Import AITURK IDE 1.0.0-beta.1 from Hermes 63279301; preserve MIT license
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import { type PetInfo } from '@/store/pet'
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// Sprite row → the PetInfo frame-count key it resolves to (directional walks and
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// aliases collapse onto their base state).
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const ROW_TO_FRAME_KEY: Record<string, string> = {
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idle: 'idle',
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wave: 'wave',
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waving: 'wave',
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jump: 'jump',
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jumping: 'jump',
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run: 'run',
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running: 'run',
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'running-right': 'run',
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'running-left': 'run',
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failed: 'failed',
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review: 'review',
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waiting: 'waiting'
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}
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// Real frame count for a row, preferring the concrete per-row count, then the
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// per-state count, then the mapped base state, then the sheet-wide default.
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export function frameCountForRow(pet: PetInfo, row: string): number {
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const mapped = ROW_TO_FRAME_KEY[row]
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return (
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pet.framesByRow?.[row] ??
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pet.framesByState?.[row] ??
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(mapped ? pet.framesByState?.[mapped] : undefined) ??
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pet.framesPerState ??
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0
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)
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}
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@@ -0,0 +1,49 @@
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const DEFAULT_MAX_INPUT_BYTES = 16 * 1024 * 1024
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function loadImage(url: string): Promise<HTMLImageElement> {
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const img = new Image()
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return new Promise((resolve, reject) => {
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img.onload = () => resolve(img)
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img.onerror = () => reject(new Error('unreadable image'))
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img.src = url
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})
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}
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// Read an image file as a downscaled PNG data URL. We decode from an object URL
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// (not readAsDataURL) so large files don't inflate into giant base64 strings
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// before we scale them down for generation.
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export async function readReferenceImage(
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file: File,
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max = 1024,
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maxInputBytes = DEFAULT_MAX_INPUT_BYTES
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): Promise<string> {
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if (file.size > maxInputBytes) {
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throw new Error('reference image too large')
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}
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const objectUrl = URL.createObjectURL(file)
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try {
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const img = await loadImage(objectUrl)
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const scale = Math.min(1, max / Math.max(img.width, img.height))
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const width = Math.max(1, Math.round(img.width * scale))
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const height = Math.max(1, Math.round(img.height * scale))
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const canvas = document.createElement('canvas')
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canvas.width = width
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canvas.height = height
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const ctx = canvas.getContext('2d')
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if (!ctx) {
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throw new Error('could not create canvas context')
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}
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ctx.drawImage(img, 0, 0, width, height)
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return canvas.toDataURL('image/png')
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} finally {
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URL.revokeObjectURL(objectUrl)
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}
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}
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