commit 5037c7114f2558adf0e488e81fc70ce1ced7d8bb Author: yilsem Date: Sat Jul 4 04:26:09 2026 +0300 3D toplanti oynatici: orijinal + Turkce dublaj, zaman cizelgesi - Three.js 3D oda, 7 kisi (6 oturan + ayakta kayinvalide) - Orijinal/Turkce ses gecisi, konusmaci vurgusu, cift-dil altyazi - 299 blok Turkce dublaj (7 ElevenLabs sesi, cinsiyet/yas uyumlu) - nginx + Dockerfile (Coolify deploy) Co-Authored-By: Claude Opus 4.8 (1M context) diff --git a/.dockerignore b/.dockerignore new file mode 100644 index 0000000..aa2a7ee --- /dev/null +++ b/.dockerignore @@ -0,0 +1,10 @@ +API.txt +*.env +keys*.txt +tts/ +.git +.gitignore +.dockerignore +.playwright-mcp/ +*.md +*.log diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f9df030 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +# Gizli / gereksiz — repoya ASLA gitmesin +API.txt +*.env +keys*.txt +tts/ +.playwright-mcp/ +*.log diff --git a/Dockerfile b/Dockerfile new file mode 100644 index 0000000..d88791b --- /dev/null +++ b/Dockerfile @@ -0,0 +1,4 @@ +FROM nginx:1.27-alpine +COPY nginx.conf /etc/nginx/conf.d/default.conf +COPY . /usr/share/nginx/html +EXPOSE 80 diff --git a/OrbitControls.js b/OrbitControls.js new file mode 100644 index 0000000..0873097 --- /dev/null +++ b/OrbitControls.js @@ -0,0 +1,1045 @@ +( function () { + + // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). + // + // Orbit - left mouse / touch: one-finger move + // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish + // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move + + const _changeEvent = { + type: 'change' + }; + const _startEvent = { + type: 'start' + }; + const _endEvent = { + type: 'end' + }; + + class OrbitControls extends THREE.EventDispatcher { + + constructor( object, domElement ) { + + super(); + if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); + if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); + this.object = object; + this.domElement = domElement; // Set to false to disable this control + + this.enabled = true; // "target" sets the location of focus, where the object orbits around + + this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) + + this.minDistance = 0; + this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) + + this.minZoom = 0; + this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + + this.minPolarAngle = 0; // radians + + this.maxPolarAngle = Math.PI; // radians + // How far you can orbit horizontally, upper and lower limits. + // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) + + this.minAzimuthAngle = - Infinity; // radians + + this.maxAzimuthAngle = Infinity; // radians + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + + this.enableDamping = false; + this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + + this.enableZoom = true; + this.zoomSpeed = 1.0; // Set to false to disable rotating + + this.enableRotate = true; + this.rotateSpeed = 1.0; // Set to false to disable panning + + this.enablePan = true; + this.panSpeed = 1.0; + this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up + + this.keyPanSpeed = 7.0; // pixels moved per arrow key push + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 + // The four arrow keys + + this.keys = { + LEFT: 'ArrowLeft', + UP: 'ArrowUp', + RIGHT: 'ArrowRight', + BOTTOM: 'ArrowDown' + }; // Mouse buttons + + this.mouseButtons = { + LEFT: THREE.MOUSE.ROTATE, + MIDDLE: THREE.MOUSE.DOLLY, + RIGHT: THREE.MOUSE.PAN + }; // Touch fingers + + this.touches = { + ONE: THREE.TOUCH.ROTATE, + TWO: THREE.TOUCH.DOLLY_PAN + }; // for reset + + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; // the target DOM element for key events + + this._domElementKeyEvents = null; // + // public methods + // + + this.getPolarAngle = function () { + + return spherical.phi; + + }; + + this.getAzimuthalAngle = function () { + + return spherical.theta; + + }; + + this.listenToKeyEvents = function ( domElement ) { + + domElement.addEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = domElement; + + }; + + this.saveState = function () { + + scope.target0.copy( scope.target ); + scope.position0.copy( scope.object.position ); + scope.zoom0 = scope.object.zoom; + + }; + + this.reset = function () { + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.zoom = scope.zoom0; + scope.object.updateProjectionMatrix(); + scope.dispatchEvent( _changeEvent ); + scope.update(); + state = STATE.NONE; + + }; // this method is exposed, but perhaps it would be better if we can make it private... + + + this.update = function () { + + const offset = new THREE.Vector3(); // so camera.up is the orbit axis + + const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); + const quatInverse = quat.clone().invert(); + const lastPosition = new THREE.Vector3(); + const lastQuaternion = new THREE.Quaternion(); + const twoPI = 2 * Math.PI; + return function update() { + + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space + + offset.applyQuaternion( quat ); // angle from z-axis around y-axis + + spherical.setFromVector3( offset ); + + if ( scope.autoRotate && state === STATE.NONE ) { + + rotateLeft( getAutoRotationAngle() ); + + } + + if ( scope.enableDamping ) { + + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + + } else { + + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + + } // restrict theta to be between desired limits + + + let min = scope.minAzimuthAngle; + let max = scope.maxAzimuthAngle; + + if ( isFinite( min ) && isFinite( max ) ) { + + if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; + if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; + + if ( min <= max ) { + + spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); + + } else { + + spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta ); + + } + + } // restrict phi to be between desired limits + + + spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); + spherical.makeSafe(); + spherical.radius *= scale; // restrict radius to be between desired limits + + spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location + + if ( scope.enableDamping === true ) { + + scope.target.addScaledVector( panOffset, scope.dampingFactor ); + + } else { + + scope.target.add( panOffset ); + + } + + offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space + + offset.applyQuaternion( quatInverse ); + position.copy( scope.target ).add( offset ); + scope.object.lookAt( scope.target ); + + if ( scope.enableDamping === true ) { + + sphericalDelta.theta *= 1 - scope.dampingFactor; + sphericalDelta.phi *= 1 - scope.dampingFactor; + panOffset.multiplyScalar( 1 - scope.dampingFactor ); + + } else { + + sphericalDelta.set( 0, 0, 0 ); + panOffset.set( 0, 0, 0 ); + + } + + scale = 1; // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 + + if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { + + scope.dispatchEvent( _changeEvent ); + lastPosition.copy( scope.object.position ); + lastQuaternion.copy( scope.object.quaternion ); + zoomChanged = false; + return true; + + } + + return false; + + }; + + }(); + + this.dispose = function () { + + scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); + scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel ); + scope.domElement.removeEventListener( 'touchstart', onTouchStart ); + scope.domElement.removeEventListener( 'touchend', onTouchEnd ); + scope.domElement.removeEventListener( 'touchmove', onTouchMove ); + scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp ); + + if ( scope._domElementKeyEvents !== null ) { + + scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + + } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? + + }; // + // internals + // + + + const scope = this; + const STATE = { + NONE: - 1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + let state = STATE.NONE; + const EPS = 0.000001; // current position in spherical coordinates + + const spherical = new THREE.Spherical(); + const sphericalDelta = new THREE.Spherical(); + let scale = 1; + const panOffset = new THREE.Vector3(); + let zoomChanged = false; + const rotateStart = new THREE.Vector2(); + const rotateEnd = new THREE.Vector2(); + const rotateDelta = new THREE.Vector2(); + const panStart = new THREE.Vector2(); + const panEnd = new THREE.Vector2(); + const panDelta = new THREE.Vector2(); + const dollyStart = new THREE.Vector2(); + const dollyEnd = new THREE.Vector2(); + const dollyDelta = new THREE.Vector2(); + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.zoomSpeed ); + + } + + function rotateLeft( angle ) { + + sphericalDelta.theta -= angle; + + } + + function rotateUp( angle ) { + + sphericalDelta.phi -= angle; + + } + + const panLeft = function () { + + const v = new THREE.Vector3(); + return function panLeft( distance, objectMatrix ) { + + v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix + + v.multiplyScalar( - distance ); + panOffset.add( v ); + + }; + + }(); + + const panUp = function () { + + const v = new THREE.Vector3(); + return function panUp( distance, objectMatrix ) { + + if ( scope.screenSpacePanning === true ) { + + v.setFromMatrixColumn( objectMatrix, 1 ); + + } else { + + v.setFromMatrixColumn( objectMatrix, 0 ); + v.crossVectors( scope.object.up, v ); + + } + + v.multiplyScalar( distance ); + panOffset.add( v ); + + }; + + }(); // deltaX and deltaY are in pixels; right and down are positive + + + const pan = function () { + + const offset = new THREE.Vector3(); + return function pan( deltaX, deltaY ) { + + const element = scope.domElement; + + if ( scope.object.isPerspectiveCamera ) { + + // perspective + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); + let targetDistance = offset.length(); // half of the fov is center to top of screen + + targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed + + panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); + panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); + + } else if ( scope.object.isOrthographicCamera ) { + + // orthographic + panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); + panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); + + } else { + + // camera neither orthographic nor perspective + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); + scope.enablePan = false; + + } + + }; + + }(); + + function dollyOut( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale /= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function dollyIn( dollyScale ) { + + if ( scope.object.isPerspectiveCamera ) { + + scale *= dollyScale; + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } // + // event callbacks - update the object state + // + + + function handleMouseDownRotate( event ) { + + rotateStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownDolly( event ) { + + dollyStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownPan( event ) { + + panStart.set( event.clientX, event.clientY ); + + } + + function handleMouseMoveRotate( event ) { + + rotateEnd.set( event.clientX, event.clientY ); + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + const element = scope.domElement; + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + rotateStart.copy( rotateEnd ); + scope.update(); + + } + + function handleMouseMoveDolly( event ) { + + dollyEnd.set( event.clientX, event.clientY ); + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + dollyOut( getZoomScale() ); + + } else if ( dollyDelta.y < 0 ) { + + dollyIn( getZoomScale() ); + + } + + dollyStart.copy( dollyEnd ); + scope.update(); + + } + + function handleMouseMovePan( event ) { + + panEnd.set( event.clientX, event.clientY ); + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + pan( panDelta.x, panDelta.y ); + panStart.copy( panEnd ); + scope.update(); + + } + + function handleMouseUp( ) { // no-op + } + + function handleMouseWheel( event ) { + + if ( event.deltaY < 0 ) { + + dollyIn( getZoomScale() ); + + } else if ( event.deltaY > 0 ) { + + dollyOut( getZoomScale() ); + + } + + scope.update(); + + } + + function handleKeyDown( event ) { + + let needsUpdate = false; + + switch ( event.code ) { + + case scope.keys.UP: + pan( 0, scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.BOTTOM: + pan( 0, - scope.keyPanSpeed ); + needsUpdate = true; + break; + + case scope.keys.LEFT: + pan( scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + case scope.keys.RIGHT: + pan( - scope.keyPanSpeed, 0 ); + needsUpdate = true; + break; + + } + + if ( needsUpdate ) { + + // prevent the browser from scrolling on cursor keys + event.preventDefault(); + scope.update(); + + } + + } + + function handleTouchStartRotate( event ) { + + if ( event.touches.length == 1 ) { + + rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + rotateStart.set( x, y ); + + } + + } + + function handleTouchStartPan( event ) { + + if ( event.touches.length == 1 ) { + + panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + panStart.set( x, y ); + + } + + } + + function handleTouchStartDolly( event ) { + + const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + const distance = Math.sqrt( dx * dx + dy * dy ); + dollyStart.set( 0, distance ); + + } + + function handleTouchStartDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + if ( scope.enablePan ) handleTouchStartPan( event ); + + } + + function handleTouchStartDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchStartDolly( event ); + if ( scope.enableRotate ) handleTouchStartRotate( event ); + + } + + function handleTouchMoveRotate( event ) { + + if ( event.touches.length == 1 ) { + + rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + rotateEnd.set( x, y ); + + } + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + const element = scope.domElement; + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + rotateStart.copy( rotateEnd ); + + } + + function handleTouchMovePan( event ) { + + if ( event.touches.length == 1 ) { + + panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + } else { + + const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); + const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); + panEnd.set( x, y ); + + } + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + pan( panDelta.x, panDelta.y ); + panStart.copy( panEnd ); + + } + + function handleTouchMoveDolly( event ) { + + const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + const distance = Math.sqrt( dx * dx + dy * dy ); + dollyEnd.set( 0, distance ); + dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); + dollyOut( dollyDelta.y ); + dollyStart.copy( dollyEnd ); + + } + + function handleTouchMoveDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + if ( scope.enablePan ) handleTouchMovePan( event ); + + } + + function handleTouchMoveDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + if ( scope.enableRotate ) handleTouchMoveRotate( event ); + + } + + function handleTouchEnd( ) { // no-op + } // + // event handlers - FSM: listen for events and reset state + // + + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseDown( event ); + break; + // TODO touch + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseMove( event ); + break; + // TODO touch + + } + + } + + function onPointerUp( event ) { + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + onMouseUp( event ); + break; + // TODO touch + + } + + } + + function onMouseDown( event ) { + + // Prevent the browser from scrolling. + event.preventDefault(); // Manually set the focus since calling preventDefault above + // prevents the browser from setting it automatically. + + scope.domElement.focus ? scope.domElement.focus() : window.focus(); + let mouseAction; + + switch ( event.button ) { + + case 0: + mouseAction = scope.mouseButtons.LEFT; + break; + + case 1: + mouseAction = scope.mouseButtons.MIDDLE; + break; + + case 2: + mouseAction = scope.mouseButtons.RIGHT; + break; + + default: + mouseAction = - 1; + + } + + switch ( mouseAction ) { + + case THREE.MOUSE.DOLLY: + if ( scope.enableZoom === false ) return; + handleMouseDownDolly( event ); + state = STATE.DOLLY; + break; + + case THREE.MOUSE.ROTATE: + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enablePan === false ) return; + handleMouseDownPan( event ); + state = STATE.PAN; + + } else { + + if ( scope.enableRotate === false ) return; + handleMouseDownRotate( event ); + state = STATE.ROTATE; + + } + + break; + + case THREE.MOUSE.PAN: + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enableRotate === false ) return; + handleMouseDownRotate( event ); + state = STATE.ROTATE; + + } else { + + if ( scope.enablePan === false ) return; + handleMouseDownPan( event ); + state = STATE.PAN; + + } + + break; + + default: + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove ); + scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp ); + scope.dispatchEvent( _startEvent ); + + } + + } + + function onMouseMove( event ) { + + if ( scope.enabled === false ) return; + event.preventDefault(); + + switch ( state ) { + + case STATE.ROTATE: + if ( scope.enableRotate === false ) return; + handleMouseMoveRotate( event ); + break; + + case STATE.DOLLY: + if ( scope.enableZoom === false ) return; + handleMouseMoveDolly( event ); + break; + + case STATE.PAN: + if ( scope.enablePan === false ) return; + handleMouseMovePan( event ); + break; + + } + + } + + function onMouseUp( event ) { + + scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp ); + if ( scope.enabled === false ) return; + handleMouseUp( event ); + scope.dispatchEvent( _endEvent ); + state = STATE.NONE; + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return; + event.preventDefault(); + scope.dispatchEvent( _startEvent ); + handleMouseWheel( event ); + scope.dispatchEvent( _endEvent ); + + } + + function onKeyDown( event ) { + + if ( scope.enabled === false || scope.enablePan === false ) return; + handleKeyDown( event ); + + } + + function onTouchStart( event ) { + + if ( scope.enabled === false ) return; + event.preventDefault(); // prevent scrolling + + switch ( event.touches.length ) { + + case 1: + switch ( scope.touches.ONE ) { + + case THREE.TOUCH.ROTATE: + if ( scope.enableRotate === false ) return; + handleTouchStartRotate( event ); + state = STATE.TOUCH_ROTATE; + break; + + case THREE.TOUCH.PAN: + if ( scope.enablePan === false ) return; + handleTouchStartPan( event ); + state = STATE.TOUCH_PAN; + break; + + default: + state = STATE.NONE; + + } + + break; + + case 2: + switch ( scope.touches.TWO ) { + + case THREE.TOUCH.DOLLY_PAN: + if ( scope.enableZoom === false && scope.enablePan === false ) return; + handleTouchStartDollyPan( event ); + state = STATE.TOUCH_DOLLY_PAN; + break; + + case THREE.TOUCH.DOLLY_ROTATE: + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + handleTouchStartDollyRotate( event ); + state = STATE.TOUCH_DOLLY_ROTATE; + break; + + default: + state = STATE.NONE; + + } + + break; + + default: + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onTouchMove( event ) { + + if ( scope.enabled === false ) return; + event.preventDefault(); // prevent scrolling + + switch ( state ) { + + case STATE.TOUCH_ROTATE: + if ( scope.enableRotate === false ) return; + handleTouchMoveRotate( event ); + scope.update(); + break; + + case STATE.TOUCH_PAN: + if ( scope.enablePan === false ) return; + handleTouchMovePan( event ); + scope.update(); + break; + + case STATE.TOUCH_DOLLY_PAN: + if ( scope.enableZoom === false && scope.enablePan === false ) return; + handleTouchMoveDollyPan( event ); + scope.update(); + break; + + case STATE.TOUCH_DOLLY_ROTATE: + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + handleTouchMoveDollyRotate( event ); + scope.update(); + break; + + default: + state = STATE.NONE; + + } + + } + + function onTouchEnd( event ) { + + if ( scope.enabled === false ) return; + handleTouchEnd( event ); + scope.dispatchEvent( _endEvent ); + state = STATE.NONE; + + } + + function onContextMenu( event ) { + + if ( scope.enabled === false ) return; + event.preventDefault(); + + } // + + + scope.domElement.addEventListener( 'contextmenu', onContextMenu ); + scope.domElement.addEventListener( 'pointerdown', onPointerDown ); + scope.domElement.addEventListener( 'wheel', onMouseWheel, { + passive: false + } ); + scope.domElement.addEventListener( 'touchstart', onTouchStart, { + passive: false + } ); + scope.domElement.addEventListener( 'touchend', onTouchEnd ); + scope.domElement.addEventListener( 'touchmove', onTouchMove, { + passive: false + } ); // force an update at start + + this.update(); + + } + + } // This set of controls performs orbiting, dollying (zooming), and panning. + // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). + // This is very similar to OrbitControls, another set of touch behavior + // + // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate + // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish + // Pan - left mouse, or arrow keys / touch: one-finger move + + + class MapControls extends OrbitControls { + + constructor( object, domElement ) { + + super( object, domElement ); + this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up + + this.mouseButtons.LEFT = THREE.MOUSE.PAN; + this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE; + this.touches.ONE = THREE.TOUCH.PAN; + this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE; + + } + + } + + THREE.MapControls = MapControls; + THREE.OrbitControls = OrbitControls; + +} )(); diff --git a/PLAN-ve-KULLANIM.md b/PLAN-ve-KULLANIM.md new file mode 100644 index 0000000..db9808b --- /dev/null +++ b/PLAN-ve-KULLANIM.md @@ -0,0 +1,57 @@ +# 3D Toplantı Oynatıcı — Plan ve Kullanım + +Dolandırıcılık uzlaşma görüşmesinin (09:00–31:13) **3D odada, zaman çizelgeli, orijinal ⇄ Türkçe geçişli** interaktif web sayfası. + +## Nasıl açılır +En kolay: `web` klasöründeki **`index.html`** dosyasına çift tıkla (tarayıcıda açılır — internet gerekmez, her şey yerel). + +> Not: Bazı tarayıcılar `file://` ile ses/otomatik oynatmayı kısıtlarsa, `web` klasöründe küçük bir yerel sunucu çalıştır: +> `python -m http.server 8765` → tarayıcıda `http://127.0.0.1:8765/index.html` + +## Özellikler +| Özellik | Nasıl | +|---|---| +| Sahneyi döndür / yakınlaş | Fareyle sürükle · tekerlek | +| Bir kişiye atla | O kişiye **çift tıkla** (ilk sözüne gider) | +| Orijinal ⇄ Türkçe ses | Sağ üstteki **geçiş düğmesi** | +| Zaman çizelgesinde gezin | Alttaki renkli şeride **tıkla/sürükle** | +| Önceki/sonraki konuşma | ⏮ ⏭ düğmeleri | +| Oynat / dur | ▶ düğmesi veya **boşluk** tuşu | +| 5 sn ileri/geri | **← →** ok tuşları | +| Aktif konuşmacı | 3D'de **halka + altyazı** (isim, orijinal, Türkçe) | + +Altyazı hem **orijinal dili** (Cebuano/Bisaya + Tagalog + İngilizce) hem **Türkçe** karşılığını gösterir; kayıt saati (09:00–31:13) üstte. + +## Oturma düzeni (diyagrama birebir) +6 kişi oturuyor, **Kayınvalide ayakta**. Renkler taraf/grubu gösterir: + +| Rol | Ses (ElevenLabs) | Cinsiyet/Yaş | Renk | +|---|---|---|---| +| Kaan | Eric | erkek / yetişkin | 🔵 mavi (Kaan tarafı) | +| Marissa (eş) | Matilda | kadın / yetişkin | 🔵 mavi | +| Uzlaşmacı (U) | Chris | erkek / yetişkin | 🔴 koyu kırmızı | +| Lider Uzlaşmacı (L.U) | George | erkek / olgun | 🔴 koyu kırmızı | +| Yaşlı adam (V) | **Bill** | erkek / **yaşlı** | 🟡 sarı | +| Dolandırıcı (D-) | **Callum** (kurnaz) | erkek / yetişkin | 🟡 sarı | +| Kayınvalide (ayakta) | Lily | kadın / olgun | ⚪ gri | + +Seslendirme, karakterlerin **gerçek cinsiyet ve yaşına** göre seçildi (yaşlı adam → yaşlı erkek sesi Bill; dolandırıcı → kurnaz "husky" ses Callum). + +## Dosya yapısı (`web/`) +- `index.html` — sayfa (Three.js 3D sahne + oynatıcı) +- `data.js` — zaman çizelgesi verisi: roller, orijinal metin, **Türkçe metin**, önem, üst-binme; ayrıca Türkçe dublaj zaman haritası (`TL_tr`) +- `toplanti_orijinal.mp3` — orijinal ses (22:16) +- `toplanti_turkce.mp3` — **Türkçe dublaj** (7 sesle seslendirildi) +- `three.min.js`, `OrbitControls.js` — 3D motoru (çevrimdışı) +- `tts/` — tekil seslendirme klipleri + 7 ses örneği (`ornek_*.mp3`) + +## Doğruluk katmanları (yapılan kontroller) +1. **Orijinal ses doğrulama** — ElevenLabs (rol etiketli) + **Gemini** (bağımsız 2. motor) aynı sesi ayrı ayrı yazdı; iki motorun anlaştığı yerler yüksek güvenli işaretlendi. +2. **Orijinal dil doğrulama** — 6 parça karşılaştırıldı; rakam/tutar (40k, 20k, 400, 900 balas…) iki motorda da tutarlı. Gemini'nin sistematik "scam→come" hataları tespit edildi → ElevenLabs esas alındı. +3. **Türkçe çeviri doğrulama** — 6 ajanla blok blok denetlendi; **14 çeviri düzeltmesi** uygulandı (ör. Blok 99 "Mm." yanlış kopya → "Hı hı"; Blok 20 "fayans hariç" → "fayans dahil" ters anlam düzeltildi). +4. **Seslendirme** — cinsiyet/yaş/persona workflow ile onaylandı, ElevenLabs multilingual_v2 ile üretildi. + +## Bilinen sınırlar / sonraki adımlar +- **Chunk 1 (09:00–13:00)** Gemini tarafında pazarlığın bir kısmını kaçırmıştı; base metin ElevenLabs'ten alındığı için sayfa eksiksiz, ama o aralık tek-motor doğrulamalı. +- Cebuano/Bisaya bazı bozuk (garbled) kısımlar her iki motorda da tahminî; kritik olanlar `[belirsiz]`/düşük-güven olarak işaretli. +- İstenirse: dublaja karakterler arası kısa boşluk/nefes, duygu (emotion) ayarı, veya SpeechGen (bakiye yüklendiğinde) alternatif sesleri eklenebilir. diff --git a/PLAN-web-3D-oynatici.md b/PLAN-web-3D-oynatici.md new file mode 100644 index 0000000..3dc5c33 --- /dev/null +++ b/PLAN-web-3D-oynatici.md @@ -0,0 +1,43 @@ +# PLAN — 3D Oda + Zaman Çizelgeli · Orijinal/Türkçe Web Oynatıcı + +## Ne istendi +- 3D oda görseli olan web sayfası +- Masanın etrafında **7 kişi** (diyagram yerleşimi, **kayınvalide ayakta**) +- **Orijinal ses ↔ Türkçe seslendirme** arasında geçiş +- Altta **zaman çizelgesi**, ileri/geri hareket + +## ✅ Şu an teslim edilen (çalışan prototip) +`web/` klasörü — **çift tıkla `index.html`** aç, tamamen çevrimdışı çalışır: +- **`index.html`** — sayfa (tek dosya, harici bağımlılık yok) +- **`toplanti_orijinal.mp3`** (21 MB) — orijinal ses (09:00–31:13, senle hizalı) +- **`data.js`** — 299 replik + 7 rol konumu (zaman çizelgesi verisi) + +**Prototipte olanlar:** +1. **3D-perspektif oda**: eğik masa + kayıt cihazı (🎙️) + 7 kişi diyagram konumlarında; renkler gruplara göre (mavi=Kaan tarafı, bordo=uzlaşmacılar, sarı=işçi/dolandırıcı, gri=kayınvalide). **Kayınvalide ayakta** (daha uzun + "🧍 AYAKTA" rozeti). +2. **Konuşan kişi vurgulanıyor**: ses oynarken o an konuşan kişi büyüyor/parlıyor + başında konuşma balonu. +3. **Orijinal / Türkçe düğmesi**: altyazıda hangi dilin vurgulanacağını değiştirir (ses şimdilik orijinal — Türkçe ses eklenince otomatik devreye girecek, kod hazır). +4. **Zaman çizelgesi (alt şerit)**: konuşmacı renkleriyle boyalı, 🔴 kritik anlar tam opak. Tıkla→atla, oynatma çizgisi (playhead) ilerler. +5. **Kontroller**: ▶/⏸, ⏮/⏭ (önceki/sonraki replik), boşluk=oynat-dur, ←/→=5 sn, kişiye tıkla=o kişinin ilk repliğine git. + +## 🔜 Tam sürüme yol haritası (planlanan geliştirmeler) + +### Aşama 1 — Türkçe ses entegrasyonu (SpeechGen) +- SpeechGen e-postan gelince: 7 role **7 ayrı Türkçe ses** üretilir (kadın→Kayınvalide, erkek→diğerleri). +- Her replik için ayrı ses klibi → tek Türkçe parça olarak birleştirilir (zaman çizelgesiyle hizalı). +- "Türkçe" düğmesi **gerçekten Türkçe sesi** çalar (kod bu geçişe hazır: `A.src` değişimi). + +### Aşama 2 — Gerçek 3D (opsiyonel, görsel yükseltme) +- Şu anki "3D-perspektif CSS" yerine **Three.js** sahne: gerçek 3D oda, masa, 7 karakter (Ready Player Me / basit avatar). +- Kamera döndürme, konuşan kişiye yakınlaşma. +- Ses-güdümlü basit ağız animasyonu (konuşurken avatar canlanır). + +### Aşama 3 — Zenginleştirmeler +- Altyazı arama / repliğe tıklayıp o ana atlama listesi. +- Grup filtreleme (sadece kayınvalideyi dinle). +- 🔴 "kritik anlar" hızlı gezinme. +- Video dışa aktarım (sahne + ses → mp4) — video planındaki hedefe köprü. + +## Teknik notlar +- **Veri kaynağı:** `TOPLANTI-9dk-sonrasi-ORIJINAL-ve-TURKCE.json` → `data.js` (0-tabanlı zaman = kayıt zamanı − 9:00, sesle hizalı). +- **Neden yerel dosya (Artifact değil):** 21 MB ses + gizlilik → yerelde `file://` ile açılır, dışarı hiçbir şey gitmez. +- **Türkçe ses eklenince:** `data.js`'e her repliğe `trAudio` alanı + tek `toplanti_turkce.mp3` eklenir; düğme `A.src`'yi değiştirir. diff --git a/data.js b/data.js new file mode 100644 index 0000000..9a83123 --- /dev/null +++ b/data.js @@ -0,0 +1,4 @@ +window.MEET={roles:{"Kaan": {"x": 44, "y": 79, "renk": "#2b7fff", "durum": "oturuyor"}, "Marissa": {"x": 67, "y": 80, "renk": "#2b7fff", "durum": "oturuyor"}, "Uzlaşmacı (U)": {"x": 70, "y": 30, "renk": "#8b1a1a", "durum": "oturuyor"}, "Lider Uzlaşmacı (L.U)": {"x": 89, "y": 54, "renk": "#8b1a1a", "durum": "oturuyor"}, "Yaşlı adam (V)": {"x": 27, "y": 51, "renk": "#e0b400", "durum": "oturuyor"}, "Dolandırıcı (D-)": {"x": 44, "y": 27, "renk": "#e0b400", "durum": "oturuyor"}, "Kayınvalide": {"x": 89, "y": 14, "renk": "#8a8a8a", "durum": "ayakta"}}, +trAudio:"toplanti_turkce.mp3", +TL:[{"t": 0.8, "e": 103.2, "rol": "Uzlaşmacı (U)", "orig": "Don't, don't, don't, don't fight, okay? And I will never contact you. Huh? Are you rapper? Huh? So I think you know sa salary of your workers.", "tr": "Sakın, sakın, sakın kavga etmeyin, tamam mı? Sizinle bir daha asla temasa geçmeyeceğim. Ha? Sen rapçi misin? Ha? Neyse, sanırım işçilerinin ücretini biliyorsun.", "onem": "⚪"}, {"t": 103.8, "e": 106.8, "rol": "Yaşlı adam (V)", "orig": "Can I explain? Can I explain?", "tr": "Açıklayabilir miyim? İzin verin anlatayım.", "onem": "🟠"}, {"t": 107.0, "e": 120.7, "rol": "Uzlaşmacı (U)", "orig": "Ah, before we continue, just listen first then we first dis-- ah, explain the worker about the salary. So can you explain?", "tr": "Devam etmeden önce sadece dinle, önce şunu... işçiye ücreti anlat. Anlatabilir misin?", "onem": "🟠"}, {"t": 122.2, "e": 140.3, "rol": "Yaşlı adam (V)", "orig": "Ang, ang among sabutan guna primero besa sa trabaho po sir. Kanang primero yung duty nila sa nagsabot sila 40. Ona sir ang primero yung trabaho. Dayon, na sige ang trabaho, sige ang trabaho, nadako na ang kuha, pagbalik nako-", "tr": "Bizim anlaşmamız işin en başında şöyleydi beyefendi. En başta işe girdiklerinde 40 (bin) diye anlaşmışlardı. İlk baştaki iş buydu beyefendi. Sonra iş ilerledi, ilerledi, alınan miktar büyüdü; ben döndüğümde...", "onem": "🟠"}, {"t": 141.2, "e": 142.2, "rol": "Uzlaşmacı (U)", "orig": "Saan nakuha?", "tr": "Nereden alındı?", "onem": "⚪"}, {"t": 142.2, "e": 154.3, "rol": "Yaşlı adam (V)", "orig": "Primero lang first duty, nakuha sila mang singko sa flooring. Dayon, nangita siyang tawo, yang ing kuha. Ona na, ona sige tuyo ang trabaho, sige trabaho na.", "tr": "Sadece ilk vardiyada zemin işinden singko (5 bin) aldılar. Sonra adam işçi aradı, işte öyle alındı. İşte o zaman iş devam etti, iş sürdü.", "onem": "⚪"}, {"t": 154.3, "e": 154.7, "rol": "Uzlaşmacı (U)", "orig": "Tapos kay?", "tr": "Sonra ne oldu?", "onem": "⚪"}, {"t": 154.9, "e": 173.3, "rol": "Yaşlı adam (V)", "orig": "Nangita bi ko gayuna kuan na unsa man niya pakyo ani adi, unsa may walay labot. Mona siya, suot siya. Tas dayon moni, tas dayon moni muna, walay ties ako ha. Iklano ko si, at si kuan na, na labi mang ties ko, na kansi kay nimo. Napila, duty na gyap-", "tr": "Ben de sordum, bu işin göturusu (pakyaw) ne kadar, neler dahil değil diye. O ayrı, kendi başına. Sonra dedim ki, benim fayansla (tiles) işim yok. Fayans işini üstlendim ama o senin hesabına. Kaç gün oldu, çalıştım...", "onem": "⚪"}, {"t": 173.3, "e": 177.2, "rol": "Kayınvalide", "orig": "No, wala pa na ang kuan o, wala pa na ang, wala pa kami ingon kansi gyud.", "tr": "Hayır, o daha yok, o daha... daha kesin bir şey söylemedik.", "onem": "⚪"}, {"t": 177.3, "e": 178.8, "rol": "Uzlaşmacı (U)", "orig": "Wait, wait. He will put him, guys.", "tr": "Durun, durun. O anlatacak.", "onem": "🟠"}, {"t": 178.9, "e": 179.3, "rol": "Yaşlı adam (V)", "orig": "Sige, sige.", "tr": "Tamam, tamam.", "onem": "⚪"}, {"t": 179.7, "e": 182.2, "rol": "Uzlaşmacı (U)", "orig": "Wait. I have every bit of this. He will put him.", "tr": "Durun. Her ayrıntısını dinliyorum. Bırakın anlatsın.", "onem": "⚪"}, {"t": 182.4, "e": 190.8, "rol": "Yaşlı adam (V)", "orig": "Kuan day ko, nabuhat singko, pero gyapo na pila ka adlaw nawala sila na, bilang ako na nay nasalo. Na sige gyud ko, kuan sa kong nahuna, nga lakansi gyud. Na-", "tr": "Ben de çalıştım, singko (5 bin) iş yaptım, ama günlerce onlar ortada yoktu, yükü ben üstlendim. Devam ettim, düşündüm ki kesin (bir hesap) lazım. Ve...", "onem": "⚪"}, {"t": 191.4, "e": 199.1, "rol": "Uzlaşmacı (U)", "orig": "Yes. Ikaw una, ikaw una nagpakyo 'no? Sa, ang primero lang pakyo 40. 'No?", "tr": "Evet. Önce sen, ilk göturu (pakyaw) anlaşmasını sen yaptın, değil mi? İlk göturu 40 (bin)'di. Değil mi?", "onem": "🟠"}, {"t": 199.2, "e": 200.1, "rol": "Yaşlı adam (V)", "orig": "May labot tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 200.6, "e": 200.7, "rol": "Uzlaşmacı (U)", "orig": "Ha?", "tr": "Ha?", "onem": "⚪"}, {"t": 201.2, "e": 202.6, "rol": "Yaşlı adam (V)", "orig": "May labot sa tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 202.7, "e": 202.7, "rol": "Uzlaşmacı (U)", "orig": "May labot tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 202.7, "e": 205.4, "rol": "Kayınvalide", "orig": "Unsa kay walay labot tiles kuya? Ning art-- 30 ra 'ko.", "tr": "Nasıl fayans dahil olmaz kuya? O bu... 30 (bin)'di benimki.", "onem": "🟠"}, {"t": 205.4, "e": 206.5, "rol": "Uzlaşmacı (U)", "orig": "Sige, sige, sige.", "tr": "Tamam, tamam, tamam.", "onem": "⚪"}, {"t": 206.6, "e": 210.4, "rol": "Yaşlı adam (V)", "orig": "Aw. Bitchok. 40 gitanan na las tiles.", "tr": "Yok. 40 (bin), fayans dahil olarak konuşulmuştu.", "onem": "🟠"}, {"t": 210.7, "e": 212.4, "rol": "Kayınvalide", "orig": "Na, nganong imong kaway labot sa tiles?", "tr": "Peki, fayansla ne işin var senin?", "onem": "⚪"}, {"t": 212.5, "e": 214.2, "rol": "Yaşlı adam (V)", "orig": "Dili, 30 ra man ang sa-", "tr": "Hayır, 30 (bin)'di sadece...", "onem": "🟠"}, {"t": 214.3, "e": 215.3, "rol": "Uzlaşmacı (U)", "orig": "Mana 40 ra dan?", "tr": "Yani 40 (bin) miydi?", "onem": "🟠"}, {"t": 215.4, "e": 215.9, "rol": "Yaşlı adam (V)", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 216.0, "e": 218.2, "rol": "Uzlaşmacı (U)", "orig": "So sa 40, pila naay nakuhang kwarta?", "tr": "Peki 40 (bin)'den ne kadar para aldın?", "onem": "🟠"}, {"t": 219.1, "e": 224.6, "rol": "Yaşlı adam (V)", "orig": "Kuan ra mang gud ang bahin nako, pag-kua ani, bahin ni kanang corporation mana mo.", "tr": "Bana düşen paydı, ben aldığımda... bu iş sizin şirketin (corporation) hesabına.", "onem": "⚪"}, {"t": 224.6, "e": 226.4, "rol": "Uzlaşmacı (U)", "orig": "Dili, plano ha, ikaw may contractor.", "tr": "Hayır, dur bakalım, müteahhit (contractor) sensin.", "onem": "⚪"}, {"t": 226.4, "e": 227.6, "rol": "Yaşlı adam (V)", "orig": "Kuan ni, corporation mana mo.", "tr": "Bu iş sizin şirketin.", "onem": "⚪"}, {"t": 227.6, "e": 228.4, "rol": "Uzlaşmacı (U)", "orig": "You know how much-", "tr": "Ne kadar olduğunu biliyor musun...", "onem": "⚪"}, {"t": 228.4, "e": 232.7, "rol": "Yaşlı adam (V)", "orig": "Dili, inadit mane. Kuan ang nabali na mo tanan, 20.", "tr": "Hayır, öyle değil. Toplam elime geçen 20 (bin) oldu.", "onem": "🔴"}, {"t": 232.7, "e": 233.4, "rol": "Uzlaşmacı (U)", "orig": "So 20.", "tr": "Yani 20 (bin).", "onem": "🟠"}, {"t": 233.4, "e": 233.4, "rol": "Yaşlı adam (V)", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 233.5, "e": 236.5, "rol": "Uzlaşmacı (U)", "orig": "Excuse me. So 20.", "tr": "Pardon. Yani 20 (bin).", "onem": "🟠"}, {"t": 237.9, "e": 238.0, "rol": "Yaşlı adam (V)", "orig": "20.", "tr": "20 (bin).", "onem": "🟠"}, {"t": 238.0, "e": 238.6, "rol": "Kayınvalide", "orig": "Sa naapasa.", "tr": "Alınmış olan.", "onem": "⚪"}, {"t": 239.0, "e": 239.9, "rol": "Yaşlı adam (V)", "orig": "Oh, naap-naapasa.", "tr": "Evet, alınmış olan.", "onem": "⚪"}, {"t": 240.0, "e": 240.6, "rol": "Kayınvalide", "orig": "Naapasa man.", "tr": "Alınmış olan.", "onem": "⚪"}, {"t": 240.9, "e": 246.2, "rol": "Uzlaşmacı (U)", "orig": "Oh, naapa. So after sir, mikakuha ka 20, gihunang ga?", "tr": "Tamam, geçtin yani. Peki beyefendi, 20 bini aldın, ha? Bunu almıştın değil mi?", "onem": "🟠"}, {"t": 247.0, "e": 252.4, "rol": "Yaşlı adam (V)", "orig": "Wala, ab-- hunang nako atong paghumagbu sa ligi kay naa man siya, sige man siya-", "tr": "Hayır, o parayı işi bitirirken almıştım çünkü o oradaydı, sürekli oradaydı-", "onem": "⚪"}, {"t": 252.5, "e": 253.7, "rol": "Uzlaşmacı (U)", "orig": "Para sa'n ay nagpaliwanag ka?", "tr": "Peki niye böyle açıklama yapıyorsun?", "onem": "⚪"}, {"t": 253.7, "e": 277.0, "rol": "Yaşlı adam (V)", "orig": "Kay siya, lain man kuno. Mumpakyo man pud si sa lain diay sa atop siya mopakyo. Nya, karon, mopakyo man diay, ako man ta gyuy mopakyo pud anang atop tanan kay finish kita tanan baga. Nabadug ko pud tanan. Nya kay mopakyo man pud si sa lain diay, nya maayo day to sige sa-- yan.", "tr": "Çünkü o, çatı ayrı bir işmiş. Adam çatıyı başkalarına götürü verecekmiş. Hâlbuki ben zaten hepsini bitirmiştim, o çatıyı da ben göturu alabilirdim; her işi bitirdim çünkü. Ama o çatıyı başkasına verecekmiş, \"iyi, tamam, olsun\" dedik işte.", "onem": "⚪"}, {"t": 277.3, "e": 279.4, "rol": "Kayınvalide", "orig": "Sa side nila, sila na awra nagkasabot.", "tr": "O çatı işi onların kendi aralarında anlaştığı ayrı bir şey.", "onem": "🟠"}, {"t": 279.4, "e": 279.5, "rol": "Yaşlı adam (V)", "orig": "Mm-hmm.", "tr": "Hı-hı.", "onem": "⚪"}, {"t": 280.4, "e": 282.8, "rol": "Kayınvalide", "orig": "Pero sa amoh nagkasabot naman mi daan.", "tr": "Ama biz kendi aramızda çoktan anlaşmıştık.", "onem": "🟠"}, {"t": 282.9, "e": 282.9, "rol": "Yaşlı adam (V)", "orig": "Ah.", "tr": "Ah.", "onem": "⚪"}, {"t": 283.0, "e": 291.4, "rol": "Uzlaşmacı (U)", "orig": "Di, dili ba. Ang kamong tang duha, kamo tay nagkasabot. Wala namo tay slay kuan na ani. Kay ang pakyo nimo, bali gisabot mo na niya.", "tr": "Değil mi ama. Sizin ikiniz, siz anlaştınız. Bunda başka birinin işi yok. Çünkü senin göturu işini onunla anlaşmıştın.", "onem": "🟠"}, {"t": 291.6, "e": 291.7, "rol": "Kayınvalide", "orig": "Ibiha-an man mi.", "tr": "Bizi bırakıp gittiler.", "onem": "⚪"}, {"t": 291.7, "e": 296.7, "rol": "Yaşlı adam (V)", "orig": "Pero o, kanang sa ilahang nga sa atop, wala na man kuan na kay ilahang sabot, sila man-", "tr": "Ama işte, o çatı olayı bizimle ilgili değildi; o onların anlaşmasıydı, onlar-", "onem": "🟠"}, {"t": 296.7, "e": 299.1, "rol": "Uzlaşmacı (U)", "orig": "So ang kanang atop, kamo ang nagkasabot?", "tr": "Yani o çatı işini siz mi anlaştınız?", "onem": "🟠"}, {"t": 299.3, "e": 299.8, "rol": "Kayınvalide", "orig": "Yes, sir.", "tr": "Evet, efendim.", "onem": "⚪"}, {"t": 300.0, "e": 300.4, "rol": "Uzlaşmacı (U)", "orig": "Ah, okay.", "tr": "Evet.", "onem": "⚪"}, {"t": 300.4, "e": 300.6, "rol": "Kayınvalide", "orig": "Yes.", "tr": "Evet.", "onem": "⚪"}, {"t": 300.9, "e": 303.3, "rol": "Uzlaşmacı (U)", "orig": "So karong 40, walay labot atop?", "tr": "Yani bu 40 binin içinde çatı yok, öyle mi?", "onem": "🟠"}, {"t": 303.6, "e": 304.0, "rol": "Yaşlı adam (V)", "orig": "Wala.", "tr": "Yok.", "onem": "⚪"}, {"t": 304.0, "e": 304.3, "rol": "Kayınvalide", "orig": "Wala.", "tr": "Yok.", "onem": "⚪"}, {"t": 304.4, "e": 305.0, "rol": "Yaşlı adam (V)", "orig": "Tiles ra.", "tr": "Sadece fayans.", "onem": "⚪"}, {"t": 305.6, "e": 306.0, "rol": "Uzlaşmacı (U)", "orig": "Walang labot.", "tr": "Dahil değil.", "onem": "⚪"}, {"t": 306.0, "e": 307.8, "rol": "Kayınvalide", "orig": "Kay wala naman na sila, gibiyaan man mi nila.", "tr": "Çünkü onlar kalmadı zaten, bizi bırakıp gittiler.", "onem": "⚪"}, {"t": 307.8, "e": 309.0, "rol": "Yaşlı adam (V)", "orig": "Wala, gibiyaan na man sila kay-", "tr": "Evet, gittiler çünkü-", "onem": "⚪"}, {"t": 310.4, "e": 311.5, "rol": "Uzlaşmacı (U)", "orig": "Kyam nakuhang mga sal-", "tr": "Ne kadar para aldın-", "onem": "⚪"}, {"t": 311.6, "e": 312.1, "rol": "Yaşlı adam (V)", "orig": "Kayayo gud-", "tr": "Çok az-", "onem": "⚪"}, {"t": 312.4, "e": 314.5, "rol": "Uzlaşmacı (U)", "orig": "So pagbiya ni mo, pila imo nakuhang kwarta?", "tr": "Yani onlar gidince sen ne kadar para aldın?", "onem": "⚪"}, {"t": 314.5, "e": 316.1, "rol": "Yaşlı adam (V)", "orig": "20 ra gitan. 20 ra gyud.", "tr": "Sadece 20 aldım. Sadece 20 bin.", "onem": "🟠"}, {"t": 316.2, "e": 318.4, "rol": "Uzlaşmacı (U)", "orig": "Pero imong natrabaho kaabot og balig 20?", "tr": "Ama yaptığın iş 20 bine denk geliyor mu?", "onem": "🟠"}, {"t": 318.5, "e": 319.0, "rol": "Kayınvalide", "orig": "Wala.", "tr": "Hayır.", "onem": "⚪"}, {"t": 319.1, "e": 321.5, "rol": "Yaşlı adam (V)", "orig": "Dala tanang na ligi. Una.", "tr": "Bütün işi ben götürdüm. Baştan.", "onem": "⚪"}, {"t": 321.7, "e": 323.6, "rol": "Uzlaşmacı (U)", "orig": "So, so unsa man ang reason nga imong gibiyaan?", "tr": "Peki onların işi bırakıp gitmesinin sebebi neydi?", "onem": "⚪"}, {"t": 324.4, "e": 328.0, "rol": "Yaşlı adam (V)", "orig": "Wala kay naa na mang budsyagud nya, daghan na kay langgas.", "tr": "Sebep yok, sadece orada çok kavga gürültü vardı, çok laf oldu.", "onem": "⚪"}, {"t": 328.1, "e": 334.3, "rol": "Uzlaşmacı (U)", "orig": "Dili, dili sa nga naa sila. Usa na sa ningsulod sila, ay ko ingon, wala kay gibohang ningsulod sila.", "tr": "Hayır, onlar oradaydı ya. Sonradan başkaları geldi diye; ben demedim ki, sen bir şey yapmadın diye başkaları geldi.", "onem": "⚪"}, {"t": 334.6, "e": 338.8, "rol": "Yaşlı adam (V)", "orig": "Kaw ang bang kay-- ako may nakua kay nila. Puro mo ang kuha.", "tr": "Sen diyorsun ki- ben onlardan bir şey aldım. Hâlbuki hepsini sen aldın.", "onem": "⚪"}, {"t": 338.8, "e": 342.4, "rol": "Uzlaşmacı (U)", "orig": "Mgane, na ay ko ingon, naa na sila. Ikaw pa man gyud nagkuha nya, miingon kang wala sila.", "tr": "Yahu, ben diyorum ki onlar oradaydı. Parayı da sen aldın, ama sonra \"onlar yoktu\" diyorsun.", "onem": "⚪"}, {"t": 342.4, "e": 344.1, "rol": "Yaşlı adam (V)", "orig": "Kaw pakyo daro, nagabado ko.", "tr": "Sen göturu iş dedin ya, ben de çalıştım.", "onem": "⚪"}, {"t": 344.5, "e": 345.7, "rol": "Uzlaşmacı (U)", "orig": "Ay ko ingon, ang aking trabaho.", "tr": "Ben kendi işimi diyorum.", "onem": "⚪"}, {"t": 346.6, "e": 350.0, "rol": "Yaşlı adam (V)", "orig": "Lain man ila kun ako unta mismo ang mopakyo tanan.", "tr": "Onlarınki ayrıydı; keşke bütün işi ben göturu alsaydım.", "onem": "⚪"}, {"t": 350.0, "e": 356.4, "rol": "Uzlaşmacı (U)", "orig": "Dili. Dapat unta, ang katoy nang transaction nga 40, so iyo ang gitangyo man, nya bahala nagkasabot mo.", "tr": "Hayır. Asıl olması gereken şuydu: anlaşma 40 bindi, o sana teklif edildi, gerisini kendi aranızda anlaştınız.", "onem": "🟠"}, {"t": 356.5, "e": 358.2, "rol": "Yaşlı adam (V)", "orig": "Maorgani ang taa moong kay-", "tr": "İş düzene girecekti çünkü-", "onem": "⚪"}, {"t": 358.3, "e": 358.7, "rol": "Uzlaşmacı (U)", "orig": "Oh so ganon-", "tr": "Ha, öyle mi-", "onem": "⚪"}, {"t": 358.7, "e": 362.1, "rol": "Yaşlı adam (V)", "orig": "Gipamiyaa na man ko sa among kauban. Wa na man koy mang-", "tr": "Yardımcılarım beni bırakıp gitti. Kimsem kalmadı-", "onem": "⚪"}, {"t": 362.2, "e": 362.6, "rol": "Uzlaşmacı (U)", "orig": "Anong labot-", "tr": "Ne alakası var-", "onem": "⚪"}, {"t": 362.6, "e": 367.9, "rol": "Yaşlı adam (V)", "orig": "Kauban helper. Kinsa na lang, kami na lang duha pod. Wa na. Nakaroan na ta lang.", "tr": "Yardımcı işçiler yani. Kimse kalmadı, sadece biz iki kişi kaldık. Başka kimse yok. Öylece kaldık işte.", "onem": "⚪"}, {"t": 367.9, "e": 369.7, "rol": "Uzlaşmacı (U)", "orig": "Nakaroan na ta man.", "tr": "Öylece kalakaldınız yani.", "onem": "⚪"}, {"t": 369.8, "e": 369.9, "rol": "Yaşlı adam (V)", "orig": "Nawala na man.", "tr": "Herkes gitti.", "onem": "⚪"}, {"t": 369.9, "e": 371.9, "rol": "Uzlaşmacı (U)", "orig": "So 40 'no?", "tr": "Yani 40, değil mi?", "onem": "🟠"}, {"t": 372.2, "e": 372.4, "rol": "Yaşlı adam (V)", "orig": "40.", "tr": "40.", "onem": "🟠"}, {"t": 372.4, "e": 372.6, "rol": "Uzlaşmacı (U)", "orig": "40 ta.", "tr": "40 diyelim.", "onem": "🟠"}, {"t": 372.8, "e": 373.3, "rol": "Yaşlı adam (V)", "orig": "Nawala.", "tr": "Gittiler.", "onem": "⚪"}, {"t": 373.4, "e": 373.4, "rol": "Uzlaşmacı (U)", "orig": "Minus 20.", "tr": "Eksi 20.", "onem": "🟠"}, {"t": 373.4, "e": 374.9, "rol": "Yaşlı adam (V)", "orig": "Kami lang duha.", "tr": "Sadece biz iki kişiyiz.", "onem": "⚪"}, {"t": 375.4, "e": 377.5, "rol": "Uzlaşmacı (U)", "orig": "Minus 20. Napat- 20,000.", "tr": "Eksi 20. Geriye 20.000 kalıyor.", "onem": "🟠"}, {"t": 377.7, "e": 378.3, "rol": "Yaşlı adam (V)", "orig": "20,000.", "tr": "20.000.", "onem": "🟠"}, {"t": 379.4, "e": 382.4, "rol": "Marissa", "orig": "Dayon, bakya sa kuan?", "tr": "Peki, öbür işin parası nerede?", "onem": "⚪"}, {"t": 383.1, "e": 383.5, "rol": "Kayınvalide", "orig": "Kaila.", "tr": "Tanıdık işte.", "onem": "⚪"}, {"t": 384.3, "e": 387.8, "rol": "Marissa", "orig": "Ha? Kinsa? Sa roofing.", "tr": "Ha? Kim? Çatı işi mi?", "onem": "⚪"}, {"t": 388.0, "e": 391.3, "rol": "Kayınvalide", "orig": "No, kuya. Dili uy. Ning advance uy mo ani og-", "tr": "Yok kuya. Hayır ya. Bu iş için avans almışlardı-", "onem": "🟠"}, {"t": 391.5, "e": 392.2, "rol": "Marissa", "orig": "So sa-", "tr": "Yani-", "onem": "⚪"}, {"t": 392.2, "e": 395.8, "rol": "Kayınvalide", "orig": "Six mil ha. Ka-katorse na lang walay labot sa imong kuan ato.", "tr": "6 bin ha. O senin işinle alakası olmayan sadece katorse (14 bin) kalıyor.", "onem": "⚪"}, {"t": 396.3, "e": 397.0, "rol": "Marissa", "orig": "Advance na diin?", "tr": "Avans neredeydi?", "onem": "🟠"}, {"t": 397.0, "e": 397.8, "rol": "Kayınvalide", "orig": "Kay member ka?", "tr": "Üye misin sen?", "onem": "⚪"}, {"t": 397.9, "e": 398.3, "rol": "Marissa", "orig": "Mm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 398.9, "e": 399.5, "rol": "Kayınvalide", "orig": "Ka member ka?", "tr": "Üye misin?", "onem": "⚪"}, {"t": 399.7, "e": 402.1, "rol": "Marissa", "orig": "Naa na siya ana. Eya na lang gisul- Okay, butaay ka advance.", "tr": "O bu işin içinde zaten. Onu ayrı yazmıştı- Tamam, avans olarak koy.", "onem": "🟠"}, {"t": 402.2, "e": 404.2, "rol": "Kayınvalide", "orig": "Advance. So katorse na lang na-", "tr": "Avans. Yani geriye sadece katorse (14) kalıyor-", "onem": "🟠"}, {"t": 404.2, "e": 404.7, "rol": "Marissa", "orig": "Size", "tr": "Yani-", "onem": "⚪"}, {"t": 404.7, "e": 405.9, "rol": "Kayınvalide", "orig": "... katong sa ilang sabot.", "tr": "...onların anlaşmasındaki tutar.", "onem": "🟠"}, {"t": 406.0, "e": 406.8, "rol": "Marissa", "orig": "Okay. Oh.", "tr": "Tamam. Peki.", "onem": "⚪"}, {"t": 406.8, "e": 407.7, "rol": "Kayınvalide", "orig": "Katong sa among sabot, kuya.", "tr": "Bizim anlaşmadaki tutar, kuya.", "onem": "🟠"}, {"t": 407.7, "e": 408.3, "rol": "Marissa", "orig": "Size fourteen.", "tr": "On dört yani.", "onem": "⚪"}, {"t": 409.1, "e": 410.1, "rol": "Kayınvalide", "orig": "Napa man to siya ato?", "tr": "O tutarı ona ödedi mi ki?", "onem": "⚪"}, {"t": 410.8, "e": 411.6, "rol": "Marissa", "orig": "Wala na siya eh.", "tr": "O adam artık yok ki.", "onem": "⚪"}, {"t": 411.7, "e": 412.5, "rol": "Kayınvalide", "orig": "Napa siya ato.", "tr": "Ona ödemişti.", "onem": "⚪"}, {"t": 412.5, "e": 413.0, "rol": "Marissa", "orig": "Mike to siya pakig-", "tr": "O adamla anlaşmıştı-", "onem": "🟠"}, {"t": 413.2, "e": 427.8, "rol": "Kaan", "orig": "Eh, kuya, eh, can you let me talk now? So maybe I will explain what I leave, okay? Maybe I, at first I will explain after that because, eh, I will never say lie. It's true. Can I?", "tr": "Ee, kuya, artık ben konuşabilir miyim? Neyi bıraktığımı/terk ettiğimi açıklayayım. Önce anlatayım, çünkü ben asla yalan söylemem, bu doğru. Olur mu?", "onem": "🟠"}, {"t": 428.6, "e": 428.9, "rol": "Marissa", "orig": "Okay.", "tr": "Tamam.", "onem": "⚪"}, {"t": 429.2, "e": 435.4, "rol": "Kaan", "orig": "Okay. Uh, can I, uh, paper and pencil so it will be more easy for me? I will write. Is it okay?", "tr": "Peki. Kağıt ve kalem alabilir miyim, benim için daha kolay olur? Yazacağım. Olur mu?", "onem": "🟠"}, {"t": 436.3, "e": 436.3, "rol": "Marissa", "orig": "Okay.", "tr": "Tamam.", "onem": "⚪"}, {"t": 436.3, "e": 450.1, "rol": "Kaan", "orig": "Ah, okay. First, I found him. They said, he said thirty K. After that, we talked the tiles.", "tr": "Önce, onu ben buldum. Onlar... o otuz bin dedi. Sonra fayansları konuştuk.", "onem": "⚪"}, {"t": 450.9, "e": 451.9, "rol": "Marissa", "orig": "Tiles, tiles. Yeah.", "tr": "Fayanslar, fayanslar. Evet.", "onem": "⚪"}, {"t": 452.0, "e": 477.7, "rol": "Kaan", "orig": "Tiles. Okay? And the day work first day. This is the first day, and this is the second day. When is the second day, I saw, oh my God, flooring finish. The wall already half. It's all-- Oh my God, I said they are so fast. This is the second day. But the second day he came, and he said about him. He's alcoholic.", "tr": "Fayanslar. Tamam mı? İşin ilk günü. Bu birinci gün, bu da ikinci gün. İkinci gün geldiğimde baktım, aman Tanrım, zemin bitmiş. Duvar da yarısına gelmiş. Her şey... Aman Tanrım, dedim, bunlar çok hızlıymış. Bu ikinci gün. Ama ikinci gün biri geldi ve onun hakkında konuştu. Alkolikmiş.", "onem": "🔴"}, {"t": 478.7, "e": 479.1, "rol": "Marissa", "orig": "Mm.", "tr": "Hı.", "onem": "⚪"}, {"t": 479.3, "e": 541.0, "rol": "Kaan", "orig": "He is bad. He is something. He said. He came and he said, \"He's alcoholic. Don't take him. Hey, he don't work. If I am you, I will never take him here.\" \"He is bad.\" Okay. And you know, when they talk that they are three. Three or two? Three person. And they let me to kick him. They let me to kick him. And I, I didn't say, and I said, \"Kuya, kuya, yeah, sorry. I, I learned something that you are alcoholic, you are bad person, and, uh, you cannot be foreman. You will be normal worker.\" I said, \"I am sorry, kuya. I am really sorry.\" Okay? I am really sorry. And then he is the foreman. This is day three. That day, they are six person, right? Six workers.", "tr": "Ve onu kovmama izin verdiler.", "onem": "🔴"}, {"t": 542.5, "e": 543.3, "rol": "Marissa", "orig": "Six person.", "tr": "Altı kişi.", "onem": "⚪"}, {"t": 543.5, "e": 591.3, "rol": "Kaan", "orig": "Uh-huh. They are total with him, six worker. And he told me they don't have money. They don't have money for food. He says seven thousand. I give seven K. How much they give you, kuya? Four hundred, right? You give four hundred. But it's not my problem. I, I know what I pay. Okay. Total, total how much I give? We talk thirty, right? Thirty. After that, he said, \"Oh, it's not enough. Another ten.\" I said, \"Okay, just make it fast.\" After that, he said, \"It's not enough. Another sixty.\" I said, \"Okay, yeah. Okay, okay, just make it.\" And you know, I want to say, baby, where is your phone? We record that.", "tr": "Sana ne kadar veriyorlar, kuya? Dört yüz, değil mi? Sen dört yüz veriyorsun.", "onem": "🔴"}, {"t": 591.8, "e": 592.3, "rol": "Kayınvalide", "orig": "Araba diay.", "tr": "Arabadaymış.", "onem": "⚪"}, {"t": 592.8, "e": 668.8, "rol": "Kaan", "orig": "I will bring that phone. We record that. And he promised that in that video. Okay. What I give? Twenty-nine. Five thousand five hundred and two thousand five hundred. Okay. That time, when, when I give this, this is one thirty and ten, right? But thirty thousand and ten thousand total, we make forty thousand first handshake. We make handshake. But finishing, not yet finish. Not yet there, right? And he said that time, \"I will start. I will make roofing. I will make electric. I will make toilet. I will make everything sixty.\" But in that time, his friend scam me. How? He-- They call me. They come my home. They said, \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. Oh my god. Five hundred time, then five time one hundred. Before I pay three hundred. After that, fifty and fifty. Is it-- Say, say it's lie. Say it's lie. Say it's lie.", "tr": "O telefonu getireceğim. Biz onu kaydettik. Ve o videoda söz verdi. Tamam. Ben ne verdim? Yirmi dokuz. Beş bin beş yüz ve iki bin beş yüz. Tamam. O zaman, bunu verdiğimde, bu bir otuz ve on, değil mi? Ama otuz bin ve on bin, toplam kırk bin yaptık, ilk el sıkışma. El sıkıştık. Ama iş bitmedi. Daha bitmemişti, değil mi? Ve o zaman dedi ki, \"Başlayacağım. Çatıyı yapacağım. Elektriği yapacağım. Tuvaleti yapacağım. Her şeyi altmışa yapacağım\" dedi. Ama tam o sırada, onun arkadaşı beni dolandırdı. Nasıl mı? Beni aradılar. Evime geldiler. \"Yüz mıcır\" dediler. Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. Aman Tanrım. Beş yüz peso, sonra beş kere yüz. Öncesinde üç yüz ödedim. Ondan sonra elli ve elli. Öyle mi? Söyle, yalan olduğunu söyle. Söyle yalan olduğunu. Söyle yalan olduğunu.", "onem": "🔴"}, {"t": 669.9, "e": 669.9, "rol": "Marissa", "orig": "Me?", "tr": "Ben mi?", "onem": "⚪"}, {"t": 669.9, "e": 687.1, "rol": "Kaan", "orig": "Say, can you say? Nine hundred balas money you take, right? And I was thinking, I ask everybody, \"I mean, yeah, is it true? Like, this balas, is it normal?\" After that, I try to... Because I am now thinking, I mean, there is something.", "tr": "Söyle, söyleyebilir misin? Dokuz yüz peso micir (balas) parası aldın, değil mi? Ve düşünmeye başladım, herkese sordum, \"Yani, bu micir işi normal mi, doğru mu?\" dedim. Ondan sonra denedim... Çünkü şimdi düşünüyorum, yani, burada bir terslik var.", "onem": "🟠"}, {"t": 687.4, "e": 687.4, "rol": "Marissa", "orig": "Nothing.", "tr": "Hiçbir şey yok.", "onem": "⚪"}, {"t": 687.6, "e": 689.3, "rol": "Kaan", "orig": "And I check the all the paper. Look.", "tr": "Ve bütün makbuzları kontrol ettim. Bak.", "onem": "🟠"}, {"t": 690.0, "e": 690.5, "rol": "Kayınvalide", "orig": "Muron eh.", "tr": "Var işte.", "onem": "⚪"}, {"t": 690.7, "e": 698.9, "rol": "Kaan", "orig": "And what I found? Look. What I found? I, I delete this. What I found?", "tr": "Ve ne buldum? Bak. Ne buldum? Şunu siliyorum. Ne buldum, biliyor musun?", "onem": "⚪"}, {"t": 701.5, "e": 702.3, "rol": "Kayınvalide", "orig": "Receipt buwina.", "tr": "Sahte makbuz.", "onem": "🟠"}, {"t": 702.4, "e": 705.1, "rol": "Kaan", "orig": "Receipt. Say.", "tr": "Makbuz. Söyle.", "onem": "🟠"}, {"t": 705.1, "e": 706.4, "rol": "Kayınvalide", "orig": "Siamo. Bituton ng sumulat.", "tr": "Aynısı. Rakamları elle yazmışlar.", "onem": "⚪"}, {"t": 706.4, "e": 706.8, "rol": "Kaan", "orig": "This is-", "tr": "Bu-", "onem": "⚪"}, {"t": 707.4, "e": 708.4, "rol": "Marissa", "orig": "Tana nga receipt buwina", "tr": "İşte o sahte makbuz.", "onem": "🟠"}, {"t": 708.4, "e": 711.6, "rol": "Kaan", "orig": "... taking normally lots of receipt, but I trust.", "tr": "...normalde bir sürü makbuz alırım ama ona güvendim.", "onem": "🟠"}, {"t": 711.6, "e": 714.0, "rol": "Marissa", "orig": "Asa ana na receipt buwina?", "tr": "Nerede o sahte makbuz?", "onem": "🟠"}, {"t": 714.1, "e": 714.2, "rol": "Kaan", "orig": "I trust.", "tr": "Güvendim.", "onem": "⚪"}, {"t": 714.2, "e": 721.7, "rol": "Kayınvalide", "orig": "Ibu ni nga kanang ka-katong time nga nail-- naka-balun-- naka-feel na siya nga bina-ilad siya, kani siya nga receipt buwina.", "tr": "Yani o, dolandırıldığını hissettiği anda, işte bu sahte makbuzu ortaya çıkardı.", "onem": "🔴"}, {"t": 721.8, "e": 723.5, "rol": "Kaan", "orig": "This is normally one thousand one hundred.", "tr": "Bu normalde bin yüz eder.", "onem": "⚪"}, {"t": 723.8, "e": 723.9, "rol": "Kayınvalide", "orig": "Ah, gi-issue niya-", "tr": "Ah, kesmiş yani-", "onem": "⚪"}, {"t": 723.9, "e": 725.1, "rol": "Kaan", "orig": "They make one thousand eight hundred.", "tr": "Onu bin sekiz yüz yapmışlar.", "onem": "⚪"}, {"t": 725.2, "e": 725.4, "rol": "Kayınvalide", "orig": "Eh, dahan.", "tr": "Eh, çok fazla.", "onem": "⚪"}, {"t": 725.6, "e": 730.3, "rol": "Kaan", "orig": "This is normally, uh, two thousand, uh, fifty. They make two thousand five hundred.", "tr": "Bu normalde iki bin elli eder. Onu iki bin beş yüz yapmışlar.", "onem": "⚪"}, {"t": 730.4, "e": 733.0, "rol": "Kayınvalide", "orig": "Eh, andaka sa official na is-- ochinta na.", "tr": "Eh, resmî fiyatı seksen.", "onem": "🟠"}, {"t": 733.0, "e": 734.7, "rol": "Marissa", "orig": "Pina ka sakun ya pina ka kuan.", "tr": "Şuna, şuna bak.", "onem": "⚪"}, {"t": 734.8, "e": 737.1, "rol": "Kaan", "orig": "This is not original shop store. This is not original shop store.", "tr": "Bu orijinal mağaza değil. Bu orijinal mağaza değil.", "onem": "⚪"}, {"t": 737.1, "e": 743.5, "rol": "Kayınvalide", "orig": "Kani kanang sila-sila ang ni-ana tuwang shop owner nga dili daw ni sila ang mga issue ani.", "tr": "Bunu, mağaza sahibinin kendisi söyledi; bu makbuzları kesen kendileri değilmiş güya.", "onem": "🟠"}, {"t": 743.5, "e": 743.8, "rol": "Kaan", "orig": "And-", "tr": "Ve-", "onem": "⚪"}, {"t": 744.0, "e": 765.8, "rol": "Kayınvalide", "orig": "Kanang Ina ka Bajes man. Ina ka suna Bajes. Unya kanang naistorya na pud nani amo diha sa police station nga kanang pero ang taas iya wala pa na amo kay naga-ano. So ang, ang, ang iyang gi-kuan ani which is kani, kani siya, kani siya lain daw ni ang presyo ani. Nya gihimoan siya og mga return timura gi-overprice bitaw siya which is dapat daw-", "tr": "Bu, Bajes'inki işte. Bajes'inki. Sonra bunu karakolda da anlattık; ama yukarıdaki kısmı henüz bizde değil, çünkü hâlâ işlemde. Yani onun çıkardığı bu; bu, bu, bunun fiyatı farklıymış diyor. Ona bir iade işlemi yapmışlar, fiyatı şişirilmiş çünkü; oysa olması gereken-", "onem": "🔴"}, {"t": 765.9, "e": 767.1, "rol": "Kaan", "orig": "Pero nganong nag-issue ang pusilana?", "tr": "Peki bu hırdavatçı (Bajes) neden makbuz kesti öyleyse?", "onem": "🟠"}, {"t": 767.5, "e": 768.2, "rol": "Kayınvalide", "orig": "Uchinta.", "tr": "Seksen.", "onem": "⚪"}, {"t": 768.8, "e": 772.2, "rol": "Kaan", "orig": "Normally one piece is eighty. They make one twenty.", "tr": "Normalde bir adedi seksen. Onu yüz yirmi yapmışlar.", "onem": "⚪"}, {"t": 772.2, "e": 773.8, "rol": "Marissa", "orig": "What is that? 8mm?", "tr": "O ne? 8mm mi?", "onem": "⚪"}, {"t": 774.3, "e": 775.1, "rol": "Kaan", "orig": "8 mm.", "tr": "8 mm.", "onem": "⚪"}, {"t": 775.7, "e": 776.9, "rol": "Marissa", "orig": "8mm, 120?", "tr": "8mm, 120 mi?", "onem": "⚪"}, {"t": 777.2, "e": 777.6, "rol": "Kaan", "orig": "Mm-hmm.", "tr": "Evet.", "onem": "⚪"}, {"t": 778.9, "e": 781.5, "rol": "Dolandırıcı (D-)", "orig": "Tinuod diay ang resibo niya ha, na iyahat pana.", "tr": "Makbuzu gerçekmiş ha, kendisininmiş bu.", "onem": "🟠"}, {"t": 781.6, "e": 783.8, "rol": "Kayınvalide", "orig": "Mao ganini lang gihat, mao ganini ang gihat ani pud.", "tr": "İşte bu böyle kesilmiş, bu da aynı şekilde kesilmiş.", "onem": "⚪"}, {"t": 783.8, "e": 784.3, "rol": "Dolandırıcı (D-)", "orig": "La ina.", "tr": "Yok değil.", "onem": "⚪"}, {"t": 784.9, "e": 786.4, "rol": "Kayınvalide", "orig": "Dili, kani parehas silang duha.", "tr": "Hayır, bu ikisi birbirinin aynısı.", "onem": "⚪"}, {"t": 788.0, "e": 788.8, "rol": "Kaan", "orig": "Ikaw ga kupra na?", "tr": "Micir (kupra) işini sen mi aldın?", "onem": "⚪"}, {"t": 790.0, "e": 795.4, "rol": "Kayınvalide", "orig": "Nya supposed to be dili daw ni mao ang presyo kay ang mis-- mismo daw ang owner dito ang nag-ingon nga-", "tr": "Ama olması gereken fiyat bu değilmiş; çünkü buranın sahibinin kendisi öyle söyledi-", "onem": "🟠"}, {"t": 795.7, "e": 798.6, "rol": "Marissa", "orig": "Nganong diay? Asa na gi palit? Kara ba?", "tr": "Neden ki? Nereden alınmış? Bu mu?", "onem": "⚪"}, {"t": 798.8, "e": 800.4, "rol": "Kaan", "orig": "Ay aron ko man tunohin sir og screen. Ay na-", "tr": "Sana ekranda göstereyim. Şey-", "onem": "⚪"}, {"t": 800.4, "e": 801.2, "rol": "Marissa", "orig": "Kara Bajes nei?", "tr": "Bu Bajes'inki mi?", "onem": "🟠"}, {"t": 801.7, "e": 802.2, "rol": "Dolandırıcı (D-)", "orig": "Kara Bajes.", "tr": "Bajes'inki.", "onem": "🟠"}, {"t": 802.4, "e": 803.4, "rol": "Kaan", "orig": "Bajes, mari sa nagtalakod na.", "tr": "Bajes, hani şu bitişikteki.", "onem": "🟠"}, {"t": 804.2, "e": 811.8, "rol": "Marissa", "orig": "Pero kani nga price kono ni kay ang-- ang mabuhay ron nga simento is one eight five.", "tr": "Ama bu fiyat şey; şu anda çimentonun (simento) fiyatı yüz seksen beş.", "onem": "🟠"}, {"t": 811.9, "e": 812.5, "rol": "Kayınvalide", "orig": "Kani, kani-", "tr": "Bu, bu-", "onem": "⚪"}, {"t": 812.5, "e": 813.5, "rol": "Marissa", "orig": "Mas murag tunog.", "tr": "Kulağa daha mantıklı geliyor.", "onem": "⚪"}, {"t": 813.6, "e": 816.7, "rol": "Kaan", "orig": "Uh, one seventy. It was, uh, one seventy. This one-", "tr": "Yüz yetmiş. Yüz yetmişti. Bu-", "onem": "⚪"}, {"t": 817.3, "e": 818.0, "rol": "Kayınvalide", "orig": "Kani one seventy?", "tr": "Bu yüz yetmiş mi?", "onem": "⚪"}, {"t": 818.3, "e": 818.9, "rol": "Kaan", "orig": "One seventy, I'm sure.", "tr": "Yüz yetmiş, eminim.", "onem": "⚪"}, {"t": 818.9, "e": 821.3, "rol": "Kayınvalide", "orig": "This one su-- uh, supposed to be one hundred seventy.", "tr": "Bunun olması gereken fiyatı yüz yetmiş.", "onem": "🟠"}, {"t": 821.4, "e": 822.9, "rol": "Kaan", "orig": "Mm-hmm. This one, eight five.", "tr": "Evet. Bu ise seksen beş.", "onem": "⚪"}, {"t": 823.2, "e": 825.8, "rol": "Kayınvalide", "orig": "Unya iya ani ang gipangutana didto sir nga kanang kuan-", "tr": "Sonra o, orada beyefendiye şunu sordu-", "onem": "⚪"}, {"t": 825.9, "e": 844.2, "rol": "Kaan", "orig": "And we go to, we go to, uh, we go to that shop. Uh, that shop owner said, \"Yeah, I know this is not my pap-- this is my-- I know they scam you. They, they, they scam you. But this is our friend.\" They asked me-", "tr": "Ve gittik, gittik, o dükkâna gittik. O dükkânın sahibi dedi ki, \"Evet, biliyorum, bu benim makbuzum değil-- yani biliyorum, seni dolandırdılar. Seni dolandırdılar. Ama bunlar bizim arkadaşımız.\" Benden istedikleri-", "onem": "🔴"}, {"t": 844.3, "e": 844.8, "rol": "Marissa", "orig": "Pero ok ra man ang pusilana?", "tr": "Ama hırdavatçı (pusilana) tamam mıydı peki?", "onem": "⚪"}, {"t": 844.9, "e": 852.6, "rol": "Kaan", "orig": "They asked me two paper. I give the papers. After that they scam you. And I said-", "tr": "Benden iki makbuz istediler. Makbuzları verdim. Ondan sonra seni dolandırıyorlar. Ve dedim ki-", "onem": "🔴"}, {"t": 852.6, "e": 853.4, "rol": "Marissa", "orig": "It's maratos ha.", "tr": "Bayağı fazlaymış ha.", "onem": "⚪"}, {"t": 853.9, "e": 854.5, "rol": "Kaan", "orig": "And I said it-", "tr": "Ve dedim ki-", "onem": "⚪"}, {"t": 854.6, "e": 865.5, "rol": "Marissa", "orig": "One thing there bro, it's 8mm. 10mm rai. Ah, 8mm. Kay ang 12mm nasa 190 ano. So...", "tr": "Bir şey var kardeşim, bu 8mm. 10mm sadece. Ah, 8mm. Çünkü 12mm 190 civarı ya. Yani...", "onem": "⚪"}, {"t": 866.6, "e": 871.2, "rol": "Kayınvalide", "orig": "So supposed to be daw ang presyo daw ani didto kay sila na mismo nag-ingon nga eighty ra daw diha.", "tr": "Yani olması gereken fiyat şuymuş; çünkü kendileri seksen demişti orada.", "onem": "🟠"}, {"t": 871.5, "e": 873.0, "rol": "Kaan", "orig": "Ah, ikaw ang nagpalit ana?", "tr": "Ah, bunu sen mi aldın?", "onem": "⚪"}, {"t": 873.7, "e": 877.5, "rol": "Kayınvalide", "orig": "Ang katung gi-- ang katung ilang kauban ko kanang gi-panan sa-", "tr": "Şu, şu onların arkadaşı vardı, ona sipariş verildi-", "onem": "⚪"}, {"t": 877.8, "e": 879.0, "rol": "Marissa", "orig": "Ang katung giapa ung labor owner?", "tr": "Şu işçilerin sorumlusu (labor owner) mu?", "onem": "⚪"}, {"t": 880.2, "e": 880.3, "rol": "Kayınvalide", "orig": "Owner nga mo-ukan.", "tr": "İşi yapacak olan sahibi.", "onem": "🟠"}, {"t": 880.3, "e": 882.0, "rol": "Kaan", "orig": "Ah. Unsa man ini nga labor material na o-", "tr": "Ah. Bu ne, işçilik mi malzeme mi-", "onem": "⚪"}, {"t": 882.7, "e": 883.5, "rol": "Kayınvalide", "orig": "Dili, labor ra jud.", "tr": "Hayır, sadece işçilik.", "onem": "⚪"}, {"t": 883.6, "e": 886.9, "rol": "Kaan", "orig": "Labor ra? Manang na- as overpriced man pud ni.", "tr": "Sadece işçilik mi? Bu da fazla fiyatlandırılmış (overpriced).", "onem": "🟠"}, {"t": 887.1, "e": 888.1, "rol": "Dolandırıcı (D-)", "orig": "I want to show something.", "tr": "Bir şey göstermek istiyorum.", "onem": "⚪"}, {"t": 888.5, "e": 889.5, "rol": "Kaan", "orig": "Ikaw ang nagpalit ani?", "tr": "Bunu sen mi aldın?", "onem": "⚪"}, {"t": 890.2, "e": 891.8, "rol": "Dolandırıcı (D-)", "orig": "Sa liga nila ako gi nagbalas.", "tr": "Onların işi için kum taşıdım.", "onem": "⚪"}, {"t": 891.9, "e": 893.9, "rol": "Kayınvalide", "orig": "Katong mo-nagbalas. Gisugod na mo siya.", "tr": "Micir taşıyan sendin. İşe sen başladın.", "onem": "⚪"}, {"t": 894.1, "e": 894.9, "rol": "Dolandırıcı (D-)", "orig": "Sa liga nila ako.", "tr": "Onların işi için ben.", "onem": "⚪"}, {"t": 894.9, "e": 896.9, "rol": "Kayınvalide", "orig": "Gi saligan na mo siya. Nya which is-", "tr": "Sana güvendiler. Ki bu da-", "onem": "⚪"}, {"t": 897.0, "e": 901.1, "rol": "Kaan", "orig": "Mani sa ako sukob kay ano, mura sa-- mani sa ako sukob.", "tr": "Bu benim ölçtüğüm; yani, bak-- bu benim ölçtüğüm.", "onem": "⚪"}, {"t": 901.1, "e": 902.2, "rol": "Kayınvalide", "orig": "Mura siya gi-betray siya.", "tr": "Sanki ihanete uğramış gibi hissetti.", "onem": "🔴"}, {"t": 902.3, "e": 904.8, "rol": "Kaan", "orig": "Oh. Yeah, I understand.", "tr": "Evet, anlıyorum.", "onem": "⚪"}, {"t": 905.3, "e": 913.6, "rol": "Kayınvalide", "orig": "Kanang kay gisali gan na mang gud niya, nya mura siya gi-betray bitaw nga kanang-- nya na kay sila mismo ganit daw gi ingon nga kani ang presyo ani daw iya ra.", "tr": "Ona güvenmişti ya, o yüzden ihanete uğramış gibi hissetti. Çünkü dükkânın sahibi bile \"bu fiyat aslında sadece onun uydurması\" demiş.", "onem": "🔴"}, {"t": 915.6, "e": 916.6, "rol": "Marissa", "orig": "Bajes man ra ka ba?", "tr": "Bajes'ten miydi bu?", "onem": "🟠"}, {"t": 917.2, "e": 917.2, "rol": "Kayınvalide", "orig": "Mm.", "tr": "Hı-hı.", "onem": "⚪"}, {"t": 917.2, "e": 919.7, "rol": "Kaan", "orig": "Bajes. And I talked to the-", "tr": "Bajes. Ve ben onunla konuştum-", "onem": "🟠"}, {"t": 919.8, "e": 921.0, "rol": "Marissa", "orig": "So asa man ga kupra na ron?", "tr": "Peki şimdi micir nereden alınıyor?", "onem": "⚪"}, {"t": 921.6, "e": 922.5, "rol": "Kaan", "orig": "I talked to the Bajet.", "tr": "Ben Bajes'le konuştum.", "onem": "🟠"}, {"t": 923.1, "e": 923.4, "rol": "Kayınvalide", "orig": "Wala na pud.", "tr": "Artık orada da yok.", "onem": "⚪"}, {"t": 923.5, "e": 948.6, "rol": "Kaan", "orig": "Bajes said, owner said, \"Yeah, this is our friend. He will give you money. Normally this is eighty-five, but he will give you money. This is our friend. Don't go police station.\" But I go police station. And the police station, the Bajet's owner came. You know what he said? Huh? He said, \"I make that bill. I was wrong. I just make-", "tr": "Bajes, yani dükkân sahibi şöyle dedi: \"Evet, bu bizim arkadaşımız. Sana parayı geri verecek. Bunun normal fiyatı seksen beş ama sana parayı verecek. Bu bizim arkadaşımız, karakola gitme.\" Ama ben karakola gittim. Karakolda Bajes'in sahibi geldi. Ne dedi biliyor musun? Ha? \"O faturayı ben yaptım. Yanlış yaptım. Sadece yaptım-\" dedi.", "onem": "🔴"}, {"t": 948.6, "e": 949.5, "rol": "Dolandırıcı (D-)", "orig": "I put my account already.", "tr": "Hesabımı zaten koydum.", "onem": "⚪"}, {"t": 949.7, "e": 951.7, "rol": "Kaan", "orig": "The Bajet's owner lied in the police station.", "tr": "Bajes'in sahibi karakolda yalan söyledi.", "onem": "🔴"}, {"t": 951.9, "e": 953.8, "rol": "Marissa", "orig": "Sektor na sa uchinta ono binta.", "tr": "Seksende mi kaldı, yirmide mi?", "onem": "🟠"}, {"t": 953.9, "e": 962.5, "rol": "Kayınvalide", "orig": "Yang point gud sir kanang dili man gani about ka-- okay, okay let's say this. Dili siya about sa kwarta, about sa how you, uh, kanang-", "tr": "Asıl mesele şu ki beyefendi, bu aslında şeyle ilgili değil-- tamam, tamam, şöyle diyelim. Bu para meselesi değil, senin nasıl-- yani şeyle ilgili-", "onem": "⚪"}, {"t": 962.7, "e": 963.3, "rol": "Kaan", "orig": "Gi-- gi binuangan ka.", "tr": "Seni aptal yerine koydu, kandırdı.", "onem": "⚪"}, {"t": 963.4, "e": 966.2, "rol": "Kayınvalide", "orig": "Kanang binuangan ko nimo nga wala man ko nimo nagbinuang. Ani daw.", "tr": "\"Beni kandırdın\" diyor, ama ben seni kandırmadım, öyle diyor.", "onem": "⚪"}, {"t": 966.2, "e": 967.5, "rol": "Kaan", "orig": "Nakasabot, nakasabot pud ko ani ha.", "tr": "Anlıyorum, ben de bunu anlıyorum tamam mı.", "onem": "🟠"}, {"t": 967.5, "e": 970.5, "rol": "Kayınvalide", "orig": "Kani siya nga point. Pero lain pud ni siya.", "tr": "Onun demek istediği nokta bu. Ama bu ayrı bir konu.", "onem": "⚪"}, {"t": 970.6, "e": 970.9, "rol": "Kaan", "orig": "Sorry.", "tr": "Pardon.", "onem": "⚪"}, {"t": 971.1, "e": 971.6, "rol": "Kayınvalide", "orig": "Lain pud ni siya.", "tr": "Yani-", "onem": "⚪"}, {"t": 971.6, "e": 971.8, "rol": "Kaan", "orig": "So-", "tr": "Yani-", "onem": "⚪"}, {"t": 972.1, "e": 974.2, "rol": "Kayınvalide", "orig": "Gi-explain na niya tanang nga ngano-", "tr": "O bütün nedenleri açıkladı-", "onem": "⚪"}, {"t": 975.0, "e": 978.9, "rol": "Kaan", "orig": "And normally I have lots of document but I was don't know they scam me.", "tr": "Ve normalde bir sürü belgem var ama beni dolandıracaklarını bilmiyordum.", "onem": "🔴"}, {"t": 979.0, "e": 979.9, "rol": "Marissa", "orig": "Pero aka kinsa kupra ni, tawo ninyo?", "tr": "Peki micir siparişini kim verdi, sizin adamınız mı?", "onem": "⚪"}, {"t": 980.5, "e": 981.6, "rol": "Dolandırıcı (D-)", "orig": "Ay wala man.", "tr": "Yok canım.", "onem": "🟠"}, {"t": 982.4, "e": 984.2, "rol": "Kaan", "orig": "He, he was there. In the Bajet's.", "tr": "O oradaydı. Bajes'in yerinde.", "onem": "🟠"}, {"t": 984.7, "e": 985.7, "rol": "Dolandırıcı (D-)", "orig": "Dugay na man sila ni lang nag-", "tr": "Onlar zaten uzun süredir-", "onem": "⚪"}, {"t": 985.7, "e": 987.9, "rol": "Marissa", "orig": "Sila ra man na nag-- saligan iyang-", "tr": "Onlar kendi aralarında hallettiler-- ona güvenip-", "onem": "⚪"}, {"t": 988.0, "e": 990.1, "rol": "Dolandırıcı (D-)", "orig": "Saligan sa kupra, kupra. Kani trabaho ra ni.", "tr": "Micir işini ona bıraktılar, micir. Bu sadece iş.", "onem": "⚪"}, {"t": 990.1, "e": 992.9, "rol": "Kaan", "orig": "What the Bajet said? What the Bajet's owner said that day?", "tr": "Bajes ne dedi? Bajes'in sahibi o gün ne dedi?", "onem": "🟠"}, {"t": 992.9, "e": 994.5, "rol": "Dolandırıcı (D-)", "orig": "Na deliver ra, deliver. Ubra ra.", "tr": "Sadece teslimat, teslimat. İş yani.", "onem": "⚪"}, {"t": 994.5, "e": 995.6, "rol": "Kaan", "orig": "What the Bajet's owner say?", "tr": "Bajes'in sahibi ne dedi?", "onem": "🟠"}, {"t": 996.0, "e": 998.1, "rol": "Dolandırıcı (D-)", "orig": "Balas, simento, materials.", "tr": "Kum, çimento, malzemeler.", "onem": "⚪"}, {"t": 998.7, "e": 1001.5, "rol": "Kaan", "orig": "What the Bajet's owner say? Huh? What the Bajet's owner say? Say, say, to-- he will say.", "tr": "Bajes'in sahibi ne dedi? Ha? Bajes'in sahibi ne dedi? Söyle, söyle-- söyleyecek.", "onem": "🟠"}, {"t": 1001.5, "e": 1003.7, "rol": "Kayınvalide", "orig": "Unsa daw ang gi-sulti sa Bajet's kanang about ani?", "tr": "Bajes'in sahibi bu konuda ne demiş?", "onem": "🟠"}, {"t": 1003.7, "e": 1004.0, "rol": "Kaan", "orig": "Say.", "tr": "Söyle.", "onem": "⚪"}, {"t": 1004.1, "e": 1016.3, "rol": "Dolandırıcı (D-)", "orig": "Mao gi sa ganit, pag-abot namo didto, nagtan-a siya, \"Kuya, Bajes, how much this 8mm?\" Niha, niha to primero nga leading na nga eighty-four. Pag-abot kay Bajet kano-", "tr": "Şöyle dedi, oraya vardığımızda ona baktı, \"Kuya Bajes, bu 8mm ne kadar?\" dedi. Önceki fiyatı seksen dörttü. Bajes'e vardığımızda-", "onem": "🟠"}, {"t": 1016.8, "e": 1017.1, "rol": "Kaan", "orig": "Uchinta.", "tr": "Seksen.", "onem": "⚪"}, {"t": 1017.1, "e": 1029.3, "rol": "Dolandırıcı (D-)", "orig": "Nasayop ko no siya. Mao ay nasayop siya. Pero kani, kay kang-- kaning ga kupra ni, kay ilhang siya si April na. Sila rang duha. Nakabal-ot bro. Niha ana siya na wrong ko no siya. Nasayop.", "tr": "\"Yanılmışım\" dedi. İşte, yanıldı. Ama bunu micir olarak alan April'i tanıyordu. Sadece o ikisi. Anlaştılar birader. \"Yanlış yapmışım\" dedi. Yanıldı.", "onem": "🟠"}, {"t": 1029.3, "e": 1034.4, "rol": "Kaan", "orig": "Piya, iyang, iyang gi-point sir nga sukob ni sir kay tudba ani kanang binuangan.", "tr": "Onun anlatmak istediği nokta şu beyefendi, bu ölçü meselesi işte, bu kandırmaca.", "onem": "🟠"}, {"t": 1034.5, "e": 1036.6, "rol": "Kayınvalide", "orig": "Dili na mo nagsuportahan ang katunga.", "tr": "Yani sen o yarısını desteklemiyorsun, savunmuyorsun.", "onem": "⚪"}, {"t": 1036.6, "e": 1037.6, "rol": "Dolandırıcı (D-)", "orig": "Di ana nagsuportahan.", "tr": "Onu desteklemiyorum.", "onem": "⚪"}, {"t": 1037.7, "e": 1039.4, "rol": "Kayınvalide", "orig": "Nya kanang unsa gi tawag ani-", "tr": "Peki şeye ne diyorsun-", "onem": "⚪"}, {"t": 1039.4, "e": 1047.9, "rol": "Kaan", "orig": "Di may point pud sa, kay ini lain pud ni kanang nasab- kanang pisagda mayro'n sa gamot basta binuangan ka, ma-apuan mo ikaw.", "tr": "Onun da bir noktası var, çünkü bu da ayrı bir mesele-- kökünde şu var: madem kandırıyorsun, sonunda yakalanırsın.", "onem": "⚪"}, {"t": 1048.3, "e": 1051.5, "rol": "Kayınvalide", "orig": "Ogra na mo ikaw, tarong. Ogra mo ikaw tarong. Katong migtarong. Sobra sobra mo ikaw tarong.", "tr": "Fazla dürüstlük taslıyorsun. Aşırı dürüst gibi davranıyorsun. Dürüst geçinenden. Gereğinden fazla dürüst geçiniyorsun.", "onem": "⚪"}, {"t": 1052.0, "e": 1079.8, "rol": "Kaan", "orig": "Kuya, kuya, kuya, kuya. Six hundred, six thousand, it's not a problem. I am not waiting for that. Yesterday, I was, I was know, okay? I was know, I was know that only Alper is scam me. And I told him yesterday, \"Yeah, why you don't protect me? How many times Alper scam me? How many times Alper scam? Why you don't protect me?\" I said him. After that-", "tr": "Kuya, kuya, kuya, kuya. Altı yüz, altı bin, sorun değil. Ben onun peşinde değilim. Dün, ben biliyordum, tamam mı? Biliyordum, sadece Alper'in beni dolandırdığını biliyordum. Ve dün ona dedim ki: \"Evet, neden beni korumuyorsun? Alper beni kaç kez dolandırdı? Alper kaç kez dolandırdı? Neden beni korumuyorsun?\" Ona böyle söyledim. Ondan sonra-", "onem": "🔴"}, {"t": 1079.9, "e": 1081.4, "rol": "Dolandırıcı (D-)", "orig": "Gi ilhan na ra mi kay taga-", "tr": "Bizi tanıdıkları için sadece-", "onem": "⚪"}, {"t": 1081.7, "e": 1086.5, "rol": "Kaan", "orig": "Piya, iyang gi-kuan nga dili ko na unya mo iprotekahan siya bang diay ra'g trabaho niya.", "tr": "Onun demek istediği, \"Bundan sonra onu korumam, sonuçta bu sadece onun işiydi\" gibi.", "onem": "⚪"}, {"t": 1086.6, "e": 1088.7, "rol": "Kayınvalide", "orig": "After that, I, I give-", "tr": "Ondan sonra, ben verdim-", "onem": "⚪"}, {"t": 1088.8, "e": 1091.8, "rol": "Dolandırıcı (D-)", "orig": "Mo siya na ko sa mo-obra, mo ilabot ko, mag-deliver siya, ug sigohod siya.", "tr": "O bana işi yaptıracaktı, ben karışacaktım, o teslimatı yapacaktı ve işi başlatacaktı.", "onem": "🟠"}, {"t": 1092.0, "e": 1094.8, "rol": "Kaan", "orig": "Asa man nay kasugod? Para ka mo rai gi sugod?", "tr": "İşi kim başlatacaktı? Sen mi başlattın?", "onem": "🟠"}, {"t": 1094.9, "e": 1096.4, "rol": "Kayınvalide", "orig": "Sa diha nay kasugod.", "tr": "İşi orada başlatacaktı.", "onem": "🟠"}, {"t": 1096.4, "e": 1097.0, "rol": "Dolandırıcı (D-)", "orig": "Dili siya--", "tr": "O değil--", "onem": "⚪"}, {"t": 1098.2, "e": 1103.3, "rol": "Kayınvalide", "orig": "Unsa iyang lista, siyang mo-kua. Nagkasaligan e pud siya.", "tr": "Onun listesi vardı, alımı o yapacaktı. Ona da güvenilmişti.", "onem": "🟠"}, {"t": 1103.6, "e": 1104.2, "rol": "Kaan", "orig": "Pero ini si Taka-", "tr": "Ama bu Taka-", "onem": "⚪"}, {"t": 1104.4, "e": 1107.7, "rol": "Kayınvalide", "orig": "Kaila na pud bitaw, kaila na man gud, kaila sila na.", "tr": "Tanışıyorlardı zaten, birbirlerini tanıyorlardı, tanışıyorlardı.", "onem": "⚪"}, {"t": 1107.8, "e": 1196.0, "rol": "Kaan", "orig": "And then I give, I give money to Etec. I said, Etec, Etec, go here have ballast seller. Go there and order the ballast. Ah, sorry. After that, he's, uh, Etec said, \"I order ballast, uh, but 50 peso transfer money.\" But kuya, it doesn't need 50 peso transfer money. Are you sure you go that woman? Etec said, \"Yes, I go that woman. I give the money that woman.\" I said, \"No, you are lying. That, that, that you give who?\" I learn after that Etec said, uh, I give him. And then I came here. I came here. I take his phones directly. I said, \"You order from where?\" He lie again. He lie again. After that, I go car. I go car. I take the Holy Bible. I go car. I take the Holy Bible, and I said, \"Put your hands.\" Everybody is here. Sit down. And I want, I want, I want, uh, you will, uh, watch this video because-", "tr": "Sonra ben Etec'e para verdim. Dedim ki: \"Etec, Etec, buraya git, micir satan bir kadın var. Oraya git ve micir siparişi ver.\" Ah, pardon. Ondan sonra Etec dedi ki: \"Micir sipariş ettim ama 50 peso havale masrafı var.\" Ama kuya, 50 peso havale masrafı gerekmez ki. Emin misin o kadına gittiğine? Etec dedi ki: \"Evet, o kadına gittim. Parayı o kadına verdim.\" Ben dedim ki: \"Hayır, yalan söylüyorsun. Onu kime verdin?\" Sonra öğrendim ki Etec-- ona verdiğini söyledi. Sonra buraya geldim. Buraya geldim. Telefonlarını doğrudan aldım. \"Nereden sipariş verdin?\" dedim. Yine yalan söyledi. Yine yalan söyledi. Ondan sonra arabaya gittim. Arabaya gittim. Kutsal Kitabı, İncil'i aldım. Arabaya gittim. İncil'i aldım ve dedim ki: \"Ellerinizi koyun.\" Herkes burada. Oturun. Ve istiyorum ki, istiyorum ki bu videoyu izleyin çünkü-", "onem": "🔴"}, {"t": 1196.2, "e": 1196.5, "rol": "Lider Uzlaşmacı (L.U)", "orig": "So-", "tr": "Yani-", "onem": "⚪"}, {"t": 1196.9, "e": 1209.0, "rol": "Kaan", "orig": "Everybody scam us, and I want to trust him, but he make the video. Look. Look. This is two days ago.", "tr": "Herkes bizi dolandırdı, ben ona güvenmek istiyordum ama o videoyu çekmiş işte. Bakın. Bakın. Bu iki gün önce.", "onem": "🔴"}, {"t": 1212.4, "e": 1225.4, "rol": "Lider Uzlaşmacı (L.U)", "orig": "So wait. Pilna naging nabayad ani na.", "tr": "Bir dakika durun. Bunun için ne kadar ödenmiş?", "onem": "⚪"}, {"t": 1227.2, "e": 1230.9, "rol": "Kayınvalide", "orig": "Sa, sa katong sa una namong kuno ani, una namo sa-", "tr": "İlk anlaşmamızda, en baştaki-", "onem": "🟠"}, {"t": 1230.9, "e": 1233.7, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Di, example lang. Kay sa ikaduha na lang.", "tr": "Hayır, sadece örnek olsun diye. İkincisine bakalım biz.", "onem": "⚪"}, {"t": 1234.1, "e": 1235.4, "rol": "Kayınvalide", "orig": "Sa ikaduha na lang.", "tr": "Sadece ikincisine.", "onem": "⚪"}, {"t": 1235.4, "e": 1237.0, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Sa ikaduha na lang.", "tr": "Sadece ikincisine bakalım.", "onem": "⚪"}, {"t": 1238.5, "e": 1242.6, "rol": "Kayınvalide", "orig": "Among sabot which is sa atok, sa atok-", "tr": "Bizim anlaşmamız çatı içindi, çatı-", "onem": "🟠"}, {"t": 1242.6, "e": 1243.2, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Paminawa", "tr": "Dinle.", "onem": "⚪"}, {"t": 1243.2, "e": 1243.9, "rol": "Kayınvalide", "orig": "... nga kinsimil.", "tr": "... o kadardı işte.", "onem": "⚪"}, {"t": 1244.4, "e": 1245.0, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh.", "tr": "Tamam.", "onem": "⚪"}, {"t": 1245.1, "e": 1247.1, "rol": "Kayınvalide", "orig": "Kinsimil. Na naka-CA na man si siya-", "tr": "İşte o kadar. O da avans (CA) almıştı zaten-", "onem": "🟠"}, {"t": 1247.4, "e": 1248.9, "rol": "Kaan", "orig": "That, that I give five thousand five hundred.", "tr": "Ona beş bin beş yüz verdim.", "onem": "⚪"}, {"t": 1249.0, "e": 1252.0, "rol": "Kayınvalide", "orig": "Oh. Naka-CA na man si siya ug five thousand five hundred.", "tr": "Evet. Beş bin beş yüz avans almıştı zaten.", "onem": "🟠"}, {"t": 1252.8, "e": 1252.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 1252.9, "e": 1256.3, "rol": "Kayınvalide", "orig": "Which is among sabot manun niya, ihatag dinamu.", "tr": "Anlaşmamıza göre, geri kalanını ona verecektik.", "onem": "🟠"}, {"t": 1256.9, "e": 1258.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Okay. Nahuman na wa? Five thousand five hundred-", "tr": "Tamam. İş bitti mi peki? Beş bin beş yüz-", "onem": "⚪"}, {"t": 1259.0, "e": 1275.0, "rol": "Kayınvalide", "orig": "Ihatag dinamu, sir. Pero 20%, dili 100, uh, 20% kami ang mo ku-- amo ni siya. Kay dili ma-- dili mo ko ka-sure kung mahuman ba gani na ud dili. So bale, kung for example, hatagan na ko siya og, uh, appreciation-", "tr": "Verecektik beyefendi. Ama %20'yi, tamamını değil, %20'sini biz tutacağız, o kısmı biz tutuyoruz. Çünkü işin gerçekten bitip bitmeyeceğinden emin olamıyorum. Yani mesela ona bir şükran payı (appreciation) verirsek-", "onem": "🔴"}, {"t": 1275.0, "e": 1275.2, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Uh, full, full payment. Full payment.", "tr": "Tam ödeme, tam ödeme yani.", "onem": "⚪"}, {"t": 1276.2, "e": 1278.0, "rol": "Kayınvalide", "orig": "Oh. Dili na ko siya mahatagan og full payment sa-", "tr": "Evet. Ona tam ödemeyi yapmam mümkün değil-", "onem": "⚪"}, {"t": 1278.8, "e": 1279.1, "rol": "Kaan", "orig": "Oh, oh.", "tr": "Evet, evet.", "onem": "⚪"}, {"t": 1279.1, "e": 1280.5, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Di, mo pa man nahuman.", "tr": "Ama iş bitmiş sonuçta.", "onem": "⚪"}, {"t": 1280.5, "e": 1280.5, "rol": "Kayınvalide", "orig": "Mo pa man nahuman.", "tr": "İş bitmiş, evet.", "onem": "⚪"}, {"t": 1280.8, "e": 1281.1, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 1281.2, "e": 1284.6, "rol": "Kayınvalide", "orig": "So bale akooy tigtigum. Akooy tigumun na mo tanan.", "tr": "O yüzden parayı ben toplarım. Hepsini ben toplarım.", "onem": "🔴"}, {"t": 1285.4, "e": 1286.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Nako, nako'y suggestion na ni.", "tr": "Benim, benim bir önerim var buna.", "onem": "⚪"}, {"t": 1287.0, "e": 1287.6, "rol": "Kayınvalide", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 1287.6, "e": 1289.5, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Napasa, wala pa mang mahuman ang topic nako.", "tr": "Devam et, benim konum daha bitmedi.", "onem": "⚪"}, {"t": 1290.7, "e": 1290.9, "rol": "Kayınvalide", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 1291.6, "e": 1295.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Ang, ang imong buhaton, pila ka tawo imong taoh karon?", "tr": "Şöyle yapacaksın: şu an yanında kaç kişi çalışıyor?", "onem": "🟠"}, {"t": 1296.5, "e": 1297.2, "rol": "Kaan", "orig": "Walo mi na.", "tr": "Sekiz kişiyiz.", "onem": "⚪"}, {"t": 1297.3, "e": 1310.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh, walo. Sa na imong walo, bata na ni mo murag payroll ba kada semana. Niyag lawana biya og pilandlaw, niyag portal. Mao ra na imong kuhaon para dili niyo na alkansin.", "tr": "Tamam, sekiz. Bu sekiz kisiye, her hafta bir bordro gibi odeme yapilsin. Sadece o kadarini alsinlar ki zarar etmeyin.", "onem": "🟠"}, {"t": 1311.0, "e": 1314.2, "rol": "Kaan", "orig": "Mo, mo, mosugat ra mo nga sila gi apoy mo trabaho.", "tr": "Ama işe girişmelerini onlar kabul eder mi?", "onem": "⚪"}, {"t": 1314.6, "e": 1315.9, "rol": "Kayınvalide", "orig": "Dili man siya mosug-", "tr": "Hayır, o kabul etmez ki-", "onem": "⚪"}, {"t": 1316.0, "e": 1321.8, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Ah, dili, dili, wad. Mo man nigo dili na man sa mosugot nga sila gi apoy mo trabaho.", "tr": "Yok yok, hayır. Onların işe girişmesini o kabul etmez ki.", "onem": "⚪"}, {"t": 1322.0, "e": 1322.8, "rol": "Kaan", "orig": "Oh, dili na. Manad-", "tr": "Evet, etmez. O zaman-", "onem": "⚪"}, {"t": 1323.0, "e": 1323.0, "rol": "Kayınvalide", "orig": "Dili na.", "tr": "Etmez.", "onem": "⚪"}, {"t": 1323.1, "e": 1324.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh, so ang imong gireklamo unsa mo-", "tr": "Peki senin şikayetin tam olarak ne?", "onem": "⚪"}, {"t": 1325.5, "e": 1328.2, "rol": "Kayınvalide", "orig": "They are asking us unla di ba mag-start na.", "tr": "Bizden (yeniden) baslamamizi istiyorlar, oyle degil mi?", "onem": "⚪"}, {"t": 1328.2, "e": 1329.2, "rol": "Kaan", "orig": "Sim de. Kuya.", "tr": "Öyle. Ağabey.", "onem": "⚪"}, {"t": 1329.8, "e": 1331.9, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Isa. Amino si, si madam.", "tr": "Bir. Şu hanım, madam.", "onem": "⚪"}, {"t": 1332.0, "e": 1332.4, "rol": "Kayınvalide", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 1332.5, "e": 1333.7, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Unsa imong gireklamo?", "tr": "Senin şikayetin ne?", "onem": "⚪"}], +TL_tr:[{"t": 0.0, "e": 10.635, "rol": "Uzlaşmacı (U)", "orig": "Don't, don't, don't, don't fight, okay? And I will never contact you. Huh? Are you rapper? Huh? So I think you know sa salary of your workers.", "tr": "Sakın, sakın, sakın kavga etmeyin, tamam mı? Sizinle bir daha asla temasa geçmeyeceğim. Ha? Sen rapçi misin? Ha? Neyse, sanırım işçilerinin ücretini biliyorsun.", "onem": "⚪"}, {"t": 10.635, "e": 13.421, "rol": "Yaşlı adam (V)", "orig": "Can I explain? Can I explain?", "tr": "Açıklayabilir miyim? İzin verin anlatayım.", "onem": "🟠"}, {"t": 13.421, "e": 18.065, "rol": "Uzlaşmacı (U)", "orig": "Ah, before we continue, just listen first then we first dis-- ah, explain the worker about the salary. So can you explain?", "tr": "Devam etmeden önce sadece dinle, önce şunu... işçiye ücreti anlat. Anlatabilir misin?", "onem": "🟠"}, {"t": 18.065, "e": 35.248, "rol": "Yaşlı adam (V)", "orig": "Ang, ang among sabutan guna primero besa sa trabaho po sir. Kanang primero yung duty nila sa nagsabot sila 40. Ona sir ang primero yung trabaho. Dayon, na sige ang trabaho, sige ang trabaho, nadako na ang kuha, pagbalik nako-", "tr": "Bizim anlaşmamız işin en başında şöyleydi beyefendi. En başta işe girdiklerinde 40 (bin) diye anlaşmışlardı. İlk baştaki iş buydu beyefendi. Sonra iş ilerledi, ilerledi, alınan miktar büyüdü; ben döndüğümde...", "onem": "🟠"}, {"t": 35.248, "e": 36.455, "rol": "Uzlaşmacı (U)", "orig": "Saan nakuha?", "tr": "Nereden alındı?", "onem": "⚪"}, {"t": 36.455, "e": 47.88, "rol": "Yaşlı adam (V)", "orig": "Primero lang first duty, nakuha sila mang singko sa flooring. Dayon, nangita siyang tawo, yang ing kuha. Ona na, ona sige tuyo ang trabaho, sige trabaho na.", "tr": "Sadece ilk vardiyada zemin işinden singko (5 bin) aldılar. Sonra adam işçi aradı, işte öyle alındı. İşte o zaman iş devam etti, iş sürdü.", "onem": "⚪"}, {"t": 47.88, "e": 48.994, "rol": "Uzlaşmacı (U)", "orig": "Tapos kay?", "tr": "Sonra ne oldu?", "onem": "⚪"}, {"t": 48.994, "e": 67.245, "rol": "Yaşlı adam (V)", "orig": "Nangita bi ko gayuna kuan na unsa man niya pakyo ani adi, unsa may walay labot. Mona siya, suot siya. Tas dayon moni, tas dayon moni muna, walay ties ako ha. Iklano ko si, at si kuan na, na labi mang ties ko, na kansi kay nimo. Napila, duty na gyap-", "tr": "Ben de sordum, bu işin göturusu (pakyaw) ne kadar, neler dahil değil diye. O ayrı, kendi başına. Sonra dedim ki, benim fayansla (tiles) işim yok. Fayans işini üstlendim ama o senin hesabına. Kaç gün oldu, çalıştım...", "onem": "⚪"}, {"t": 67.245, "e": 70.96, "rol": "Kayınvalide", "orig": "No, wala pa na ang kuan o, wala pa na ang, wala pa kami ingon kansi gyud.", "tr": "Hayır, o daha yok, o daha... daha kesin bir şey söylemedik.", "onem": "⚪"}, {"t": 70.96, "e": 72.493, "rol": "Uzlaşmacı (U)", "orig": "Wait, wait. He will put him, guys.", "tr": "Durun, durun. O anlatacak.", "onem": "🟠"}, {"t": 72.493, "e": 73.607, "rol": "Yaşlı adam (V)", "orig": "Sige, sige.", "tr": "Tamam, tamam.", "onem": "⚪"}, {"t": 73.607, "e": 76.626, "rol": "Uzlaşmacı (U)", "orig": "Wait. I have every bit of this. He will put him.", "tr": "Durun. Her ayrıntısını dinliyorum. Bırakın anlatsın.", "onem": "⚪"}, {"t": 76.626, "e": 89.118, "rol": "Yaşlı adam (V)", "orig": "Kuan day ko, nabuhat singko, pero gyapo na pila ka adlaw nawala sila na, bilang ako na nay nasalo. Na sige gyud ko, kuan sa kong nahuna, nga lakansi gyud. Na-", "tr": "Ben de çalıştım, singko (5 bin) iş yaptım, ama günlerce onlar ortada yoktu, yükü ben üstlendim. Devam ettim, düşündüm ki kesin (bir hesap) lazım. Ve...", "onem": "⚪"}, {"t": 89.118, "e": 97.245, "rol": "Uzlaşmacı (U)", "orig": "Yes. Ikaw una, ikaw una nagpakyo 'no? Sa, ang primero lang pakyo 40. 'No?", "tr": "Evet. Önce sen, ilk göturu (pakyaw) anlaşmasını sen yaptın, değil mi? İlk göturu 40 (bin)'di. Değil mi?", "onem": "🟠"}, {"t": 97.245, "e": 98.545, "rol": "Yaşlı adam (V)", "orig": "May labot tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 98.545, "e": 99.196, "rol": "Uzlaşmacı (U)", "orig": "Ha?", "tr": "Ha?", "onem": "⚪"}, {"t": 99.196, "e": 100.403, "rol": "Yaşlı adam (V)", "orig": "May labot sa tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 100.403, "e": 101.518, "rol": "Uzlaşmacı (U)", "orig": "May labot tiles.", "tr": "Fayans dahil.", "onem": "⚪"}, {"t": 101.518, "e": 105.14, "rol": "Kayınvalide", "orig": "Unsa kay walay labot tiles kuya? Ning art-- 30 ra 'ko.", "tr": "Nasıl fayans dahil olmaz kuya? O bu... 30 (bin)'di benimki.", "onem": "🟠"}, {"t": 105.14, "e": 106.487, "rol": "Uzlaşmacı (U)", "orig": "Sige, sige, sige.", "tr": "Tamam, tamam, tamam.", "onem": "⚪"}, {"t": 106.487, "e": 110.899, "rol": "Yaşlı adam (V)", "orig": "Aw. Bitchok. 40 gitanan na las tiles.", "tr": "Yok. 40 (bin), fayans dahil olarak konuşulmuştu.", "onem": "🟠"}, {"t": 110.899, "e": 112.895, "rol": "Kayınvalide", "orig": "Na, nganong imong kaway labot sa tiles?", "tr": "Peki, fayansla ne işin var senin?", "onem": "⚪"}, {"t": 112.895, "e": 115.217, "rol": "Yaşlı adam (V)", "orig": "Dili, 30 ra man ang sa-", "tr": "Hayır, 30 (bin)'di sadece...", "onem": "🟠"}, {"t": 115.217, "e": 116.657, "rol": "Uzlaşmacı (U)", "orig": "Mana 40 ra dan?", "tr": "Yani 40 (bin) miydi?", "onem": "🟠"}, {"t": 116.657, "e": 117.4, "rol": "Yaşlı adam (V)", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 117.4, "e": 119.49, "rol": "Uzlaşmacı (U)", "orig": "So sa 40, pila naay nakuhang kwarta?", "tr": "Peki 40 (bin)'den ne kadar para aldın?", "onem": "🟠"}, {"t": 119.49, "e": 126.084, "rol": "Yaşlı adam (V)", "orig": "Kuan ra mang gud ang bahin nako, pag-kua ani, bahin ni kanang corporation mana mo.", "tr": "Bana düşen paydı, ben aldığımda... bu iş sizin şirketin (corporation) hesabına.", "onem": "⚪"}, {"t": 126.084, "e": 128.917, "rol": "Uzlaşmacı (U)", "orig": "Dili, plano ha, ikaw may contractor.", "tr": "Hayır, dur bakalım, müteahhit (contractor) sensin.", "onem": "⚪"}, {"t": 128.917, "e": 130.496, "rol": "Yaşlı adam (V)", "orig": "Kuan ni, corporation mana mo.", "tr": "Bu iş sizin şirketin.", "onem": "⚪"}, {"t": 130.496, "e": 132.168, "rol": "Uzlaşmacı (U)", "orig": "You know how much-", "tr": "Ne kadar olduğunu biliyor musun...", "onem": "⚪"}, {"t": 132.168, "e": 136.394, "rol": "Yaşlı adam (V)", "orig": "Dili, inadit mane. Kuan ang nabali na mo tanan, 20.", "tr": "Hayır, öyle değil. Toplam elime geçen 20 (bin) oldu.", "onem": "🔴"}, {"t": 136.394, "e": 137.509, "rol": "Uzlaşmacı (U)", "orig": "So 20.", "tr": "Yani 20 (bin).", "onem": "🟠"}, {"t": 137.509, "e": 138.298, "rol": "Yaşlı adam (V)", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 138.298, "e": 139.831, "rol": "Uzlaşmacı (U)", "orig": "Excuse me. So 20.", "tr": "Pardon. Yani 20 (bin).", "onem": "🟠"}, {"t": 139.831, "e": 140.899, "rol": "Yaşlı adam (V)", "orig": "20.", "tr": "20 (bin).", "onem": "🟠"}, {"t": 140.899, "e": 142.013, "rol": "Kayınvalide", "orig": "Sa naapasa.", "tr": "Alınmış olan.", "onem": "⚪"}, {"t": 142.013, "e": 143.546, "rol": "Yaşlı adam (V)", "orig": "Oh, naap-naapasa.", "tr": "Evet, alınmış olan.", "onem": "⚪"}, {"t": 143.546, "e": 144.567, "rol": "Kayınvalide", "orig": "Naapasa man.", "tr": "Alınmış olan.", "onem": "⚪"}, {"t": 144.567, "e": 149.304, "rol": "Uzlaşmacı (U)", "orig": "Oh, naapa. So after sir, mikakuha ka 20, gihunang ga?", "tr": "Tamam, geçtin yani. Peki beyefendi, 20 bini aldın, ha? Bunu almıştın değil mi?", "onem": "🟠"}, {"t": 149.304, "e": 155.063, "rol": "Yaşlı adam (V)", "orig": "Wala, ab-- hunang nako atong paghumagbu sa ligi kay naa man siya, sige man siya-", "tr": "Hayır, o parayı işi bitirirken almıştım çünkü o oradaydı, sürekli oradaydı-", "onem": "⚪"}, {"t": 155.063, "e": 156.967, "rol": "Uzlaşmacı (U)", "orig": "Para sa'n ay nagpaliwanag ka?", "tr": "Peki niye böyle açıklama yapıyorsun?", "onem": "⚪"}, {"t": 156.967, "e": 176.1, "rol": "Yaşlı adam (V)", "orig": "Kay siya, lain man kuno. Mumpakyo man pud si sa lain diay sa atop siya mopakyo. Nya, karon, mopakyo man diay, ako man ta gyuy mopakyo pud anang atop tanan kay finish kita tanan baga. Nabadug ko pud tanan. Nya kay mopakyo man pud si sa lain diay, nya maayo day to sige sa-- yan.", "tr": "Çünkü o, çatı ayrı bir işmiş. Adam çatıyı başkalarına götürü verecekmiş. Hâlbuki ben zaten hepsini bitirmiştim, o çatıyı da ben göturu alabilirdim; her işi bitirdim çünkü. Ama o çatıyı başkasına verecekmiş, \"iyi, tamam, olsun\" dedik işte.", "onem": "⚪"}, {"t": 176.1, "e": 179.351, "rol": "Kayınvalide", "orig": "Sa side nila, sila na awra nagkasabot.", "tr": "O çatı işi onların kendi aralarında anlaştığı ayrı bir şey.", "onem": "🟠"}, {"t": 179.351, "e": 180.326, "rol": "Yaşlı adam (V)", "orig": "Mm-hmm.", "tr": "Hı-hı.", "onem": "⚪"}, {"t": 180.326, "e": 182.741, "rol": "Kayınvalide", "orig": "Pero sa amoh nagkasabot naman mi daan.", "tr": "Ama biz kendi aramızda çoktan anlaşmıştık.", "onem": "🟠"}, {"t": 182.741, "e": 183.345, "rol": "Yaşlı adam (V)", "orig": "Ah.", "tr": "Ah.", "onem": "⚪"}, {"t": 183.345, "e": 190.032, "rol": "Uzlaşmacı (U)", "orig": "Di, dili ba. Ang kamong tang duha, kamo tay nagkasabot. Wala namo tay slay kuan na ani. Kay ang pakyo nimo, bali gisabot mo na niya.", "tr": "Değil mi ama. Sizin ikiniz, siz anlaştınız. Bunda başka birinin işi yok. Çünkü senin göturu işini onunla anlaşmıştın.", "onem": "🟠"}, {"t": 190.032, "e": 191.425, "rol": "Kayınvalide", "orig": "Ibiha-an man mi.", "tr": "Bizi bırakıp gittiler.", "onem": "⚪"}, {"t": 191.425, "e": 197.88, "rol": "Yaşlı adam (V)", "orig": "Pero o, kanang sa ilahang nga sa atop, wala na man kuan na kay ilahang sabot, sila man-", "tr": "Ama işte, o çatı olayı bizimle ilgili değildi; o onların anlaşmasıydı, onlar-", "onem": "🟠"}, {"t": 197.88, "e": 200.017, "rol": "Uzlaşmacı (U)", "orig": "So ang kanang atop, kamo ang nagkasabot?", "tr": "Yani o çatı işini siz mi anlaştınız?", "onem": "🟠"}, {"t": 200.017, "e": 201.085, "rol": "Kayınvalide", "orig": "Yes, sir.", "tr": "Evet, efendim.", "onem": "⚪"}, {"t": 201.085, "e": 201.921, "rol": "Uzlaşmacı (U)", "orig": "Ah, okay.", "tr": "Evet.", "onem": "⚪"}, {"t": 201.921, "e": 202.617, "rol": "Kayınvalide", "orig": "Yes.", "tr": "Evet.", "onem": "⚪"}, {"t": 202.617, "e": 204.707, "rol": "Uzlaşmacı (U)", "orig": "So karong 40, walay labot atop?", "tr": "Yani bu 40 binin içinde çatı yok, öyle mi?", "onem": "🟠"}, {"t": 204.707, "e": 205.45, "rol": "Yaşlı adam (V)", "orig": "Wala.", "tr": "Yok.", "onem": "⚪"}, {"t": 205.45, "e": 206.1, "rol": "Kayınvalide", "orig": "Wala.", "tr": "Yok.", "onem": "⚪"}, {"t": 206.1, "e": 207.494, "rol": "Yaşlı adam (V)", "orig": "Tiles ra.", "tr": "Sadece fayans.", "onem": "⚪"}, {"t": 207.494, "e": 208.562, "rol": "Uzlaşmacı (U)", "orig": "Walang labot.", "tr": "Dahil değil.", "onem": "⚪"}, {"t": 208.562, "e": 211.348, "rol": "Kayınvalide", "orig": "Kay wala naman na sila, gibiyaan man mi nila.", "tr": "Çünkü onlar kalmadı zaten, bizi bırakıp gittiler.", "onem": "⚪"}, {"t": 211.348, "e": 212.973, "rol": "Yaşlı adam (V)", "orig": "Wala, gibiyaan na man sila kay-", "tr": "Evet, gittiler çünkü-", "onem": "⚪"}, {"t": 212.973, "e": 214.227, "rol": "Uzlaşmacı (U)", "orig": "Kyam nakuhang mga sal-", "tr": "Ne kadar para aldın-", "onem": "⚪"}, {"t": 214.227, "e": 215.203, "rol": "Yaşlı adam (V)", "orig": "Kayayo gud-", "tr": "Çok az-", "onem": "⚪"}, {"t": 215.203, "e": 217.246, "rol": "Uzlaşmacı (U)", "orig": "So pagbiya ni mo, pila imo nakuhang kwarta?", "tr": "Yani onlar gidince sen ne kadar para aldın?", "onem": "⚪"}, {"t": 217.246, "e": 220.172, "rol": "Yaşlı adam (V)", "orig": "20 ra gitan. 20 ra gyud.", "tr": "Sadece 20 aldım. Sadece 20 bin.", "onem": "🟠"}, {"t": 220.172, "e": 222.261, "rol": "Uzlaşmacı (U)", "orig": "Pero imong natrabaho kaabot og balig 20?", "tr": "Ama yaptığın iş 20 bine denk geliyor mu?", "onem": "🟠"}, {"t": 222.261, "e": 223.004, "rol": "Kayınvalide", "orig": "Wala.", "tr": "Hayır.", "onem": "⚪"}, {"t": 223.004, "e": 225.652, "rol": "Yaşlı adam (V)", "orig": "Dala tanang na ligi. Una.", "tr": "Bütün işi ben götürdüm. Baştan.", "onem": "⚪"}, {"t": 225.652, "e": 228.252, "rol": "Uzlaşmacı (U)", "orig": "So, so unsa man ang reason nga imong gibiyaan?", "tr": "Peki onların işi bırakıp gitmesinin sebebi neydi?", "onem": "⚪"}, {"t": 228.252, "e": 232.478, "rol": "Yaşlı adam (V)", "orig": "Wala kay naa na mang budsyagud nya, daghan na kay langgas.", "tr": "Sebep yok, sadece orada çok kavga gürültü vardı, çok laf oldu.", "onem": "⚪"}, {"t": 232.478, "e": 239.676, "rol": "Uzlaşmacı (U)", "orig": "Dili, dili sa nga naa sila. Usa na sa ningsulod sila, ay ko ingon, wala kay gibohang ningsulod sila.", "tr": "Hayır, onlar oradaydı ya. Sonradan başkaları geldi diye; ben demedim ki, sen bir şey yapmadın diye başkaları geldi.", "onem": "⚪"}, {"t": 239.676, "e": 245.249, "rol": "Yaşlı adam (V)", "orig": "Kaw ang bang kay-- ako may nakua kay nila. Puro mo ang kuha.", "tr": "Sen diyorsun ki- ben onlardan bir şey aldım. Hâlbuki hepsini sen aldın.", "onem": "⚪"}, {"t": 245.249, "e": 250.125, "rol": "Uzlaşmacı (U)", "orig": "Mgane, na ay ko ingon, naa na sila. Ikaw pa man gyud nagkuha nya, miingon kang wala sila.", "tr": "Yahu, ben diyorum ki onlar oradaydı. Parayı da sen aldın, ama sonra \"onlar yoktu\" diyorsun.", "onem": "⚪"}, {"t": 250.125, "e": 252.587, "rol": "Yaşlı adam (V)", "orig": "Kaw pakyo daro, nagabado ko.", "tr": "Sen göturu iş dedin ya, ben de çalıştım.", "onem": "⚪"}, {"t": 252.587, "e": 253.933, "rol": "Uzlaşmacı (U)", "orig": "Ay ko ingon, ang aking trabaho.", "tr": "Ben kendi işimi diyorum.", "onem": "⚪"}, {"t": 253.933, "e": 257.834, "rol": "Yaşlı adam (V)", "orig": "Lain man ila kun ako unta mismo ang mopakyo tanan.", "tr": "Onlarınki ayrıydı; keşke bütün işi ben göturu alsaydım.", "onem": "⚪"}, {"t": 257.834, "e": 264.986, "rol": "Uzlaşmacı (U)", "orig": "Dili. Dapat unta, ang katoy nang transaction nga 40, so iyo ang gitangyo man, nya bahala nagkasabot mo.", "tr": "Hayır. Asıl olması gereken şuydu: anlaşma 40 bindi, o sana teklif edildi, gerisini kendi aranızda anlaştınız.", "onem": "🟠"}, {"t": 264.986, "e": 266.844, "rol": "Yaşlı adam (V)", "orig": "Maorgani ang taa moong kay-", "tr": "İş düzene girecekti çünkü-", "onem": "⚪"}, {"t": 266.844, "e": 267.912, "rol": "Uzlaşmacı (U)", "orig": "Oh so ganon-", "tr": "Ha, öyle mi-", "onem": "⚪"}, {"t": 267.912, "e": 271.209, "rol": "Yaşlı adam (V)", "orig": "Gipamiyaa na man ko sa among kauban. Wa na man koy mang-", "tr": "Yardımcılarım beni bırakıp gitti. Kimsem kalmadı-", "onem": "⚪"}, {"t": 271.209, "e": 272.417, "rol": "Uzlaşmacı (U)", "orig": "Anong labot-", "tr": "Ne alakası var-", "onem": "⚪"}, {"t": 272.417, "e": 281.008, "rol": "Yaşlı adam (V)", "orig": "Kauban helper. Kinsa na lang, kami na lang duha pod. Wa na. Nakaroan na ta lang.", "tr": "Yardımcı işçiler yani. Kimse kalmadı, sadece biz iki kişi kaldık. Başka kimse yok. Öylece kaldık işte.", "onem": "⚪"}, {"t": 281.008, "e": 282.308, "rol": "Uzlaşmacı (U)", "orig": "Nakaroan na ta man.", "tr": "Öylece kalakaldınız yani.", "onem": "⚪"}, {"t": 282.308, "e": 283.562, "rol": "Yaşlı adam (V)", "orig": "Nawala na man.", "tr": "Herkes gitti.", "onem": "⚪"}, {"t": 283.562, "e": 285.002, "rol": "Uzlaşmacı (U)", "orig": "So 40 'no?", "tr": "Yani 40, değil mi?", "onem": "🟠"}, {"t": 285.002, "e": 285.745, "rol": "Yaşlı adam (V)", "orig": "40.", "tr": "40.", "onem": "🟠"}, {"t": 285.745, "e": 286.72, "rol": "Uzlaşmacı (U)", "orig": "40 ta.", "tr": "40 diyelim.", "onem": "🟠"}, {"t": 286.72, "e": 287.695, "rol": "Yaşlı adam (V)", "orig": "Nawala.", "tr": "Gittiler.", "onem": "⚪"}, {"t": 287.695, "e": 288.578, "rol": "Uzlaşmacı (U)", "orig": "Minus 20.", "tr": "Eksi 20.", "onem": "🟠"}, {"t": 288.578, "e": 290.342, "rol": "Yaşlı adam (V)", "orig": "Kami lang duha.", "tr": "Sadece biz iki kişiyiz.", "onem": "⚪"}, {"t": 290.342, "e": 292.246, "rol": "Uzlaşmacı (U)", "orig": "Minus 20. Napat- 20,000.", "tr": "Eksi 20. Geriye 20.000 kalıyor.", "onem": "🟠"}, {"t": 292.246, "e": 293.175, "rol": "Yaşlı adam (V)", "orig": "20,000.", "tr": "20.000.", "onem": "🟠"}, {"t": 293.175, "e": 295.404, "rol": "Marissa", "orig": "Dayon, bakya sa kuan?", "tr": "Peki, öbür işin parası nerede?", "onem": "⚪"}, {"t": 295.404, "e": 296.519, "rol": "Kayınvalide", "orig": "Kaila.", "tr": "Tanıdık işte.", "onem": "⚪"}, {"t": 296.519, "e": 298.33, "rol": "Marissa", "orig": "Ha? Kinsa? Sa roofing.", "tr": "Ha? Kim? Çatı işi mi?", "onem": "⚪"}, {"t": 298.33, "e": 301.72, "rol": "Kayınvalide", "orig": "No, kuya. Dili uy. Ning advance uy mo ani og-", "tr": "Yok kuya. Hayır ya. Bu iş için avans almışlardı-", "onem": "🟠"}, {"t": 301.72, "e": 302.602, "rol": "Marissa", "orig": "So sa-", "tr": "Yani-", "onem": "⚪"}, {"t": 302.602, "e": 308.175, "rol": "Kayınvalide", "orig": "Six mil ha. Ka-katorse na lang walay labot sa imong kuan ato.", "tr": "6 bin ha. O senin işinle alakası olmayan sadece katorse (14 bin) kalıyor.", "onem": "⚪"}, {"t": 308.175, "e": 309.522, "rol": "Marissa", "orig": "Advance na diin?", "tr": "Avans neredeydi?", "onem": "🟠"}, {"t": 309.522, "e": 310.683, "rol": "Kayınvalide", "orig": "Kay member ka?", "tr": "Üye misin sen?", "onem": "⚪"}, {"t": 310.683, "e": 311.565, "rol": "Marissa", "orig": "Mm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 311.565, "e": 312.494, "rol": "Kayınvalide", "orig": "Ka member ka?", "tr": "Üye misin?", "onem": "⚪"}, {"t": 312.494, "e": 316.488, "rol": "Marissa", "orig": "Naa na siya ana. Eya na lang gisul- Okay, butaay ka advance.", "tr": "O bu işin içinde zaten. Onu ayrı yazmıştı- Tamam, avans olarak koy.", "onem": "🟠"}, {"t": 316.488, "e": 320.064, "rol": "Kayınvalide", "orig": "Advance. So katorse na lang na-", "tr": "Avans. Yani geriye sadece katorse (14) kalıyor-", "onem": "🟠"}, {"t": 320.064, "e": 320.993, "rol": "Marissa", "orig": "Size", "tr": "Yani-", "onem": "⚪"}, {"t": 320.993, "e": 323.129, "rol": "Kayınvalide", "orig": "... katong sa ilang sabot.", "tr": "...onların anlaşmasındaki tutar.", "onem": "🟠"}, {"t": 323.129, "e": 324.336, "rol": "Marissa", "orig": "Okay. Oh.", "tr": "Tamam. Peki.", "onem": "⚪"}, {"t": 324.336, "e": 326.287, "rol": "Kayınvalide", "orig": "Katong sa among sabot, kuya.", "tr": "Bizim anlaşmadaki tutar, kuya.", "onem": "🟠"}, {"t": 326.287, "e": 327.448, "rol": "Marissa", "orig": "Size fourteen.", "tr": "On dört yani.", "onem": "⚪"}, {"t": 327.448, "e": 328.841, "rol": "Kayınvalide", "orig": "Napa man to siya ato?", "tr": "O tutarı ona ödedi mi ki?", "onem": "⚪"}, {"t": 328.841, "e": 330.374, "rol": "Marissa", "orig": "Wala na siya eh.", "tr": "O adam artık yok ki.", "onem": "⚪"}, {"t": 330.374, "e": 331.488, "rol": "Kayınvalide", "orig": "Napa siya ato.", "tr": "Ona ödemişti.", "onem": "⚪"}, {"t": 331.488, "e": 332.974, "rol": "Marissa", "orig": "Mike to siya pakig-", "tr": "O adamla anlaşmıştı-", "onem": "🟠"}, {"t": 332.974, "e": 342.541, "rol": "Kaan", "orig": "Eh, kuya, eh, can you let me talk now? So maybe I will explain what I leave, okay? Maybe I, at first I will explain after that because, eh, I will never say lie. It's true. Can I?", "tr": "Ee, kuya, artık ben konuşabilir miyim? Neyi bıraktığımı/terk ettiğimi açıklayayım. Önce anlatayım, çünkü ben asla yalan söylemem, bu doğru. Olur mu?", "onem": "🟠"}, {"t": 342.541, "e": 343.377, "rol": "Marissa", "orig": "Okay.", "tr": "Tamam.", "onem": "⚪"}, {"t": 343.377, "e": 348.578, "rol": "Kaan", "orig": "Okay. Uh, can I, uh, paper and pencil so it will be more easy for me? I will write. Is it okay?", "tr": "Peki. Kağıt ve kalem alabilir miyim, benim için daha kolay olur? Yazacağım. Olur mu?", "onem": "🟠"}, {"t": 348.578, "e": 349.46, "rol": "Marissa", "orig": "Okay.", "tr": "Tamam.", "onem": "⚪"}, {"t": 349.46, "e": 355.08, "rol": "Kaan", "orig": "Ah, okay. First, I found him. They said, he said thirty K. After that, we talked the tiles.", "tr": "Önce, onu ben buldum. Onlar... o otuz bin dedi. Sonra fayansları konuştuk.", "onem": "⚪"}, {"t": 355.08, "e": 357.076, "rol": "Marissa", "orig": "Tiles, tiles. Yeah.", "tr": "Fayanslar, fayanslar. Evet.", "onem": "⚪"}, {"t": 357.076, "e": 376.999, "rol": "Kaan", "orig": "Tiles. Okay? And the day work first day. This is the first day, and this is the second day. When is the second day, I saw, oh my God, flooring finish. The wall already half. It's all-- Oh my God, I said they are so fast. This is the second day. But the second day he came, and he said about him. He's alcoholic.", "tr": "Fayanslar. Tamam mı? İşin ilk günü. Bu birinci gün, bu da ikinci gün. İkinci gün geldiğimde baktım, aman Tanrım, zemin bitmiş. Duvar da yarısına gelmiş. Her şey... Aman Tanrım, dedim, bunlar çok hızlıymış. Bu ikinci gün. Ama ikinci gün biri geldi ve onun hakkında konuştu. Alkolikmiş.", "onem": "🔴"}, {"t": 376.999, "e": 377.649, "rol": "Marissa", "orig": "Mm.", "tr": "Hı.", "onem": "⚪"}, {"t": 377.649, "e": 379.46, "rol": "Kaan", "orig": "He is bad. He is something. He said. He came and he said, \"He's alcoholic. Don't take him. Hey, he don't work. If I am you, I will never take him here.\" \"He is bad.\" Okay. And you know, when they talk that they are three. Three or two? Three person. And they let me to kick him. They let me to kick him. And I, I didn't say, and I said, \"Kuya, kuya, yeah, sorry. I, I learned something that you are alcoholic, you are bad person, and, uh, you cannot be foreman. You will be normal worker.\" I said, \"I am sorry, kuya. I am really sorry.\" Okay? I am really sorry. And then he is the foreman. This is day three. That day, they are six person, right? Six workers.", "tr": "Ve onu kovmama izin verdiler.", "onem": "🔴"}, {"t": 379.46, "e": 380.436, "rol": "Marissa", "orig": "Six person.", "tr": "Altı kişi.", "onem": "⚪"}, {"t": 380.436, "e": 385.265, "rol": "Kaan", "orig": "Uh-huh. They are total with him, six worker. And he told me they don't have money. They don't have money for food. He says seven thousand. I give seven K. How much they give you, kuya? Four hundred, right? You give four hundred. But it's not my problem. I, I know what I pay. Okay. Total, total how much I give? We talk thirty, right? Thirty. After that, he said, \"Oh, it's not enough. Another ten.\" I said, \"Okay, just make it fast.\" After that, he said, \"It's not enough. Another sixty.\" I said, \"Okay, yeah. Okay, okay, just make it.\" And you know, I want to say, baby, where is your phone? We record that.", "tr": "Sana ne kadar veriyorlar, kuya? Dört yüz, değil mi? Sen dört yüz veriyorsun.", "onem": "🔴"}, {"t": 385.265, "e": 386.38, "rol": "Kayınvalide", "orig": "Araba diay.", "tr": "Arabadaymış.", "onem": "⚪"}, {"t": 386.38, "e": 449.538, "rol": "Kaan", "orig": "I will bring that phone. We record that. And he promised that in that video. Okay. What I give? Twenty-nine. Five thousand five hundred and two thousand five hundred. Okay. That time, when, when I give this, this is one thirty and ten, right? But thirty thousand and ten thousand total, we make forty thousand first handshake. We make handshake. But finishing, not yet finish. Not yet there, right? And he said that time, \"I will start. I will make roofing. I will make electric. I will make toilet. I will make everything sixty.\" But in that time, his friend scam me. How? He-- They call me. They come my home. They said, \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. \"One hundred balas.\" Okay. Oh my god. Five hundred time, then five time one hundred. Before I pay three hundred. After that, fifty and fifty. Is it-- Say, say it's lie. Say it's lie. Say it's lie.", "tr": "O telefonu getireceğim. Biz onu kaydettik. Ve o videoda söz verdi. Tamam. Ben ne verdim? Yirmi dokuz. Beş bin beş yüz ve iki bin beş yüz. Tamam. O zaman, bunu verdiğimde, bu bir otuz ve on, değil mi? Ama otuz bin ve on bin, toplam kırk bin yaptık, ilk el sıkışma. El sıkıştık. Ama iş bitmedi. Daha bitmemişti, değil mi? Ve o zaman dedi ki, \"Başlayacağım. Çatıyı yapacağım. Elektriği yapacağım. Tuvaleti yapacağım. Her şeyi altmışa yapacağım\" dedi. Ama tam o sırada, onun arkadaşı beni dolandırdı. Nasıl mı? Beni aradılar. Evime geldiler. \"Yüz mıcır\" dediler. Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. \"Yüz mıcır.\" Tamam. Aman Tanrım. Beş yüz peso, sonra beş kere yüz. Öncesinde üç yüz ödedim. Ondan sonra elli ve elli. Öyle mi? Söyle, yalan olduğunu söyle. Söyle yalan olduğunu. Söyle yalan olduğunu.", "onem": "🔴"}, {"t": 449.538, "e": 450.467, "rol": "Marissa", "orig": "Me?", "tr": "Ben mi?", "onem": "⚪"}, {"t": 450.467, "e": 465.281, "rol": "Kaan", "orig": "Say, can you say? Nine hundred balas money you take, right? And I was thinking, I ask everybody, \"I mean, yeah, is it true? Like, this balas, is it normal?\" After that, I try to... Because I am now thinking, I mean, there is something.", "tr": "Söyle, söyleyebilir misin? Dokuz yüz peso micir (balas) parası aldın, değil mi? Ve düşünmeye başladım, herkese sordum, \"Yani, bu micir işi normal mi, doğru mu?\" dedim. Ondan sonra denedim... Çünkü şimdi düşünüyorum, yani, burada bir terslik var.", "onem": "🟠"}, {"t": 465.281, "e": 466.535, "rol": "Marissa", "orig": "Nothing.", "tr": "Hiçbir şey yok.", "onem": "⚪"}, {"t": 466.535, "e": 468.764, "rol": "Kaan", "orig": "And I check the all the paper. Look.", "tr": "Ve bütün makbuzları kontrol ettim. Bak.", "onem": "🟠"}, {"t": 468.764, "e": 469.693, "rol": "Kayınvalide", "orig": "Muron eh.", "tr": "Var işte.", "onem": "⚪"}, {"t": 469.693, "e": 473.873, "rol": "Kaan", "orig": "And what I found? Look. What I found? I, I delete this. What I found?", "tr": "Ve ne buldum? Bak. Ne buldum? Şunu siliyorum. Ne buldum, biliyor musun?", "onem": "⚪"}, {"t": 473.873, "e": 475.127, "rol": "Kayınvalide", "orig": "Receipt buwina.", "tr": "Sahte makbuz.", "onem": "🟠"}, {"t": 475.127, "e": 476.473, "rol": "Kaan", "orig": "Receipt. Say.", "tr": "Makbuz. Söyle.", "onem": "🟠"}, {"t": 476.473, "e": 478.749, "rol": "Kayınvalide", "orig": "Siamo. Bituton ng sumulat.", "tr": "Aynısı. Rakamları elle yazmışlar.", "onem": "⚪"}, {"t": 478.749, "e": 479.353, "rol": "Kaan", "orig": "This is-", "tr": "Bu-", "onem": "⚪"}, {"t": 479.353, "e": 480.839, "rol": "Marissa", "orig": "Tana nga receipt buwina", "tr": "İşte o sahte makbuz.", "onem": "🟠"}, {"t": 480.839, "e": 483.765, "rol": "Kaan", "orig": "... taking normally lots of receipt, but I trust.", "tr": "...normalde bir sürü makbuz alırım ama ona güvendim.", "onem": "🟠"}, {"t": 483.765, "e": 485.39, "rol": "Marissa", "orig": "Asa ana na receipt buwina?", "tr": "Nerede o sahte makbuz?", "onem": "🟠"}, {"t": 485.39, "e": 486.226, "rol": "Kaan", "orig": "I trust.", "tr": "Güvendim.", "onem": "⚪"}, {"t": 486.226, "e": 491.148, "rol": "Kayınvalide", "orig": "Ibu ni nga kanang ka-katong time nga nail-- naka-balun-- naka-feel na siya nga bina-ilad siya, kani siya nga receipt buwina.", "tr": "Yani o, dolandırıldığını hissettiği anda, işte bu sahte makbuzu ortaya çıkardı.", "onem": "🔴"}, {"t": 491.148, "e": 492.774, "rol": "Kaan", "orig": "This is normally one thousand one hundred.", "tr": "Bu normalde bin yüz eder.", "onem": "⚪"}, {"t": 492.774, "e": 494.167, "rol": "Kayınvalide", "orig": "Ah, gi-issue niya-", "tr": "Ah, kesmiş yani-", "onem": "⚪"}, {"t": 494.167, "e": 495.746, "rol": "Kaan", "orig": "They make one thousand eight hundred.", "tr": "Onu bin sekiz yüz yapmışlar.", "onem": "⚪"}, {"t": 495.746, "e": 496.953, "rol": "Kayınvalide", "orig": "Eh, dahan.", "tr": "Eh, çok fazla.", "onem": "⚪"}, {"t": 496.953, "e": 500.39, "rol": "Kaan", "orig": "This is normally, uh, two thousand, uh, fifty. They make two thousand five hundred.", "tr": "Bu normalde iki bin elli eder. Onu iki bin beş yüz yapmışlar.", "onem": "⚪"}, {"t": 500.39, "e": 501.69, "rol": "Kayınvalide", "orig": "Eh, andaka sa official na is-- ochinta na.", "tr": "Eh, resmî fiyatı seksen.", "onem": "🟠"}, {"t": 501.69, "e": 503.176, "rol": "Marissa", "orig": "Pina ka sakun ya pina ka kuan.", "tr": "Şuna, şuna bak.", "onem": "⚪"}, {"t": 503.176, "e": 506.381, "rol": "Kaan", "orig": "This is not original shop store. This is not original shop store.", "tr": "Bu orijinal mağaza değil. Bu orijinal mağaza değil.", "onem": "⚪"}, {"t": 506.381, "e": 511.396, "rol": "Kayınvalide", "orig": "Kani kanang sila-sila ang ni-ana tuwang shop owner nga dili daw ni sila ang mga issue ani.", "tr": "Bunu, mağaza sahibinin kendisi söyledi; bu makbuzları kesen kendileri değilmiş güya.", "onem": "🟠"}, {"t": 511.396, "e": 512.0, "rol": "Kaan", "orig": "And-", "tr": "Ve-", "onem": "⚪"}, {"t": 512.0, "e": 533.734, "rol": "Kayınvalide", "orig": "Kanang Ina ka Bajes man. Ina ka suna Bajes. Unya kanang naistorya na pud nani amo diha sa police station nga kanang pero ang taas iya wala pa na amo kay naga-ano. So ang, ang, ang iyang gi-kuan ani which is kani, kani siya, kani siya lain daw ni ang presyo ani. Nya gihimoan siya og mga return timura gi-overprice bitaw siya which is dapat daw-", "tr": "Bu, Bajes'inki işte. Bajes'inki. Sonra bunu karakolda da anlattık; ama yukarıdaki kısmı henüz bizde değil, çünkü hâlâ işlemde. Yani onun çıkardığı bu; bu, bu, bunun fiyatı farklıymış diyor. Ona bir iade işlemi yapmışlar, fiyatı şişirilmiş çünkü; oysa olması gereken-", "onem": "🔴"}, {"t": 533.734, "e": 537.031, "rol": "Kaan", "orig": "Pero nganong nag-issue ang pusilana?", "tr": "Peki bu hırdavatçı (Bajes) neden makbuz kesti öyleyse?", "onem": "🟠"}, {"t": 537.031, "e": 537.913, "rol": "Kayınvalide", "orig": "Uchinta.", "tr": "Seksen.", "onem": "⚪"}, {"t": 537.913, "e": 541.118, "rol": "Kaan", "orig": "Normally one piece is eighty. They make one twenty.", "tr": "Normalde bir adedi seksen. Onu yüz yirmi yapmışlar.", "onem": "⚪"}, {"t": 541.118, "e": 542.883, "rol": "Marissa", "orig": "What is that? 8mm?", "tr": "O ne? 8mm mi?", "onem": "⚪"}, {"t": 542.883, "e": 543.718, "rol": "Kaan", "orig": "8 mm.", "tr": "8 mm.", "onem": "⚪"}, {"t": 543.718, "e": 545.437, "rol": "Marissa", "orig": "8mm, 120?", "tr": "8mm, 120 mi?", "onem": "⚪"}, {"t": 545.437, "e": 546.087, "rol": "Kaan", "orig": "Mm-hmm.", "tr": "Evet.", "onem": "⚪"}, {"t": 546.087, "e": 548.827, "rol": "Dolandırıcı (D-)", "orig": "Tinuod diay ang resibo niya ha, na iyahat pana.", "tr": "Makbuzu gerçekmiş ha, kendisininmiş bu.", "onem": "🟠"}, {"t": 548.827, "e": 551.706, "rol": "Kayınvalide", "orig": "Mao ganini lang gihat, mao ganini ang gihat ani pud.", "tr": "İşte bu böyle kesilmiş, bu da aynı şekilde kesilmiş.", "onem": "⚪"}, {"t": 551.706, "e": 552.774, "rol": "Dolandırıcı (D-)", "orig": "La ina.", "tr": "Yok değil.", "onem": "⚪"}, {"t": 552.774, "e": 555.189, "rol": "Kayınvalide", "orig": "Dili, kani parehas silang duha.", "tr": "Hayır, bu ikisi birbirinin aynısı.", "onem": "⚪"}, {"t": 555.189, "e": 557.186, "rol": "Kaan", "orig": "Ikaw ga kupra na?", "tr": "Micir (kupra) işini sen mi aldın?", "onem": "⚪"}, {"t": 557.186, "e": 562.062, "rol": "Kayınvalide", "orig": "Nya supposed to be dili daw ni mao ang presyo kay ang mis-- mismo daw ang owner dito ang nag-ingon nga-", "tr": "Ama olması gereken fiyat bu değilmiş; çünkü buranın sahibinin kendisi öyle söyledi-", "onem": "🟠"}, {"t": 562.062, "e": 564.57, "rol": "Marissa", "orig": "Nganong diay? Asa na gi palit? Kara ba?", "tr": "Neden ki? Nereden alınmış? Bu mu?", "onem": "⚪"}, {"t": 564.57, "e": 566.335, "rol": "Kaan", "orig": "Ay aron ko man tunohin sir og screen. Ay na-", "tr": "Sana ekranda göstereyim. Şey-", "onem": "⚪"}, {"t": 566.335, "e": 567.635, "rol": "Marissa", "orig": "Kara Bajes nei?", "tr": "Bu Bajes'inki mi?", "onem": "🟠"}, {"t": 567.635, "e": 568.842, "rol": "Dolandırıcı (D-)", "orig": "Kara Bajes.", "tr": "Bajes'inki.", "onem": "🟠"}, {"t": 568.842, "e": 570.561, "rol": "Kaan", "orig": "Bajes, mari sa nagtalakod na.", "tr": "Bajes, hani şu bitişikteki.", "onem": "🟠"}, {"t": 570.561, "e": 575.855, "rol": "Marissa", "orig": "Pero kani nga price kono ni kay ang-- ang mabuhay ron nga simento is one eight five.", "tr": "Ama bu fiyat şey; şu anda çimentonun (simento) fiyatı yüz seksen beş.", "onem": "🟠"}, {"t": 575.855, "e": 576.691, "rol": "Kayınvalide", "orig": "Kani, kani-", "tr": "Bu, bu-", "onem": "⚪"}, {"t": 576.691, "e": 578.456, "rol": "Marissa", "orig": "Mas murag tunog.", "tr": "Kulağa daha mantıklı geliyor.", "onem": "⚪"}, {"t": 578.456, "e": 580.36, "rol": "Kaan", "orig": "Uh, one seventy. It was, uh, one seventy. This one-", "tr": "Yüz yetmiş. Yüz yetmişti. Bu-", "onem": "⚪"}, {"t": 580.36, "e": 581.706, "rol": "Kayınvalide", "orig": "Kani one seventy?", "tr": "Bu yüz yetmiş mi?", "onem": "⚪"}, {"t": 581.706, "e": 583.053, "rol": "Kaan", "orig": "One seventy, I'm sure.", "tr": "Yüz yetmiş, eminim.", "onem": "⚪"}, {"t": 583.053, "e": 585.514, "rol": "Kayınvalide", "orig": "This one su-- uh, supposed to be one hundred seventy.", "tr": "Bunun olması gereken fiyatı yüz yetmiş.", "onem": "🟠"}, {"t": 585.514, "e": 586.954, "rol": "Kaan", "orig": "Mm-hmm. This one, eight five.", "tr": "Evet. Bu ise seksen beş.", "onem": "⚪"}, {"t": 586.954, "e": 589.555, "rol": "Kayınvalide", "orig": "Unya iya ani ang gipangutana didto sir nga kanang kuan-", "tr": "Sonra o, orada beyefendiye şunu sordu-", "onem": "⚪"}, {"t": 589.555, "e": 604.044, "rol": "Kaan", "orig": "And we go to, we go to, uh, we go to that shop. Uh, that shop owner said, \"Yeah, I know this is not my pap-- this is my-- I know they scam you. They, they, they scam you. But this is our friend.\" They asked me-", "tr": "Ve gittik, gittik, o dükkâna gittik. O dükkânın sahibi dedi ki, \"Evet, biliyorum, bu benim makbuzum değil-- yani biliyorum, seni dolandırdılar. Seni dolandırdılar. Ama bunlar bizim arkadaşımız.\" Benden istedikleri-", "onem": "🔴"}, {"t": 604.044, "e": 607.573, "rol": "Marissa", "orig": "Pero ok ra man ang pusilana?", "tr": "Ama hırdavatçı (pusilana) tamam mıydı peki?", "onem": "⚪"}, {"t": 607.573, "e": 613.239, "rol": "Kaan", "orig": "They asked me two paper. I give the papers. After that they scam you. And I said-", "tr": "Benden iki makbuz istediler. Makbuzları verdim. Ondan sonra seni dolandırıyorlar. Ve dedim ki-", "onem": "🔴"}, {"t": 613.239, "e": 614.679, "rol": "Marissa", "orig": "It's maratos ha.", "tr": "Bayağı fazlaymış ha.", "onem": "⚪"}, {"t": 614.679, "e": 615.7, "rol": "Kaan", "orig": "And I said it-", "tr": "Ve dedim ki-", "onem": "⚪"}, {"t": 615.7, "e": 622.945, "rol": "Marissa", "orig": "One thing there bro, it's 8mm. 10mm rai. Ah, 8mm. Kay ang 12mm nasa 190 ano. So...", "tr": "Bir şey var kardeşim, bu 8mm. 10mm sadece. Ah, 8mm. Çünkü 12mm 190 civarı ya. Yani...", "onem": "⚪"}, {"t": 622.945, "e": 627.45, "rol": "Kayınvalide", "orig": "So supposed to be daw ang presyo daw ani didto kay sila na mismo nag-ingon nga eighty ra daw diha.", "tr": "Yani olması gereken fiyat şuymuş; çünkü kendileri seksen demişti orada.", "onem": "🟠"}, {"t": 627.45, "e": 628.75, "rol": "Kaan", "orig": "Ah, ikaw ang nagpalit ana?", "tr": "Ah, bunu sen mi aldın?", "onem": "⚪"}, {"t": 628.75, "e": 632.697, "rol": "Kayınvalide", "orig": "Ang katung gi-- ang katung ilang kauban ko kanang gi-panan sa-", "tr": "Şu, şu onların arkadaşı vardı, ona sipariş verildi-", "onem": "⚪"}, {"t": 632.697, "e": 635.437, "rol": "Marissa", "orig": "Ang katung giapa ung labor owner?", "tr": "Şu işçilerin sorumlusu (labor owner) mu?", "onem": "⚪"}, {"t": 635.437, "e": 637.063, "rol": "Kayınvalide", "orig": "Owner nga mo-ukan.", "tr": "İşi yapacak olan sahibi.", "onem": "🟠"}, {"t": 637.063, "e": 639.338, "rol": "Kaan", "orig": "Ah. Unsa man ini nga labor material na o-", "tr": "Ah. Bu ne, işçilik mi malzeme mi-", "onem": "⚪"}, {"t": 639.338, "e": 641.01, "rol": "Kayınvalide", "orig": "Dili, labor ra jud.", "tr": "Hayır, sadece işçilik.", "onem": "⚪"}, {"t": 641.01, "e": 644.911, "rol": "Kaan", "orig": "Labor ra? Manang na- as overpriced man pud ni.", "tr": "Sadece işçilik mi? Bu da fazla fiyatlandırılmış (overpriced).", "onem": "🟠"}, {"t": 644.911, "e": 646.769, "rol": "Dolandırıcı (D-)", "orig": "I want to show something.", "tr": "Bir şey göstermek istiyorum.", "onem": "⚪"}, {"t": 646.769, "e": 647.976, "rol": "Kaan", "orig": "Ikaw ang nagpalit ani?", "tr": "Bunu sen mi aldın?", "onem": "⚪"}, {"t": 647.976, "e": 650.159, "rol": "Dolandırıcı (D-)", "orig": "Sa liga nila ako gi nagbalas.", "tr": "Onların işi için kum taşıdım.", "onem": "⚪"}, {"t": 650.159, "e": 652.806, "rol": "Kayınvalide", "orig": "Katong mo-nagbalas. Gisugod na mo siya.", "tr": "Micir taşıyan sendin. İşe sen başladın.", "onem": "⚪"}, {"t": 652.806, "e": 654.385, "rol": "Dolandırıcı (D-)", "orig": "Sa liga nila ako.", "tr": "Onların işi için ben.", "onem": "⚪"}, {"t": 654.385, "e": 656.057, "rol": "Kayınvalide", "orig": "Gi saligan na mo siya. Nya which is-", "tr": "Sana güvendiler. Ki bu da-", "onem": "⚪"}, {"t": 656.057, "e": 659.122, "rol": "Kaan", "orig": "Mani sa ako sukob kay ano, mura sa-- mani sa ako sukob.", "tr": "Bu benim ölçtüğüm; yani, bak-- bu benim ölçtüğüm.", "onem": "⚪"}, {"t": 659.122, "e": 661.258, "rol": "Kayınvalide", "orig": "Mura siya gi-betray siya.", "tr": "Sanki ihanete uğramış gibi hissetti.", "onem": "🔴"}, {"t": 661.258, "e": 662.419, "rol": "Kaan", "orig": "Oh. Yeah, I understand.", "tr": "Evet, anlıyorum.", "onem": "⚪"}, {"t": 662.419, "e": 670.871, "rol": "Kayınvalide", "orig": "Kanang kay gisali gan na mang gud niya, nya mura siya gi-betray bitaw nga kanang-- nya na kay sila mismo ganit daw gi ingon nga kani ang presyo ani daw iya ra.", "tr": "Ona güvenmişti ya, o yüzden ihanete uğramış gibi hissetti. Çünkü dükkânın sahibi bile \"bu fiyat aslında sadece onun uydurması\" demiş.", "onem": "🔴"}, {"t": 670.871, "e": 672.264, "rol": "Marissa", "orig": "Bajes man ra ka ba?", "tr": "Bajes'ten miydi bu?", "onem": "🟠"}, {"t": 672.264, "e": 672.914, "rol": "Kayınvalide", "orig": "Mm.", "tr": "Hı-hı.", "onem": "⚪"}, {"t": 672.914, "e": 675.19, "rol": "Kaan", "orig": "Bajes. And I talked to the-", "tr": "Bajes. Ve ben onunla konuştum-", "onem": "🟠"}, {"t": 675.19, "e": 677.326, "rol": "Marissa", "orig": "So asa man ga kupra na ron?", "tr": "Peki şimdi micir nereden alınıyor?", "onem": "⚪"}, {"t": 677.326, "e": 678.859, "rol": "Kaan", "orig": "I talked to the Bajet.", "tr": "Ben Bajes'le konuştum.", "onem": "🟠"}, {"t": 678.859, "e": 680.345, "rol": "Kayınvalide", "orig": "Wala na pud.", "tr": "Artık orada da yok.", "onem": "⚪"}, {"t": 680.345, "e": 702.589, "rol": "Kaan", "orig": "Bajes said, owner said, \"Yeah, this is our friend. He will give you money. Normally this is eighty-five, but he will give you money. This is our friend. Don't go police station.\" But I go police station. And the police station, the Bajet's owner came. You know what he said? Huh? He said, \"I make that bill. I was wrong. I just make-", "tr": "Bajes, yani dükkân sahibi şöyle dedi: \"Evet, bu bizim arkadaşımız. Sana parayı geri verecek. Bunun normal fiyatı seksen beş ama sana parayı verecek. Bu bizim arkadaşımız, karakola gitme.\" Ama ben karakola gittim. Karakolda Bajes'in sahibi geldi. Ne dedi biliyor musun? Ha? \"O faturayı ben yaptım. Yanlış yaptım. Sadece yaptım-\" dedi.", "onem": "🔴"}, {"t": 702.589, "e": 704.447, "rol": "Dolandırıcı (D-)", "orig": "I put my account already.", "tr": "Hesabımı zaten koydum.", "onem": "⚪"}, {"t": 704.447, "e": 706.815, "rol": "Kaan", "orig": "The Bajet's owner lied in the police station.", "tr": "Bajes'in sahibi karakolda yalan söyledi.", "onem": "🔴"}, {"t": 706.815, "e": 708.627, "rol": "Marissa", "orig": "Sektor na sa uchinta ono binta.", "tr": "Seksende mi kaldı, yirmide mi?", "onem": "🟠"}, {"t": 708.627, "e": 719.168, "rol": "Kayınvalide", "orig": "Yang point gud sir kanang dili man gani about ka-- okay, okay let's say this. Dili siya about sa kwarta, about sa how you, uh, kanang-", "tr": "Asıl mesele şu ki beyefendi, bu aslında şeyle ilgili değil-- tamam, tamam, şöyle diyelim. Bu para meselesi değil, senin nasıl-- yani şeyle ilgili-", "onem": "⚪"}, {"t": 719.168, "e": 721.258, "rol": "Kaan", "orig": "Gi-- gi binuangan ka.", "tr": "Seni aptal yerine koydu, kandırdı.", "onem": "⚪"}, {"t": 721.258, "e": 724.509, "rol": "Kayınvalide", "orig": "Kanang binuangan ko nimo nga wala man ko nimo nagbinuang. Ani daw.", "tr": "\"Beni kandırdın\" diyor, ama ben seni kandırmadım, öyle diyor.", "onem": "⚪"}, {"t": 724.509, "e": 726.692, "rol": "Kaan", "orig": "Nakasabot, nakasabot pud ko ani ha.", "tr": "Anlıyorum, ben de bunu anlıyorum tamam mı.", "onem": "🟠"}, {"t": 726.692, "e": 729.571, "rol": "Kayınvalide", "orig": "Kani siya nga point. Pero lain pud ni siya.", "tr": "Onun demek istediği nokta bu. Ama bu ayrı bir konu.", "onem": "⚪"}, {"t": 729.571, "e": 730.268, "rol": "Kaan", "orig": "Sorry.", "tr": "Pardon.", "onem": "⚪"}, {"t": 730.268, "e": 730.964, "rol": "Kayınvalide", "orig": "Lain pud ni siya.", "tr": "Yani-", "onem": "⚪"}, {"t": 730.964, "e": 731.707, "rol": "Kaan", "orig": "So-", "tr": "Yani-", "onem": "⚪"}, {"t": 731.707, "e": 733.472, "rol": "Kayınvalide", "orig": "Gi-explain na niya tanang nga ngano-", "tr": "O bütün nedenleri açıkladı-", "onem": "⚪"}, {"t": 733.472, "e": 737.326, "rol": "Kaan", "orig": "And normally I have lots of document but I was don't know they scam me.", "tr": "Ve normalde bir sürü belgem var ama beni dolandıracaklarını bilmiyordum.", "onem": "🔴"}, {"t": 737.326, "e": 740.299, "rol": "Marissa", "orig": "Pero aka kinsa kupra ni, tawo ninyo?", "tr": "Peki micir siparişini kim verdi, sizin adamınız mı?", "onem": "⚪"}, {"t": 740.299, "e": 741.274, "rol": "Dolandırıcı (D-)", "orig": "Ay wala man.", "tr": "Yok canım.", "onem": "🟠"}, {"t": 741.274, "e": 743.131, "rol": "Kaan", "orig": "He, he was there. In the Bajet's.", "tr": "O oradaydı. Bajes'in yerinde.", "onem": "🟠"}, {"t": 743.131, "e": 744.896, "rol": "Dolandırıcı (D-)", "orig": "Dugay na man sila ni lang nag-", "tr": "Onlar zaten uzun süredir-", "onem": "⚪"}, {"t": 744.896, "e": 747.915, "rol": "Marissa", "orig": "Sila ra man na nag-- saligan iyang-", "tr": "Onlar kendi aralarında hallettiler-- ona güvenip-", "onem": "⚪"}, {"t": 747.915, "e": 751.63, "rol": "Dolandırıcı (D-)", "orig": "Saligan sa kupra, kupra. Kani trabaho ra ni.", "tr": "Micir işini ona bıraktılar, micir. Bu sadece iş.", "onem": "⚪"}, {"t": 751.63, "e": 754.091, "rol": "Kaan", "orig": "What the Bajet said? What the Bajet's owner said that day?", "tr": "Bajes ne dedi? Bajes'in sahibi o gün ne dedi?", "onem": "🟠"}, {"t": 754.091, "e": 757.156, "rol": "Dolandırıcı (D-)", "orig": "Na deliver ra, deliver. Ubra ra.", "tr": "Sadece teslimat, teslimat. İş yani.", "onem": "⚪"}, {"t": 757.156, "e": 758.642, "rol": "Kaan", "orig": "What the Bajet's owner say?", "tr": "Bajes'in sahibi ne dedi?", "onem": "🟠"}, {"t": 758.642, "e": 760.732, "rol": "Dolandırıcı (D-)", "orig": "Balas, simento, materials.", "tr": "Kum, çimento, malzemeler.", "onem": "⚪"}, {"t": 760.732, "e": 766.073, "rol": "Kaan", "orig": "What the Bajet's owner say? Huh? What the Bajet's owner say? Say, say, to-- he will say.", "tr": "Bajes'in sahibi ne dedi? Ha? Bajes'in sahibi ne dedi? Söyle, söyle-- söyleyecek.", "onem": "🟠"}, {"t": 766.073, "e": 768.209, "rol": "Kayınvalide", "orig": "Unsa daw ang gi-sulti sa Bajet's kanang about ani?", "tr": "Bajes'in sahibi bu konuda ne demiş?", "onem": "🟠"}, {"t": 768.209, "e": 769.045, "rol": "Kaan", "orig": "Say.", "tr": "Söyle.", "onem": "⚪"}, {"t": 769.045, "e": 780.469, "rol": "Dolandırıcı (D-)", "orig": "Mao gi sa ganit, pag-abot namo didto, nagtan-a siya, \"Kuya, Bajes, how much this 8mm?\" Niha, niha to primero nga leading na nga eighty-four. Pag-abot kay Bajet kano-", "tr": "Şöyle dedi, oraya vardığımızda ona baktı, \"Kuya Bajes, bu 8mm ne kadar?\" dedi. Önceki fiyatı seksen dörttü. Bajes'e vardığımızda-", "onem": "🟠"}, {"t": 780.469, "e": 781.259, "rol": "Kaan", "orig": "Uchinta.", "tr": "Seksen.", "onem": "⚪"}, {"t": 781.259, "e": 793.797, "rol": "Dolandırıcı (D-)", "orig": "Nasayop ko no siya. Mao ay nasayop siya. Pero kani, kay kang-- kaning ga kupra ni, kay ilhang siya si April na. Sila rang duha. Nakabal-ot bro. Niha ana siya na wrong ko no siya. Nasayop.", "tr": "\"Yanılmışım\" dedi. İşte, yanıldı. Ama bunu micir olarak alan April'i tanıyordu. Sadece o ikisi. Anlaştılar birader. \"Yanlış yapmışım\" dedi. Yanıldı.", "onem": "🟠"}, {"t": 793.797, "e": 798.302, "rol": "Kaan", "orig": "Piya, iyang, iyang gi-point sir nga sukob ni sir kay tudba ani kanang binuangan.", "tr": "Onun anlatmak istediği nokta şu beyefendi, bu ölçü meselesi işte, bu kandırmaca.", "onem": "🟠"}, {"t": 798.302, "e": 801.274, "rol": "Kayınvalide", "orig": "Dili na mo nagsuportahan ang katunga.", "tr": "Yani sen o yarısını desteklemiyorsun, savunmuyorsun.", "onem": "⚪"}, {"t": 801.274, "e": 802.853, "rol": "Dolandırıcı (D-)", "orig": "Di ana nagsuportahan.", "tr": "Onu desteklemiyorum.", "onem": "⚪"}, {"t": 802.853, "e": 804.293, "rol": "Kayınvalide", "orig": "Nya kanang unsa gi tawag ani-", "tr": "Peki şeye ne diyorsun-", "onem": "⚪"}, {"t": 804.293, "e": 810.98, "rol": "Kaan", "orig": "Di may point pud sa, kay ini lain pud ni kanang nasab- kanang pisagda mayro'n sa gamot basta binuangan ka, ma-apuan mo ikaw.", "tr": "Onun da bir noktası var, çünkü bu da ayrı bir mesele-- kökünde şu var: madem kandırıyorsun, sonunda yakalanırsın.", "onem": "⚪"}, {"t": 810.98, "e": 817.621, "rol": "Kayınvalide", "orig": "Ogra na mo ikaw, tarong. Ogra mo ikaw tarong. Katong migtarong. Sobra sobra mo ikaw tarong.", "tr": "Fazla dürüstlük taslıyorsun. Aşırı dürüst gibi davranıyorsun. Dürüst geçinenden. Gereğinden fazla dürüst geçiniyorsun.", "onem": "⚪"}, {"t": 817.621, "e": 838.891, "rol": "Kaan", "orig": "Kuya, kuya, kuya, kuya. Six hundred, six thousand, it's not a problem. I am not waiting for that. Yesterday, I was, I was know, okay? I was know, I was know that only Alper is scam me. And I told him yesterday, \"Yeah, why you don't protect me? How many times Alper scam me? How many times Alper scam? Why you don't protect me?\" I said him. After that-", "tr": "Kuya, kuya, kuya, kuya. Altı yüz, altı bin, sorun değil. Ben onun peşinde değilim. Dün, ben biliyordum, tamam mı? Biliyordum, sadece Alper'in beni dolandırdığını biliyordum. Ve dün ona dedim ki: \"Evet, neden beni korumuyorsun? Alper beni kaç kez dolandırdı? Alper kaç kez dolandırdı? Neden beni korumuyorsun?\" Ona böyle söyledim. Ondan sonra-", "onem": "🔴"}, {"t": 838.891, "e": 841.213, "rol": "Dolandırıcı (D-)", "orig": "Gi ilhan na ra mi kay taga-", "tr": "Bizi tanıdıkları için sadece-", "onem": "⚪"}, {"t": 841.213, "e": 845.949, "rol": "Kaan", "orig": "Piya, iyang gi-kuan nga dili ko na unya mo iprotekahan siya bang diay ra'g trabaho niya.", "tr": "Onun demek istediği, \"Bundan sonra onu korumam, sonuçta bu sadece onun işiydi\" gibi.", "onem": "⚪"}, {"t": 845.949, "e": 847.575, "rol": "Kayınvalide", "orig": "After that, I, I give-", "tr": "Ondan sonra, ben verdim-", "onem": "⚪"}, {"t": 847.575, "e": 854.03, "rol": "Dolandırıcı (D-)", "orig": "Mo siya na ko sa mo-obra, mo ilabot ko, mag-deliver siya, ug sigohod siya.", "tr": "O bana işi yaptıracaktı, ben karışacaktım, o teslimatı yapacaktı ve işi başlatacaktı.", "onem": "🟠"}, {"t": 854.03, "e": 856.398, "rol": "Kaan", "orig": "Asa man nay kasugod? Para ka mo rai gi sugod?", "tr": "İşi kim başlatacaktı? Sen mi başlattın?", "onem": "🟠"}, {"t": 856.398, "e": 857.884, "rol": "Kayınvalide", "orig": "Sa diha nay kasugod.", "tr": "İşi orada başlatacaktı.", "onem": "🟠"}, {"t": 857.884, "e": 858.813, "rol": "Dolandırıcı (D-)", "orig": "Dili siya--", "tr": "O değil--", "onem": "⚪"}, {"t": 858.813, "e": 862.296, "rol": "Kayınvalide", "orig": "Unsa iyang lista, siyang mo-kua. Nagkasaligan e pud siya.", "tr": "Onun listesi vardı, alımı o yapacaktı. Ona da güvenilmişti.", "onem": "🟠"}, {"t": 862.296, "e": 863.364, "rol": "Kaan", "orig": "Pero ini si Taka-", "tr": "Ama bu Taka-", "onem": "⚪"}, {"t": 863.364, "e": 866.94, "rol": "Kayınvalide", "orig": "Kaila na pud bitaw, kaila na man gud, kaila sila na.", "tr": "Tanışıyorlardı zaten, birbirlerini tanıyorlardı, tanışıyorlardı.", "onem": "⚪"}, {"t": 866.94, "e": 925.733, "rol": "Kaan", "orig": "And then I give, I give money to Etec. I said, Etec, Etec, go here have ballast seller. Go there and order the ballast. Ah, sorry. After that, he's, uh, Etec said, \"I order ballast, uh, but 50 peso transfer money.\" But kuya, it doesn't need 50 peso transfer money. Are you sure you go that woman? Etec said, \"Yes, I go that woman. I give the money that woman.\" I said, \"No, you are lying. That, that, that you give who?\" I learn after that Etec said, uh, I give him. And then I came here. I came here. I take his phones directly. I said, \"You order from where?\" He lie again. He lie again. After that, I go car. I go car. I take the Holy Bible. I go car. I take the Holy Bible, and I said, \"Put your hands.\" Everybody is here. Sit down. And I want, I want, I want, uh, you will, uh, watch this video because-", "tr": "Sonra ben Etec'e para verdim. Dedim ki: \"Etec, Etec, buraya git, micir satan bir kadın var. Oraya git ve micir siparişi ver.\" Ah, pardon. Ondan sonra Etec dedi ki: \"Micir sipariş ettim ama 50 peso havale masrafı var.\" Ama kuya, 50 peso havale masrafı gerekmez ki. Emin misin o kadına gittiğine? Etec dedi ki: \"Evet, o kadına gittim. Parayı o kadına verdim.\" Ben dedim ki: \"Hayır, yalan söylüyorsun. Onu kime verdin?\" Sonra öğrendim ki Etec-- ona verdiğini söyledi. Sonra buraya geldim. Buraya geldim. Telefonlarını doğrudan aldım. \"Nereden sipariş verdin?\" dedim. Yine yalan söyledi. Yine yalan söyledi. Ondan sonra arabaya gittim. Arabaya gittim. Kutsal Kitabı, İncil'i aldım. Arabaya gittim. İncil'i aldım ve dedim ki: \"Ellerinizi koyun.\" Herkes burada. Oturun. Ve istiyorum ki, istiyorum ki bu videoyu izleyin çünkü-", "onem": "🔴"}, {"t": 925.733, "e": 926.476, "rol": "Lider Uzlaşmacı (L.U)", "orig": "So-", "tr": "Yani-", "onem": "⚪"}, {"t": 926.476, "e": 932.374, "rol": "Kaan", "orig": "Everybody scam us, and I want to trust him, but he make the video. Look. Look. This is two days ago.", "tr": "Herkes bizi dolandırdı, ben ona güvenmek istiyordum ama o videoyu çekmiş işte. Bakın. Bakın. Bu iki gün önce.", "onem": "🔴"}, {"t": 932.374, "e": 935.3, "rol": "Lider Uzlaşmacı (L.U)", "orig": "So wait. Pilna naging nabayad ani na.", "tr": "Bir dakika durun. Bunun için ne kadar ödenmiş?", "onem": "⚪"}, {"t": 935.3, "e": 937.204, "rol": "Kayınvalide", "orig": "Sa, sa katong sa una namong kuno ani, una namo sa-", "tr": "İlk anlaşmamızda, en baştaki-", "onem": "🟠"}, {"t": 937.204, "e": 940.965, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Di, example lang. Kay sa ikaduha na lang.", "tr": "Hayır, sadece örnek olsun diye. İkincisine bakalım biz.", "onem": "⚪"}, {"t": 940.965, "e": 942.312, "rol": "Kayınvalide", "orig": "Sa ikaduha na lang.", "tr": "Sadece ikincisine.", "onem": "⚪"}, {"t": 942.312, "e": 944.17, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Sa ikaduha na lang.", "tr": "Sadece ikincisine bakalım.", "onem": "⚪"}, {"t": 944.17, "e": 946.399, "rol": "Kayınvalide", "orig": "Among sabot which is sa atok, sa atok-", "tr": "Bizim anlaşmamız çatı içindi, çatı-", "onem": "🟠"}, {"t": 946.399, "e": 947.235, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Paminawa", "tr": "Dinle.", "onem": "⚪"}, {"t": 947.235, "e": 948.674, "rol": "Kayınvalide", "orig": "... nga kinsimil.", "tr": "... o kadardı işte.", "onem": "⚪"}, {"t": 948.674, "e": 949.418, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh.", "tr": "Tamam.", "onem": "⚪"}, {"t": 949.418, "e": 952.39, "rol": "Kayınvalide", "orig": "Kinsimil. Na naka-CA na man si siya-", "tr": "İşte o kadar. O da avans (CA) almıştı zaten-", "onem": "🟠"}, {"t": 952.39, "e": 953.922, "rol": "Kaan", "orig": "That, that I give five thousand five hundred.", "tr": "Ona beş bin beş yüz verdim.", "onem": "⚪"}, {"t": 953.922, "e": 956.755, "rol": "Kayınvalide", "orig": "Oh. Naka-CA na man si siya ug five thousand five hundred.", "tr": "Evet. Beş bin beş yüz avans almıştı zaten.", "onem": "🟠"}, {"t": 956.755, "e": 957.544, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 957.544, "e": 960.238, "rol": "Kayınvalide", "orig": "Which is among sabot manun niya, ihatag dinamu.", "tr": "Anlaşmamıza göre, geri kalanını ona verecektik.", "onem": "🟠"}, {"t": 960.238, "e": 963.164, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Okay. Nahuman na wa? Five thousand five hundred-", "tr": "Tamam. İş bitti mi peki? Beş bin beş yüz-", "onem": "⚪"}, {"t": 963.164, "e": 978.071, "rol": "Kayınvalide", "orig": "Ihatag dinamu, sir. Pero 20%, dili 100, uh, 20% kami ang mo ku-- amo ni siya. Kay dili ma-- dili mo ko ka-sure kung mahuman ba gani na ud dili. So bale, kung for example, hatagan na ko siya og, uh, appreciation-", "tr": "Verecektik beyefendi. Ama %20'yi, tamamını değil, %20'sini biz tutacağız, o kısmı biz tutuyoruz. Çünkü işin gerçekten bitip bitmeyeceğinden emin olamıyorum. Yani mesela ona bir şükran payı (appreciation) verirsek-", "onem": "🔴"}, {"t": 978.071, "e": 979.789, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Uh, full, full payment. Full payment.", "tr": "Tam ödeme, tam ödeme yani.", "onem": "⚪"}, {"t": 979.789, "e": 982.483, "rol": "Kayınvalide", "orig": "Oh. Dili na ko siya mahatagan og full payment sa-", "tr": "Evet. Ona tam ödemeyi yapmam mümkün değil-", "onem": "⚪"}, {"t": 982.483, "e": 983.365, "rol": "Kaan", "orig": "Oh, oh.", "tr": "Evet, evet.", "onem": "⚪"}, {"t": 983.365, "e": 985.037, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Di, mo pa man nahuman.", "tr": "Ama iş bitmiş sonuçta.", "onem": "⚪"}, {"t": 985.037, "e": 986.477, "rol": "Kayınvalide", "orig": "Mo pa man nahuman.", "tr": "İş bitmiş, evet.", "onem": "⚪"}, {"t": 986.477, "e": 987.266, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 987.266, "e": 990.331, "rol": "Kayınvalide", "orig": "So bale akooy tigtigum. Akooy tigumun na mo tanan.", "tr": "O yüzden parayı ben toplarım. Hepsini ben toplarım.", "onem": "🔴"}, {"t": 990.331, "e": 992.514, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Nako, nako'y suggestion na ni.", "tr": "Benim, benim bir önerim var buna.", "onem": "⚪"}, {"t": 992.514, "e": 993.257, "rol": "Kayınvalide", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 993.257, "e": 995.625, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Napasa, wala pa mang mahuman ang topic nako.", "tr": "Devam et, benim konum daha bitmedi.", "onem": "⚪"}, {"t": 995.625, "e": 996.415, "rol": "Kayınvalide", "orig": "Mm-hmm.", "tr": "Hı hı.", "onem": "⚪"}, {"t": 996.415, "e": 999.712, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Ang, ang imong buhaton, pila ka tawo imong taoh karon?", "tr": "Şöyle yapacaksın: şu an yanında kaç kişi çalışıyor?", "onem": "🟠"}, {"t": 999.712, "e": 1001.012, "rol": "Kaan", "orig": "Walo mi na.", "tr": "Sekiz kişiyiz.", "onem": "⚪"}, {"t": 1001.012, "e": 1008.628, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh, walo. Sa na imong walo, bata na ni mo murag payroll ba kada semana. Niyag lawana biya og pilandlaw, niyag portal. Mao ra na imong kuhaon para dili niyo na alkansin.", "tr": "Tamam, sekiz. Bu sekiz kisiye, her hafta bir bordro gibi odeme yapilsin. Sadece o kadarini alsinlar ki zarar etmeyin.", "onem": "🟠"}, {"t": 1008.628, "e": 1010.95, "rol": "Kaan", "orig": "Mo, mo, mosugat ra mo nga sila gi apoy mo trabaho.", "tr": "Ama işe girişmelerini onlar kabul eder mi?", "onem": "⚪"}, {"t": 1010.95, "e": 1012.622, "rol": "Kayınvalide", "orig": "Dili man siya mosug-", "tr": "Hayır, o kabul etmez ki-", "onem": "⚪"}, {"t": 1012.622, "e": 1016.57, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Ah, dili, dili, wad. Mo man nigo dili na man sa mosugot nga sila gi apoy mo trabaho.", "tr": "Yok yok, hayır. Onların işe girişmesini o kabul etmez ki.", "onem": "⚪"}, {"t": 1016.57, "e": 1017.963, "rol": "Kaan", "orig": "Oh, dili na. Manad-", "tr": "Evet, etmez. O zaman-", "onem": "⚪"}, {"t": 1017.963, "e": 1018.752, "rol": "Kayınvalide", "orig": "Dili na.", "tr": "Etmez.", "onem": "⚪"}, {"t": 1018.752, "e": 1021.121, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Oh, so ang imong gireklamo unsa mo-", "tr": "Peki senin şikayetin tam olarak ne?", "onem": "⚪"}, {"t": 1021.121, "e": 1024.882, "rol": "Kayınvalide", "orig": "They are asking us unla di ba mag-start na.", "tr": "Bizden (yeniden) baslamamizi istiyorlar, oyle degil mi?", "onem": "⚪"}, {"t": 1024.882, "e": 1026.322, "rol": "Kaan", "orig": "Sim de. Kuya.", "tr": "Öyle. Ağabey.", "onem": "⚪"}, {"t": 1026.322, "e": 1027.901, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Isa. Amino si, si madam.", "tr": "Bir. Şu hanım, madam.", "onem": "⚪"}, {"t": 1027.901, "e": 1028.598, "rol": "Kayınvalide", "orig": "Oh.", "tr": "Evet.", "onem": "⚪"}, {"t": 1028.598, "e": 1030.084, "rol": "Lider Uzlaşmacı (L.U)", "orig": "Unsa imong gireklamo?", "tr": "Senin şikayetin ne?", "onem": "⚪"}]}; \ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..1e01670 --- /dev/null +++ b/index.html @@ -0,0 +1,262 @@ + + + + + +Toplantı 3D — Orijinal / Türkçe + + + +
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Toplantı — 3D Oda · uzlaşma görüşmesi · 09:00–31:13

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Masadaki kişiler
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Başlamak için ▶ tuşuna bas
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+ Zaman çizelgesine tıkla/sürükle · fareyle sahneyi döndür · çift tık kişi→ilk sözü +
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+ + + + + + + + + diff --git a/nginx.conf b/nginx.conf new file mode 100644 index 0000000..ed768a9 --- /dev/null +++ b/nginx.conf @@ -0,0 +1,25 @@ +server { + listen 80; + server_name _; + root /usr/share/nginx/html; + index index.html; + + # Tek sayfa; her yol index.html'e düşsün + location / { + try_files $uri $uri/ /index.html; + } + + # Ses dosyaları: byte-range (seek) + uzun cache + location ~* \.(mp3|wav|ogg)$ { + add_header Accept-Ranges bytes; + add_header Cache-Control "public, max-age=604800"; + } + + location ~* \.(js|css|png|jpg|svg)$ { + add_header Cache-Control "public, max-age=86400"; + } + + gzip on; + gzip_types text/plain text/css application/javascript application/json image/svg+xml; + gzip_min_length 1024; +} diff --git a/three.min.js b/three.min.js new file mode 100644 index 0000000..b14f47c --- /dev/null +++ b/three.min.js @@ -0,0 +1,6 @@ +/** + * @license + * Copyright 2010-2021 Three.js Authors + * SPDX-License-Identifier: MIT + */ +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="128",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,w=1014,b=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,D=33779,I=35840,N=35841,B=35842,z=35843,F=37492,O=37496,H=2300,G=2301,U=2302,k=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Y=3001,Z=3007,J=3002,Q=3004,K=3005,$=3006,tt=7680,et=35044,nt=35048,it="300 es";class rt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+st[t>>16&255]+st[t>>24&255]+"-"+st[255&e]+st[e>>8&255]+"-"+st[e>>16&15|64]+st[e>>24&255]+"-"+st[63&n|128]+st[n>>8&255]+"-"+st[n>>16&255]+st[n>>24&255]+st[255&i]+st[i>>8&255]+st[i>>16&255]+st[i>>24&255]).toUpperCase()}function ht(t,e,n){return Math.max(e,Math.min(n,t))}function ut(t,e){return(t%e+e)%e}function dt(t,e,n){return(1-n)*t+n*e}function pt(t){return 0==(t&t-1)&&0!==t}function mt(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function ft(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var gt=Object.freeze({__proto__:null,DEG2RAD:ot,RAD2DEG:lt,generateUUID:ct,clamp:ht,euclideanModulo:ut,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:dt,damp:function(t,e,n,i){return dt(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(ut(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(at=t%2147483647),at=16807*at%2147483647,(at-1)/2147483646},degToRad:function(t){return t*ot},radToDeg:function(t){return t*lt},isPowerOfTwo:pt,ceilPowerOfTwo:mt,floorPowerOfTwo:ft,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class vt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. 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Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}vt.prototype.isVector2=!0;class yt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],w=i[5],b=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*y+h*w,r[7]=l*g+c*x+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*w,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let xt;yt.prototype.isMatrix3=!0;class _t{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let wt=0;class bt extends rt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:wt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Mt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ct.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ct.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Rt.copy(this).projectOnVector(t),this.sub(Rt)}reflect(t){return this.sub(Rt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Rt=new Lt,Ct=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Lt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,It),It.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ut),kt.subVectors(this.max,Ut),Bt.subVectors(t.a,Ut),zt.subVectors(t.b,Ut),Ft.subVectors(t.c,Ut),Ot.subVectors(zt,Bt),Ht.subVectors(Ft,zt),Gt.subVectors(Bt,Ft);let e=[0,-Ot.z,Ot.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ot.z,0,-Ot.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ot.y,Ot.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!jt(e,Bt,zt,Ft,kt)&&(e=[1,0,0,0,1,0,0,0,1],!!jt(e,Bt,zt,Ft,kt)&&(Vt.crossVectors(Ot,Ht),e=[Vt.x,Vt.y,Vt.z],jt(e,Bt,zt,Ft,kt)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Lt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return It.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(It).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const Dt=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],It=new Lt,Nt=new Pt,Bt=new Lt,zt=new Lt,Ft=new Lt,Ot=new Lt,Ht=new Lt,Gt=new Lt,Ut=new Lt,kt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Yt=new Lt,Zt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Pt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Yt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Yt)),this.expandByPoint(Xt.copy(t.center).sub(Yt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Qt=new Lt,Kt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Lt),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Qt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Lt),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Qt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Qt.copy(this.direction).multiplyScalar(e).add(this.origin),Qt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Kt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Kt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy($t).multiplyScalar(u).add(Kt),d}intersectSphere(t,e){Qt.subVectors(t.center,this.origin);const n=Qt.dot(this.direction),i=Qt.dot(Qt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Qt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),he.crossVectors(n,de),0===he.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),he.crossVectors(n,de)),he.normalize(),ue.crossVectors(de,he),i[0]=he.x,i[4]=ue.x,i[8]=de.x,i[1]=he.y,i[5]=ue.y,i[9]=de.y,i[2]=he.z,i[6]=ue.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],w=i[0],b=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],D=i[14],I=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*w+a*T+o*R+l*I,r[4]=s*b+a*E+o*C+l*N,r[8]=s*M+a*A+o*P+l*B,r[12]=s*S+a*L+o*D+l*z,r[1]=c*w+h*T+u*R+d*I,r[5]=c*b+h*E+u*C+d*N,r[9]=c*M+h*A+u*P+d*B,r[13]=c*S+h*L+u*D+d*z,r[2]=p*w+m*T+f*R+g*I,r[6]=p*b+m*E+f*C+g*N,r[10]=p*M+m*A+f*P+g*B,r[14]=p*S+m*L+f*D+g*z,r[3]=v*w+y*T+x*R+_*I,r[7]=v*b+y*E+x*C+_*N,r[11]=v*M+y*A+x*P+_*B,r[15]=v*S+y*L+x*D+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,w=e*v+n*y+i*x+r*_;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,w=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),he=new Lt,ue=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Lt),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Ie.getNormalMatrix(t),i=this.coplanarPoint(Pe).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ne.prototype.isPlane=!0;const Be=new Lt,ze=new Lt,Fe=new Lt,Oe=new Lt,He=new Lt,Ge=new Lt,Ue=new Lt,ke=new Lt,Ve=new Lt,We=new Lt;class je{constructor(t=new Lt,e=new Lt,n=new Lt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Lt),i.subVectors(n,e),Be.subVectors(t,e),i.cross(Be);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Be.subVectors(i,e),ze.subVectors(n,e),Fe.subVectors(t,e);const s=Be.dot(Be),a=Be.dot(ze),o=Be.dot(Fe),l=ze.dot(ze),c=ze.dot(Fe),h=s*l-a*a;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Lt),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Oe),Oe.x>=0&&Oe.y>=0&&Oe.x+Oe.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Oe),o.set(0,0),o.addScaledVector(r,Oe.x),o.addScaledVector(s,Oe.y),o.addScaledVector(a,Oe.z),o}static isFrontFacing(t,e,n,i){return Be.subVectors(n,e),ze.subVectors(t,e),Be.cross(ze).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Be.subVectors(this.c,this.b),ze.subVectors(this.a,this.b),.5*Be.cross(ze).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Lt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return je.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ne),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return je.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return je.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return je.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return je.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Lt);const n=this.a,i=this.b,r=this.c;let s,a;He.subVectors(i,n),Ge.subVectors(r,n),ke.subVectors(t,n);const o=He.dot(ke),l=Ge.dot(ke);if(o<=0&&l<=0)return e.copy(n);Ve.subVectors(t,i);const c=He.dot(Ve),h=Ge.dot(Ve);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(He,s);We.subVectors(t,r);const d=He.dot(We),p=Ge.dot(We);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Ge,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Ue.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Ue,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(He,s).addScaledVector(Ge,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let qe=0;function Xe(){Object.defineProperty(this,"id",{value:qe++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Xe.prototype=Object.assign(Object.create(rt.prototype),{constructor:Xe,isMaterial:!0,onBuild:function(){},onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Xe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});const Ye={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ze={h:0,s:0,l:0},Je={h:0,s:0,l:0};function Qe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ke(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function $e(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class tn{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Qe(r,i,t+1/3),this.g=Qe(r,i,t),this.b=Qe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ye[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ke(t.r),this.g=Ke(t.g),this.b=Ke(t.b),this}copyLinearToSRGB(t){return this.r=$e(t.r),this.g=$e(t.g),this.b=$e(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const vn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function yn(t,e){return new vn[t](e)}let xn=0;const _n=new se,wn=new Ce,bn=new Lt,Mn=new Pt,Sn=new Pt,Tn=new Lt;class En extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:xn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(gn(t)>65535?dn:hn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}rotateX(t){return _n.makeRotationX(t),this.applyMatrix4(_n),this}rotateY(t){return _n.makeRotationY(t),this.applyMatrix4(_n),this}rotateZ(t){return _n.makeRotationZ(t),this.applyMatrix4(_n),this}translate(t,e,n){return _n.makeTranslation(t,e,n),this.applyMatrix4(_n),this}scale(t,e,n){return _n.makeScale(t,e,n),this.applyMatrix4(_n),this}lookAt(t){return wn.lookAt(t),wn.updateMatrix(),this.applyMatrix4(wn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bn).negate(),this.translate(bn.x,bn.y,bn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new En).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Rn.copy(n.boundingSphere),Rn.applyMatrix4(r),!1===t.ray.intersectsSphere(Rn))return;if(An.copy(r).invert(),Ln.copy(t.ray).applyMatrix4(An),null!==n.boundingBox&&!1===Ln.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:Vn.clone(),object:t}}(t,e,n,i,Cn,Pn,Dn,kn);if(p){o&&(Hn.fromBufferAttribute(o,c),Gn.fromBufferAttribute(o,h),Un.fromBufferAttribute(o,u),p.uv=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt)),l&&(Hn.fromBufferAttribute(l,c),Gn.fromBufferAttribute(l,h),Un.fromBufferAttribute(l,u),p.uv2=je.getUV(kn,Cn,Pn,Dn,Hn,Gn,Un,new vt));const t={a:c,b:h,c:u,normal:new Lt,materialIndex:0};je.getNormal(Cn,Pn,Dn,t.normal),p.face=t}return p}Wn.prototype.isMesh=!0;class qn extends En{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,w=p/2,b=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Jn.prototype.isShaderMaterial=!0;class Qn extends Ce{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Qn.prototype.isCamera=!0;class Kn extends Qn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Kn.prototype.isPerspectiveCamera=!0;const $n=90;class ti extends Ce{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Kn($n,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Kn($n,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Kn($n,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Kn($n,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Kn($n,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Kn($n,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class ei extends bt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}ei.prototype.isCubeTexture=!0;class ni extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new ei(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new qn(5,5,5),r=new Jn({name:"CubemapFromEquirect",uniforms:Xn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Wn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new ti(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}ni.prototype.isWebGLCubeRenderTarget=!0;class ii extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:p,this.minFilter=void 0!==c?c:p,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}ii.prototype.isDataTexture=!0;const ri=new Jt,si=new Lt;class ai{constructor(t=new Ne,e=new Ne,n=new Ne,i=new Ne,r=new Ne,s=new Ne){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP 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t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ui.LTC_FLOAT_1,r.rectAreaLTC2=ui.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ui.LTC_HALF_1,r.rectAreaLTC2=ui.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===m&&v.numPointShadows===f&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=m,v.numPointShadows=f,v.numSpotShadows=g,r.version=rs++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new os(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class cs extends Xe{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}cs.prototype.isMeshDepthMaterial=!0;class hs extends Xe{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new 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shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) 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t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));l=h(t,r,!0===e.isInstancedMesh)}else l=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=3===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function M(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES 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r=i.get(t);t.version>0&&r.__version!==t.version?Z(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=W,this.setupRenderTarget=function(e){const r=e.texture,l=i.get(e),c=i.get(r);e.addEventListener("dispose",U),c.__webglTexture=t.createTexture(),c.__version=r.version,a.memory.textures++;const h=!0===e.isWebGLCubeRenderTarget,u=!0===e.isWebGLMultisampleRenderTarget,d=r.isDataTexture3D||r.isDataTexture2DArray,p=B(e)||o;if(!o||r.format!==T||r.type!==b&&r.type!==M||(r.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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Use their .texture property instead."),tt=!0),t=t.texture),V(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===et&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),et=!0),t=t.texture),W(t,e)}}function ms(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===x)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===_)return 5123;if(1013===t)return 5124;if(t===w)return 5125;if(t===b)return 5126;if(t===M)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===T)return 6407;if(t===E)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===A)return 6402;if(t===L)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(t===R||t===C||t===P||t===D){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===R)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===C)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===D)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===N||t===B||t===z){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===O)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===O)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===S?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class fs extends Kn{constructor(t=[]){super(),this.cameras=t}}fs.prototype.isArrayCamera=!0;class gs extends Ce{constructor(){super(),this.type="Group"}}gs.prototype.isGroup=!0;const vs={type:"move"};class ys{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new gs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new gs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Lt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Lt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new gs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Lt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Lt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(vs))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new gs;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class xs extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null;const c=[],h=new Map,u=new Kn;u.layers.enable(1),u.viewport=new St;const d=new Kn;d.layers.enable(2),d.viewport=new St;const p=[u,d],m=new fs;m.layers.enable(1),m.layers.enable(2);let f=null,g=null;function v(t){const e=h.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function y(){h.forEach((function(t,e){t.disconnect(e)})),h.clear(),f=null,g=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function x(t){const e=r.inputSources;for(let t=0;t0&&Rt(s,t,e),a.length>0&&Rt(a,t,e),null!==_&&(J.updateRenderTargetMipmap(_),J.updateMultisampleRenderTarget(_)),!0===t.isScene&&t.onAfterRender(f,t,e),q.buffers.depth.setTest(!0),q.buffers.depth.setMask(!0),q.buffers.color.setMask(!0),q.setPolygonOffset(!1),dt.resetDefaultState(),w=-1,S=null,m.pop(),d=m.length>0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return _},this.setRenderTarget=function(t,e=0,n=0){_=t,v=e,y=n,t&&void 0===Z.get(t).__webglFramebuffer&&J.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=Z.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Z.get(t).__webglMultisampledFramebuffer:a,T.copy(t.viewport),A.copy(t.scissor),L=t.scissorTest}else T.copy(N).multiplyScalar(P).floor(),A.copy(B).multiplyScalar(P).floor(),L=z;if(q.bindFramebuffer(36160,i),q.viewport(T),q.scissor(A),q.setScissorTest(L),r){const i=Z.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=Z.get(t.texture),r=e||0;pt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=Z.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){q.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==E&&ut.convert(o)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===M&&(W.has("EXT_color_buffer_half_float")||j.isWebGL2&&W.has("EXT_color_buffer_float"));if(!(l===x||ut.convert(l)===pt.getParameter(35738)||l===b&&(j.isWebGL2||W.has("OES_texture_float")||W.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(o),ut.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==_?Z.get(_).__webglFramebuffer:null;q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),a=ut.convert(e.format);J.setTexture2D(e,0),pt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ut.convert(n.format),o=ut.convert(n.type);J.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:s,height:a,data:o}=n.image,l=ut.convert(i.format),c=ut.convert(i.type);let h;if(i.isDataTexture3D)J.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");J.setTexture2DArray(i,0),h=35866}pt.pixelStorei(37440,i.flipY),pt.pixelStorei(37441,i.premultiplyAlpha),pt.pixelStorei(3317,i.unpackAlignment);const u=pt.getParameter(3314),d=pt.getParameter(32878),p=pt.getParameter(3316),m=pt.getParameter(3315),g=pt.getParameter(32877);pt.pixelStorei(3314,s),pt.pixelStorei(32878,a),pt.pixelStorei(3316,t.min.x),pt.pixelStorei(3315,t.min.y),pt.pixelStorei(32877,t.min.z),pt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),pt.pixelStorei(3314,u),pt.pixelStorei(32878,d),pt.pixelStorei(3316,p),pt.pixelStorei(3315,m),pt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&pt.generateMipmap(h),q.unbindTexture()},this.initTexture=function(t){J.setTexture2D(t,0),q.unbindTexture()},this.resetState=function(){v=0,y=0,_=null,q.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class bs extends ws{}bs.prototype.isWebGL1Renderer=!0;class Ms{constructor(t,e=25e-5){this.name="",this.color=new tn(t),this.density=e}clone(){return new Ms(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ms.prototype.isFogExp2=!0;class Ss{constructor(t,e=1,n=1e3){this.name="",this.color=new tn(t),this.near=e,this.far=n}clone(){return new Ss(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ss.prototype.isFog=!0;class Ts extends Ce{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}Ts.prototype.isScene=!0;class Es{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct(),this.onUploadCallback=function(){}}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Ps.clone(),uv:je.getUV(Ps,Fs,Os,Hs,Gs,Us,ks,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Ws(t,e,n,i,r,s){Ns.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Bs.x=s*Ns.x-r*Ns.y,Bs.y=r*Ns.x+s*Ns.y):Bs.copy(Ns),t.copy(e),t.x+=Bs.x,t.y+=Bs.y,t.applyMatrix4(zs)}Vs.prototype.isSprite=!0;const js=new Lt,qs=new Lt;class Xs extends Ce{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){js.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(js);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){js.setFromMatrixPosition(t.matrixWorld),qs.setFromMatrixPosition(this.matrixWorld);const n=js.distanceTo(qs)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}fa.prototype.isLine=!0;const ga=new Lt,va=new Lt;class ya extends fa{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Ea(t,e,n,i,r,s,a){const o=ba.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Ta.prototype.isPoints=!0;class Aa extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Aa.prototype.isVideoTexture=!0;class La extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}La.prototype.isCompressedTexture=!0;class Ra extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ra.prototype.isCanvasTexture=!0;class Ca extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Ca.prototype.isDepthTexture=!0;class Pa extends En{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new mn(s,3)),this.setAttribute("normal",new mn(a,3)),this.setAttribute("uv",new mn(o,2))}}class Da extends En{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new mn(h,3)),this.setAttribute("normal",new mn(u,3)),this.setAttribute("uv",new mn(d,2))}}class Ia extends Da{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}}class Na extends En{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new mn(r,3)),this.setAttribute("normal",new mn(r.slice(),3)),this.setAttribute("uv",new mn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Ba extends Na{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}}const za=new Lt,Fa=new Lt,Oa=new Lt,Ha=new je;class Ga extends En{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. 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t}optimize(){const t=Vo.arraySlice(this.times),e=Vo.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===U,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Vo.arraySlice(t,0,s),this.values=Vo.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Vo.arraySlice(this.times,0),e=Vo.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Yo.prototype.TimeBufferType=Float32Array,Yo.prototype.ValueBufferType=Float32Array,Yo.prototype.DefaultInterpolation=G;class Zo extends Yo{}Zo.prototype.ValueTypeName="bool",Zo.prototype.ValueBufferType=Array,Zo.prototype.DefaultInterpolation=H,Zo.prototype.InterpolantFactoryMethodLinear=void 0,Zo.prototype.InterpolantFactoryMethodSmooth=void 0;class Jo extends Yo{}Jo.prototype.ValueTypeName="color";class Qo extends Yo{}Qo.prototype.ValueTypeName="number";class Ko extends Wo{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class $o extends Yo{InterpolantFactoryMethodLinear(t){return new Ko(this.times,this.values,this.getValueSize(),t)}}$o.prototype.ValueTypeName="quaternion",$o.prototype.DefaultInterpolation=G,$o.prototype.InterpolantFactoryMethodSmooth=void 0;class tl extends Yo{}tl.prototype.ValueTypeName="string",tl.prototype.ValueBufferType=Array,tl.prototype.DefaultInterpolation=H,tl.prototype.InterpolantFactoryMethodLinear=void 0,tl.prototype.InterpolantFactoryMethodSmooth=void 0;class el extends Yo{}el.prototype.ValueTypeName="vector";class nl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(il(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Yo.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Vo.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ml{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Lt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Lt),i[e].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class fl extends ml{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(yl.subVectors(i[0],i[1]).add(i[0]),a=yl);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Ml(a,o.x,l.x,c.x,h.x),Ml(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class zl extends Bl{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new tn).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Lt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new se).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i}setTextures(t){return this.textures=t,this}}class rc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=po.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new zl,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(f=u))}for(let t=0,e=d.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const Bc="\\[\\]\\.:\\/",zc=new RegExp("[\\[\\]\\.:\\/]","g"),Fc="[^\\[\\]\\.:\\/]",Oc="[^"+Bc.replace("\\.","")+"]",Hc=/((?:WC+[\/:])*)/.source.replace("WC",Fc),Gc=/(WCOD+)?/.source.replace("WCOD",Oc),Uc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Fc),kc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Fc),Vc=new RegExp("^"+Hc+Gc+Uc+kc+"$"),Wc=["material","materials","bones"];class jc{constructor(t,e,n){this.path=e,this.parsedPath=n||jc.parseTrackName(e),this.node=jc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new jc.Composite(t,e,n):new jc(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(zc,"")}static parseTrackName(t){const e=Vc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Wc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new jc(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}qc.prototype.isAnimationObjectGroup=!0;class Xc{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class Yc extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Nc(jc.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new vt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new vt),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return th.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}eh.prototype.isBox2=!0;const nh=new Lt,ih=new Lt;class rh{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Lt),t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Lt),t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Lt),this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){nh.subVectors(t,this.start),ih.subVectors(this.end,this.start);const n=ih.dot(ih);let i=ih.dot(nh)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Lt),this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class sh extends Ce{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}sh.prototype.isImmediateRenderObject=!0;const ah=new Lt;const oh=new Lt,lh=new se,ch=new se;class hh extends ya{constructor(t){const e=uh(t),n=new En,i=[],r=[],s=new tn(0,0,1),a=new tn(0,1,0);for(let t=0;t4?a=Ph[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new En;x.setAttribute("position",new sn(g,p)),x.setAttribute("uv",new sn(v,m)),x.setAttribute("faceIndex",new sn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Zh(t){const e=new Tt(3*Ch,3*Ch,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Jh(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Qh(){const t=new vt(1,1);return new Io({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${tu()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Kh(){return new Io({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${tu()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function $h(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function tu(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}ml.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(ml.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Bl.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},fh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},hh.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},ol.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),rc.extractUrlBase(t)},ol.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},eh.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},eh.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},eh.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},eh.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},Pt.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Pt.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Pt.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Pt.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},Pt.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Jt.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ai.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},rh.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},yt.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},yt.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},se.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},se.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},se.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Lt).setFromMatrixColumn(this,3)},se.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},se.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},se.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},se.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},se.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},se.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},se.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},se.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},se.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},se.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},se.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},se.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},se.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ne.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},At.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},At.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},re.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},re.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},re.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},je.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},je.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},je.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},je.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},je.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},je.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),je.getBarycoord(t,e,n,i,r)},je.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),je.getNormal(t,e,n,i)},zl.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},zl.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new go(this,t)},zl.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Mo(this,t)},vt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},vt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},vt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Lt.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Lt.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Lt.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Lt.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Lt.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Lt.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Lt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Lt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Lt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},St.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},St.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ce.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Ce.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Ce.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Ce.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Ce.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Ce.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Wn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Wn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),$s.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Kn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Fl.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(sn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nt)}}}),sn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},sn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},sn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},En.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},En.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new sn(arguments[1],arguments[2])))},En.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},En.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},En.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},En.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},En.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(En.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Es.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},Es.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},go.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},go.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},go.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},Ts.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Zc.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(Xe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new tn}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Jn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),ws.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},ws.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},ws.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},ws.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},ws.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},ws.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},ws.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},ws.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},ws.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},ws.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},ws.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},ws.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},ws.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},ws.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},ws.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},ws.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},ws.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},ws.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},ws.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},ws.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},ws.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},ws.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},ws.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},ws.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},ws.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(ws.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Y:X}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(us.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Tt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Lc.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new vc).load(t,(function(t){e.setBuffer(t)})),this},Ic.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},ti.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},ti.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},_t.crossOrigin=void 0,_t.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new pl;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new ul;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},_t.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const eu={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=q,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=$l,t.AmbientLightProbe=xc,t.AnimationClip=nl,t.AnimationLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Sh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Sh,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Lc,t.AudioAnalyser=Ic,t.AudioContext=gc,t.AudioListener=class extends Ce{constructor(){super(),this.type="AudioListener",this.context=gc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new bc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Sc,Tc,Ec),Ac.set(0,0,-1).applyQuaternion(Tc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Sc.x,t),e.positionY.linearRampToValueAtTime(Sc.y,t),e.positionZ.linearRampToValueAtTime(Sc.z,t),e.forwardX.linearRampToValueAtTime(Ac.x,t),e.forwardY.linearRampToValueAtTime(Ac.y,t),e.forwardZ.linearRampToValueAtTime(Ac.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Sc.x,Sc.y,Sc.z),e.setOrientation(Ac.x,Ac.y,Ac.z,n.x,n.y,n.z)}},t.AudioLoader=vc,t.AxesHelper=Ah,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Ah(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new dl(t)},t.Bone=ta,t.BooleanKeyframeTrack=Zo,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Mh(t,e)},t.Box2=eh,t.Box3=Pt,t.Box3Helper=class extends ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new En;i.setIndex(new sn(n,1)),i.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new ca({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=qn,t.BoxGeometry=qn,t.BoxHelper=Mh,t.BufferAttribute=sn,t.BufferGeometry=En,t.BufferGeometryLoader=oc,t.ByteType=1010,t.Cache=rl,t.Camera=Qn,t.CameraHelper=class extends ya{constructor(t){const e=new En,n=new ca({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new tn(16755200),o=new tn(16711680),l=new tn(43775),c=new tn(16777215),h=new tn(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new mn(i,3)),e.setAttribute("color",new mn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;_h.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),wh("c",e,t,_h,0,0,-1),wh("t",e,t,_h,0,0,1),wh("n1",e,t,_h,-1,-1,-1),wh("n2",e,t,_h,1,-1,-1),wh("n3",e,t,_h,-1,1,-1),wh("n4",e,t,_h,1,1,-1),wh("f1",e,t,_h,-1,-1,1),wh("f2",e,t,_h,1,-1,1),wh("f3",e,t,_h,-1,1,1),wh("f4",e,t,_h,1,1,1),wh("u1",e,t,_h,.7,1.1,-1),wh("u2",e,t,_h,-.7,1.1,-1),wh("u3",e,t,_h,0,2,-1),wh("cf1",e,t,_h,-1,0,1),wh("cf2",e,t,_h,1,0,1),wh("cf3",e,t,_h,0,-1,1),wh("cf4",e,t,_h,0,1,1),wh("cn1",e,t,_h,-1,0,-1),wh("cn2",e,t,_h,1,0,-1),wh("cn3",e,t,_h,0,-1,-1),wh("cn4",e,t,_h,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ra,t.CatmullRomCurve3=bl,t.CineonToneMapping=3,t.CircleBufferGeometry=Pa,t.CircleGeometry=Pa,t.ClampToEdgeWrapping=u,t.Clock=bc,t.Color=tn,t.ColorKeyframeTrack=Jo,t.CompressedTexture=La,t.CompressedTextureLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new La,o=new cl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=al,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Ca,t.DirectionalLight=Kl,t.DirectionalLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new En;i.setAttribute("position",new mn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new ca({fog:!1,toneMapped:!1});this.lightPlane=new fa(i,r),this.add(this.lightPlane),i=new En,i.setAttribute("position",new mn([0,0,0,0,0,1],3)),this.targetLine=new fa(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){gh.setFromMatrixPosition(this.light.matrixWorld),vh.setFromMatrixPosition(this.light.target.matrixWorld),yh.subVectors(vh,gh),this.lightPlane.lookAt(vh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(vh),this.targetLine.scale.z=yh.length()}},t.DiscreteInterpolant=Xo,t.DodecahedronBufferGeometry=Ba,t.DodecahedronGeometry=Ba,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new sn(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=Ga,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new ya(new Ga(t.geometry),new ca({color:void 0!==e?e:16777215}))},t.EllipseCurve=fl,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=go,t.ExtrudeGeometry=go,t.FaceColors=1,t.FileLoader=cl,t.FlatShading=1,t.Float16BufferAttribute=pn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new mn(t,e)},t.Float32BufferAttribute=mn,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new fn(t,e)},t.Float64BufferAttribute=fn,t.FloatType=b,t.Fog=Ss,t.FogExp2=Ms,t.Font=pc,t.FontLoader=class extends ol{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new cl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new pc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=Qc,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=Z,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=fh,t.Group=gs,t.HalfFloatType=M,t.HemisphereLight=Ol,t.HemisphereLightHelper=class extends Ce{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new _o(e);i.rotateY(.5*Math.PI),this.material=new en({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new sn(s,3)),this.add(new Wn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");ph.copy(this.light.color),mh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new sl(e);r=new hl(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Ih),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){kh=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Kh(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Qh(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?Ch:0,Ch,Ch),o.setRenderTarget(i),u&&o.render(zh,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Kh()):null==this._equirectShader&&(this._equirectShader=Qh());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Wn(Oh[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Nh[t.encoding],s.outputEncoding.value=Nh[e.texture.encoding],Jh(e,0,0,3*Ch,2*Ch),n.setRenderTarget(e),n.render(r,Fh)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eIh&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Fh)}},t.ParametricBufferGeometry=wo,t.ParametricGeometry=wo,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new Vs(t)},t.ParticleBasicMaterial=function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.ParticleSystem=function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Ta(t,e)},t.ParticleSystemMaterial=function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.Path=Bl,t.PerspectiveCamera=Kn,t.Plane=Ne,t.PlaneBufferGeometry=ci,t.PlaneGeometry=ci,t.PlaneHelper=class extends fa{constructor(t,e=1,n=16776960){const i=n,r=new En;r.setAttribute("position",new mn([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new ca({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new En;s.setAttribute("position",new mn([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new Wn(s,new en({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?1:0,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}},t.PointCloud=function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Ta(t,e)},t.PointCloudMaterial=function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new _a(t)},t.PointLight=Zl,t.PointLightHelper=class extends Wn{constructor(t,e,n){super(new So(e,4,2),new en({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=Ta,t.PointsMaterial=_a,t.PolarGridHelper=class extends ya{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new tn(r),s=new tn(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t