. **The other way round** — invert action; movable parts fixed and vice versa 14. **Spheroidality / curvature** — replace linear with curved; flat with spherical 15. **Dynamics** — make rigid moveable; let parts shift configuration 16. **Partial or excessive actions** — slightly less or slightly more if 100% is hard 17. **Another dimension** — move 1D→2D→3D; tilt; use the other side 18. **Mechanical vibration** — oscillate, ultrasonics 19. **Periodic action** — periodic instead of continuous; vary frequency; pauses 20. **Continuity of useful action** — eliminate idle running 21. **Skipping** — perform fast through dangerous stages 22. **Blessing in disguise** — use harmful factors to obtain a positive effect 23. **Feedback** — introduce or modify feedback 24. **Intermediary** — use an intermediary article or process 25. **Self-service** — make the object service itself; use waste resources 26. **Copying** — cheap copies instead of fragile/expensive originals 27. **Cheap short-living** — disposable instead of durable 28. **Mechanics substitution** — replace mechanical with sensory (optical, acoustic, EM) 29. **Pneumatics and hydraulics** — replace solid with gas/liquid; inflatable 30. **Flexible shells and thin films** — instead of 3D structures 31. **Porous materials** — make porous; use pores to introduce useful substance 32. **Color changes** — change color or transparency 33. **Homogeneity** — interacting objects from same material 34. **Discarding and recovering** — portions disappear after use; restore consumables 35. **Parameter changes** — physical state, concentration, density, flexibility, temperature 36. **Phase transitions** — exploit phenomena at phase changes 37. **Thermal expansion** — different coefficients of thermal expansion 38. **Strong oxidants** — oxygen-enriched, ozonized 39. **Inert atmosphere** — inert environment or vacuum 40. **Composite materials** — uniform → composite ## Procedure 1. **State the contradiction** in the form: "I want X to improve, but X improvement causes Y to degrade." If you can't state it crisply, you don't yet have a TRIZ problem. 2. **Compare to Ideal Final Result.** What would it look like if the system eliminated itself? 3. **Look up candidate principles.** The contradiction matrix at triz40.com maps (X parameter, Y parameter) → recommended principles. Or scan the 40 above for fits. 4. **Translate principle to mechanism.** A principle is general; the mechanism is specific to your situation. 5. **Compare candidates against IFR.** Pick closest. ## Worked example **Problem**: fast brew time (under 60s) vs full extraction (typically 4 min). **Contradiction**: speed vs completeness of extraction. **Candidate principles**: 1 (Segmentation), 17 (Another dimension), 19 (Periodic action), 35 (Parameter changes). **Translations**: - Segmentation: pre-extract concentrates; dilute on demand. (Nespresso.) - Another dimension: extract under pressure (espresso). - Periodic action: pulse-extract with pauses (some pour-over). - Parameter changes: brew at different temperature/pressure (cold brew = low T long time; espresso = high P short time). **IFR comparison**: closest to "no brewing time" is pre-extracted concentrate (Segmentation). Resolves the contradiction by *separating extraction from delivery in time*. ## Anti-slop notes - Don't present the 40 principles as a generative checklist — that's SCAMPER. TRIZ's value is the contradiction lens + patent-derived priors. - Translate principle to mechanism, don't stop at the principle name. - Don't claim TRIZ where it doesn't apply (artistic, social, preference contradictions). - Don't invent principles in Altshuller's style. Tools: triz40.com (interactive matrix). Source: Altshuller, *And Suddenly the Inventor Appeared* (1994).