Import AITURK IDE 1.0.0-beta.1 from Hermes 63279301; preserve MIT license
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// The real-app perf loop: drive HER hgui instance (real profile, real
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// sessions) through the three interactions that matter — session switch,
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// sidebar drag, composer typing — and report honest single-clock numbers.
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//
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// node scripts/diag-real-loop.mjs [--port 9222] [--switches 6]
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//
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// Unlike the synthetic scenarios this clicks REAL sidebar rows, so session
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// switching is measured as the user feels it: click -> transcript painted.
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import { attach } from './perf/lib/launch.mjs'
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import { sleep } from './perf/lib/cdp.mjs'
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const arg = (name, fallback) => {
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const i = process.argv.indexOf(`--${name}`)
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return i === -1 ? fallback : process.argv[i + 1]
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}
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const port = Number(arg('port', 9222))
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const SWITCHES = Number(arg('switches', 6))
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const { cdp, teardown } = await attach({ port })
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// ---------------------------------------------------------------------------
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// Session switch: click a sidebar session row, await the transcript settling.
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// Measures click -> first paint of the new transcript AND click -> settled
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// (two rAFs with no further DOM mutation in the thread viewport).
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// ---------------------------------------------------------------------------
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const SWITCH = swaps => `
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(async () => {
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const rows = [...document.querySelectorAll('[data-slot="row-button"]')]
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.filter(el => el.offsetParent && (el.textContent ?? '').trim())
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if (rows.length < 2) return JSON.stringify({ error: 'need 2+ visible session rows, found ' + rows.length })
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const results = []
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for (let i = 0; i < ${swaps}; i++) {
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const row = rows[i % Math.min(rows.length, 4)]
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const viewport = () => document.querySelector('[data-slot="aui_thread-viewport"]')
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const t0 = performance.now()
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row.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, cancelable: true, pointerId: 1, isPrimary: true, button: 0, buttons: 1 }))
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row.dispatchEvent(new PointerEvent('pointerup', { bubbles: true, cancelable: true, pointerId: 1, isPrimary: true, button: 0 }))
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row.click()
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// First paint: next two rAFs after the click.
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await new Promise(r => requestAnimationFrame(() => requestAnimationFrame(r)))
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const firstPaint = performance.now() - t0
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// Settled: no mutations in the viewport for 2 consecutive frames, capped 3s.
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let lastMutation = performance.now()
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const target = viewport() ?? document.body
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const mo = new MutationObserver(() => { lastMutation = performance.now() })
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mo.observe(target, { childList: true, subtree: true, characterData: true })
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const deadline = performance.now() + 3000
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while (performance.now() < deadline) {
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await new Promise(r => requestAnimationFrame(r))
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if (performance.now() - lastMutation > 120) break
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}
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mo.disconnect()
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results.push({ firstPaint: Math.round(firstPaint), settled: Math.round(performance.now() - t0 - 120) })
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await new Promise(r => setTimeout(r, 250))
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}
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return JSON.stringify(results)
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})()
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`
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// ---------------------------------------------------------------------------
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// Drag the first visible sash, single-clock frames.
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// ---------------------------------------------------------------------------
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const DRAG = `
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(async () => {
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const handle = [...document.querySelectorAll('[role="separator"]')].find(el => el.offsetParent || el.getBoundingClientRect().width > 0)
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if (!handle) return JSON.stringify({ error: 'no sash' })
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const box = handle.getBoundingClientRect()
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const y = box.top + box.height / 2
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const x0 = box.left + box.width / 2
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let x = x0
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const o = { bubbles: true, cancelable: true, pointerId: 1, pointerType: 'mouse', isPrimary: true, button: 0, buttons: 1 }
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const frames = []
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let last = performance.now()
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handle.dispatchEvent(new PointerEvent('pointerdown', { ...o, clientX: x, clientY: y }))
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for (let i = 0; i < 60; i++) {
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x += (i < 30 ? 2 : -2)
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window.dispatchEvent(new PointerEvent('pointermove', { ...o, clientX: x, clientY: y }))
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await new Promise(r => requestAnimationFrame(r))
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const now = performance.now(); frames.push(now - last); last = now
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}
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window.dispatchEvent(new PointerEvent('pointerup', { ...o, buttons: 0, clientX: x, clientY: y }))
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const total = frames.reduce((a, b) => a + b, 0)
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const sorted = [...frames].sort((a, b) => a - b)
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return JSON.stringify({
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fps: Math.round((frames.length / total) * 1000 * 10) / 10,
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p95: Math.round(sorted[Math.floor(sorted.length * 0.95)] * 10) / 10,
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worst: Math.round(sorted[sorted.length - 1] * 10) / 10,
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slow33: frames.filter(f => f > 33).length
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})
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})()
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`
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// ---------------------------------------------------------------------------
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// Type into the composer, single-clock frames (one mark per keystroke frame).
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// ---------------------------------------------------------------------------
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const TYPE = `
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(async () => {
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const el = [...document.querySelectorAll('[contenteditable="true"]')].find(e => e.offsetParent)
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if (!el) return JSON.stringify({ error: 'no composer' })
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el.focus()
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const frames = []
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let last = performance.now()
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for (let i = 0; i < 40; i++) {
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const ch = 'the quick brown fox '[i % 20]
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el.dispatchEvent(new KeyboardEvent('keydown', { bubbles: true, key: ch }))
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el.textContent += ch
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el.dispatchEvent(new InputEvent('input', { bubbles: true, data: ch, inputType: 'insertText' }))
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el.dispatchEvent(new KeyboardEvent('keyup', { bubbles: true, key: ch }))
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await new Promise(r => requestAnimationFrame(r))
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const now = performance.now(); frames.push(now - last); last = now
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await new Promise(r => setTimeout(r, 20))
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}
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// Clear what we typed.
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el.textContent = ''
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el.dispatchEvent(new InputEvent('input', { bubbles: true, inputType: 'deleteContentBackward' }))
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const moving = frames
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const total = moving.reduce((a, b) => a + b, 0)
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const sorted = [...moving].sort((a, b) => a - b)
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return JSON.stringify({
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fps: Math.round((moving.length / total) * 1000 * 10) / 10,
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p95: Math.round(sorted[Math.floor(sorted.length * 0.95)] * 10) / 10,
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worst: Math.round(sorted[sorted.length - 1] * 10) / 10,
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slow33: moving.filter(f => f > 33).length
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})
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})()
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`
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try {
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await cdp.send('Runtime.enable')
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console.log('== SESSION SWITCH (click -> paint / settled ms) ==')
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console.log(await cdp.eval(SWITCH(SWITCHES)))
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await sleep(500)
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console.log('\n== SIDEBAR DRAG ==')
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console.log(await cdp.eval(DRAG))
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await sleep(500)
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console.log('\n== COMPOSER TYPING ==')
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console.log(await cdp.eval(TYPE))
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} finally {
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teardown?.()
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}
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